[LPF] Roaming Dead


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jbear

First Post
ooc: It's a miss, and a wild one at that. I guess with pbp the DM is able to fill in any blanks much more than what would usually happen in a table game for the sake of pacing. I guess he just wants to be back as far as possible but with line of sight to be able to feasibly get a shot off at one of skeletons. Qik's idea is a solid one. With such a bad miss I'd say the position in this case is pretty arbitrary.
 

IronWolf

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OOC: I agree with Qik and jbear, for PbP pacing if a player doesn't note something of importance, then it is sometimes more expedient for the GM to determine that for them. Just treat them fairly and most any player I've ever GM'ed for has been fine with decisions I've made on their character's behalf.
 

DalkonCledwin

First Post
the party is able to cut the numbers of skeletons down to 2. However these last two are determined to kill you all if they possibly can. The one next to Arianna swings it's scimitar at her in an effort to cut through her ethereal shell, striking pay dirt. Meanwhile the one near Taniwha and Maui attacks the Ranger with malice in it's empty eye sockets unfortunately the blow is wildly off of it's mark and the Ranger is safe from the attack.

[sblock=Map and Combat Information]
2wrlpw3.jpg


Party: Ongoing Bless Buff (+1 to Attack Rolls and Fear Saves, 7 more rounds.)

Arianna 17 / 17 Current HP + 7 Temporary HP
Fulgrim 31 / 41 Current HP
Davian 8 / 8 Current HP
Eanos 23 / 23 Current HP
Maui 13 / 13 Current HP
Taniwha 16 / 16 Current HP
Ni 16 / 16 Current HP
Lumoi'es 11 / 11 Current HP
Celestial Dog 6 / 17

===============

Skeleton 1 to 7 = DEAD
Skeleton @ AC 11 = Seriously damaged
Skeleton @ AB 07 = Damaged[/sblock]

GM: Party is up
 
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Qik

First Post
His disproportionately large trunk flailing about wildly, Lu bounds behind Fulgrim and the celestial dog with abandon; the eidolon closes in from the side opposite Arianna, and snaps at the skeleton attacking her powerfully.

The celestial dog also bites at the skeleton, but it finds nothing but air.

Ni runs up and slaps Fulgrim on the back merrily. "For beards!"

[sblock=Actions]Lu moves to AD12, attacks skeleton at AC11 (+3 base, +2 flank). OOPS: Forgot the +1 from Bless; attack should be 15.

CD attacks, misses.

Ni moves to Z10, casts Guidance on Fulgrim (+1 one d20 roll).
[/sblock] [sblock=Stats]Nimientioquijuil
Initiative: +2
HP: 16/16
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: -2 CMD: 10 Fort: +1, Ref: +3, Will: +3
Perception: +2

Current Weapon in Hand: None

Summon Monster I: 7/9
Spells:
- 0: Infinite
- 1: 3/3

Eidolon: Summoned
HP:11/11
Eidolon AC: 16 (FF: 14; Touch: 12)
CMB: +3 CMD: 15 Fort: +3 Ref: +4 Will: +0

Natural Weapons:
- Bite:
+3, 1d6+2
- 2 Claws:
+3, 1d4+2[/sblock]
 
Last edited:

DalkonCledwin

First Post
GM: Unless I am gravely mistaken the following is the correct outcome of Lu's attack:


Lu's attack unfortunately is unable to take purchase on the skeleton, and thus doesn't end the skeleton's hold on unlife.
 


Satin Knights

First Post
Arianna swings at the walking bones, and with the feliphant distracting it, she is able to crush them. Sidestepping, she gets ready to take care of the last skeleton if the cat and woodswalker are not successful.

[sblock=actions]full attack, claw/claw from flank with bless, only needing one, then 5' step to AC9[/sblock][sblock=mini-stats]
Arianna Mermaid ~ Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 17/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6 . . Move 15'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 39 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . . . . . . . . . 3 potions of Cure Light Wounds,
. . . . . . . . . . 2 potions of Lesser Rejuvenate Eidolon

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy: 7/day, 0 used 1d6 healing

Beast (Teq Oola) ~ Perception +11, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 17/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 17/7, Current AC: 19
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6 . . Move 30'
Claw/Claw +4, d4+3
MW Longspear +5, d8+4 with 10' reach
MW Darkwood Spear Gun +3, d8
Dagger +4, d4+1 or thrown +2, d4+3
Jolt +2, d3, RTA spell
Active Enhancements: Mage Armor (1.5 hours), Bless +1 Attack, flank
In hand: claw/claw[/sblock]
 
Last edited:

jbear

First Post
Maui moves in behind the final skeleton howling death as the cheetah tries to bring skeleton down and crush the unlife from its animated bones.

If the skeleton goes down:

Maui sheathes his sword and calls his big cat over into his arms rewarding him with obvious words of praise in the stange tribal language he speaks, glowing with pride at his companions dealings with the undead.

"You shall drink Buffalo Milk tonight, Taniwha!"

[sblock=Actions] Maui: 5' step to AC6
Taniwha: Full round Attack with +2 Flanking bonus
Im calculating that another 7dmg is enough to take the skeleton down, so Maui will hold off on attacking unless the skeleton has survived.

Question: [MENTION=6680145]DalkonCledwin[/MENTION] In the last update (above) Maui and Taniwha appear at full health, but they were each hit with an OAtk when they moved into position, right? So am I right in thinking that Maui took 2 dmg dropping him to 11hp and Taniwha took 3 dropping him to 13?
[/sblock]
 
Last edited:

IronWolf

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Fulgrim growls back "For the beards!!" as he quickly takes in the battlefield for any still standing skeletons.

[sblock=OOC]
Not sure if there are still any skeletons up after the others have taken their attacks. So Fulgrim does one of two things.

One: If there are no more skeletons still standing he dismisses his rage.

Two: If there is a skeleton still standing he moves to it and attacks.

Attack -- 1d20+10=19
Damage -- 1d12+10=11
[/sblock]

[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 17 (16 flat-footed, 11 Touch)
HP: 41 Current: 31
CMB: +6 CMD: 17 Fort: +7 Reflex: +3 Will: +3

Damage Reduction: 1/--

MW Greataxe +7 (1d12+4/20/x3)
Special: Power Attack for -1 to hit, +3 damage (to above)
Furious Focus Removes -1 to hit on power attack

Current Weapon in Hand: Great Axe

[sblock=Fulgrim, Raging]
AC: 15 (14 flat-footed, 9 Touch)
HP: 47 Current: 47
CMB: +8 CMD: 17 Fort: +9 Reflex: +1 Will: +3

Damage Reduction: 1/--
Rage: 8/14


MW Greataxe +9 (1d12+7/20/x3) and
Special: Power Attack for -1 to hit, +3 damage (to above)
Furious Focus Removes -1 to hit on power attack
[/sblock]

[/sblock]
 

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