D&D 4th Edition [Adventure]: Bosch's Revenge (DM: Dimsdale, Judge ??) - Page 20




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  1. #191
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    "There is something in the pit," Halleck said, moving to keep up with Rocco.
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    A deep growl comes forth from the pit, echoing throughout the room.

    Halleck

    You notice a creature come into view. It propels itself up the pit using a chains that lashes outward like a whip with its spiked end embedding into the wall. Behind it are other creatures, but they are too far away for you to identify it.

    enemy

    Chain Devil (Kyton) Level 11 Skirmisher
    Medium immortal humanoid (devil)
    Initiative +14 Senses Perception +7; darkvision
    HP 116; Bloodied 58
    AC 25; Fortitude 22, Refl ex 24, Will 19
    Resist 20 fi re
    Speed 7; see also dance of battle
    m Spiked Chain (standard; at-will)
    Reach 2; +16 vs. AC; 2d4 + 7 damage.
    M Double Attack (standard; at-will)
    The chain devil makes two spiked chain attacks.
    M Chains of Vengeance (free, when first bloodied; encounter)
    The chain devil makes two spiked chain attacks.
    M Hellish Chains (standard; at-will)
    +14 vs. Refl ex; the target is wrapped in chains and restrained
    (save ends). The chain devil can use its chains to restrain only
    one creature at a time.
    Dance of Battle (minor; at-will)
    The chain devil shifts 1 square.
    Dance of Defiance (immediate interrupt, when a melee attack is
    made against the chain devil; recharges after the chain devil uses



    Dungeonering 15 or Perception 25

    Like in the other cave rooms you notice a section of wall that appears to be weak on the north side of the room. There is also an area on the ceiling that looks weak as well.


    ooc: The creature will reach the top of the pit soon. What do you do?
    Last edited by dimsdale; Monday, 26th March, 2012 at 02:29 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #193
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    "Look here and here, the walls could be blown through, don't stand there in case there is someone on the other side. Also, we can collapse the stone on the hole.

    Lass, your druids have some strange connections if that demon is anything to go by."


    Dungeoneering; Perception (1d20+9=19, 1d20+14=25)

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    "Okay, you all heard that, right?" Halleck asked, before the creature came into view, startling the knight. "There!" he pointed, "It's some kind of demon, carrying heavy metal."
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    "They are not OUR druids, dwarf. Our druids maintain the guard at the shadowrift of Kythira and try to keep the tribe from corruption. With this..."wilden shakes the branch
    "we may be able to turn the tide. I will bring help to the tribe."

    "There is a portal downthere. We need to close it or there will be more of the demons."

  • #196
    I have fought Demons and closed portals before. Prepare yourselves! Raijin gets ready to go below.
    I play in Living 4th Edition and Living Eberron

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    Quan's eyebrows raise at the mention of 'down there'.

    He lowers himself into a firing position and aims his bow at the lip of the hole, ready to put an arrow into whatever pokes its head out.

    actions

    if appropriate, he readies a shot at the first thing that appears

  • #198
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    ooc: sorry for the delay all.

    ooc: After this encounter...should you all survive...there will be time for an extended rest. I will also hand out monster and time xp and maybe some treasure as well . Good luck.

    Another deep vibrating roar erupts from the pit. A chain with a barbed end imbeds itself on the outer lip of the pit. Soon two large bone hands grip the outer ledge, followed by the rest of its body. It smiles an evil wicked grin as it sees you. You know its intensions are not good. To make matters worse, you hear other noises below from the depths of the pit.

    ooc: Anyone who had a readied action and is in range may take an attack against this foe. @FourMonos can attack with ranged weapon @MetaVoid Primera?

    monster(s) stats

    Chain Devil:
    HP 116; Bloodied 58
    AC 25; Fortitude 22, Reflex 24, Will 19
    Resist 20 fire
    Speed 7; see also dance of battle
    m Spiked Chain (standard; at-will)
    Reach 2; +16 vs. AC; 2d4 + 7 damage.
    ***M Double Attack (standard; at-will)
    The chain devil makes two spiked chain attacks.
    ***M Chains of Vengeance (free, when first bloodied; encounter)
    The chain devil makes two spiked chain attacks.
    ***M Hellish Chains (standard; at-will)
    +14 vs. Reflex; the target is wrapped in chains and restrained
    (save ends). The chain devil can use its chains to restrain only
    one creature at a time.
    ***Dance of Battle (minor; at-will)
    The chain devil shifts 1 square.
    Dance of Defiance (immediate interrupt, when a melee attack is
    made against the chain devil; recharges after the chain devil uses
    chains of vengeance)
    The chain devil shifts 1 square.


    Map

    map




    ooc: monster initiative: 32
    Last edited by dimsdale; Monday, 2nd April, 2012 at 08:10 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #199
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    @dimsdale, chain devil suffers OA from Primera, Quan can attack same as with any other ally.

    Primera OA vs Ref (1d20+12=27) - 5 damage and 1 ally heals 8hp

    What kind of initiative is 32!? :O

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    OOC: sorry for delay, I'll be able to post tomorrow

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