Arianna checks her supplies of healing in her pocketed scarf,
"Three blue and two red. I have enough for me already, so others can take the healing potions. The blues will only heal the mermaid in me. The reds repair Teq. I tend to wade into the fight, so someone else can do the tossing of holy water too."
"If multiple people are hurt, I can bring the healing light of Tanager forth. Or I can save the light for battles. It will also sting these undead a bit. If you are seriously wounded in battle, yell out 'Medic' before you go down to get my attention."
Counting the wounded around her as three or more,
"Like this, HEAL!"
Although injured a bit herself, she holds off on using one of her red potions to heal her battle armor.
[sblock=mini-stats]
Arianna Mermaid ~
Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP
17/0, AC 14,
12 T, 12 FF, Init +2
Current HP: 10, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6
. . Move 15'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none
Consumables: 39 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . . . . . . . . . 3 potions of
Cure Light Wounds,
. . . . . . . . . . 2 potions of
Lesser Rejuvenate Eidolon
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited
Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day,
1 used
Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized
Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy:
7/day, 1 used 1d6 healing
Beast (Teq Oola) ~
Perception +11, Sense Motive +2,
60' Darkvision and Low Light Vision
Base HP
17/11, AC
15,
11 T, 14 FF, Init +1
Current HP: 17/7, Current AC: 19
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6
. . Move 30'
Claw/Claw +4, d4+3
MW Longspear +5, d8+4 with 10' reach
MW Darkwood Spear Gun +3, d8
Dagger +4, d4+1 or thrown +2, d4+3
Jolt +2, d3, RTA spell
Active Enhancements: Mage Armor
(1.5 hours)
In hand:
claw/claw[/sblock]