D&D 4th Edition Catastrophe! - Page 43


What's on your mind?

Thread: Catastrophe!

  1. #421
    Registered User
    Gallant (Lvl 3)

    CrimsonFlameWielder's Avatar

    Join Date
    Oct 2011
    Location
    26035 Moulton Parkway #140, Laguna Hills, CA 92653
    Posts
    936
    Reviews
    Read 0 Reviews

    Ignore CrimsonFlameWielder
    OOC: ROUND 3 RETCON


    The creatures scatter to the winds, quite literally, as Corragan's powerful spell knocks the kruthik creatures to their backs. Upon instinct, most of them burrowed into the ground in fear of the unknown assailants that knocked them over. Only the newly formed hatchlings, swarming around Ignatz, and the Queen herself, remain above the packed rock and soil floor. The Queen sprays a blast of acid upon Ignatz and Sha'kar, leaving them weakened and burning.

    Actions

    Kruthik Queen:
    Move- Moves to R46.
    Standard - Uses Acid Spray vs Ignatz & Sha'kar, rolling 24 vs Ignatz Fort, and 19 vs Sha'kar's Fort, dealing 5 acid damage, ongoing 5 acid & weakened (save ends) to both.

    Kruthik Princess:
    Recharge acid spray - fails.
    Move - Moves from Q44 to S45, triggering Corragan's secondary attack and falls prone.
    Move - Burrows into the ground, disappearing from sight.

    Kswarm2
    Standard - Charge Ignatz (moving to R47), hitting AC 27 for 10 damage (see queen's aura).
    NOTE: At the beginning of Ignatz turn, he will take 6 damage from the swarm's aura.

    Kswarm3
    Move: Move to S46, triggering Corragan's secondary attack, causing the swarm to fall prone.
    Move: Stand up again.
    NOTE: At the beginning of Ignatz turn, he will take 6 damage from the swarm's aura.

    Sentinel3
    Move: moves to P47, triggering Corragan's secondary attack, causing it to fall prone.
    Move: Burrows into the ground, disappearing from sight.

    Sentinel4
    Move: Moves to Q47, triggering Corragan's secondary attack, causing it to fall prone.
    Move: Burrows into the ground, disappearing from sight.



    Status

    Terrain: All of the rocks are difficult terrain unless you have a climb speed or can hover/fly over them.

    STATUS:

    Ignatz: 47/48 damage. STATUS: Bloodied, Weakened & Ongoing 5 Acid (save ends both), Beast Form, Thunderhoof Rage! Within aura of two swarms. Will take 6 damage from each swarm at start of turn.
    Boris (aka TCO) - UNDAMAGED & NORMAL
    Sha'Kar - 5/46 Status: Weakened & Ongoing 5 Acid (save ends both).
    Corragan - UNDAMAGED & NORMAL
    Dina - UNDAMAGED & NORMAL

    Kruthik Queen - Normal
    Kruthik Princess - Prone; Burrowing; Hidden
    Kruthik Sentinel (P45) - DEAD
    Kruthik Sentinel (R45) - DEAD
    Kruthik Sentinel 3 - Prone; Burrowing; Hidden
    Kruthik Sentinel 4 - Prone; Burrowing; Hidden
    Kruthik Swarm (W56) - DEAD
    Kruthik Swarm (R47) - Normal
    Kruthik Swarm 3 - 40/55 damage; Status - Bloodied.

    Sentinels: HP 32; AC 16 Fort 14, Ref 16, Will 13

    Swarm: HP 55; AC 15 Fort 15 Ref 15 Will 12; 1/2 damage from melee/ranged damage; vulnerable 5 from area/burst/blast attacks.


    Princess: HP 110; AC 20, Fort 20, Ref 19, will 16


    Queen: HP 148; AC 22, Fort 21, Ref 20, Will 17



    Kruthik Queen Stats:
    HP 148 AC 22 Fort 21 Ref 20 Will 17
    - MBA: Claw +11 vs AC; 1d10+5 damage
    - Hive Frenzy (Aura 2): Kruthik within the aura deal double damage with basic attacks.
    - Acid Spray - At Will. Close Blast 5 (enemies); +9 vs Fort; 1d6+4 acid damage, ongoing 5 acid & weakened (save ends).

    Kruthik Princess Stats:
    HP 110 AC 20 Fort 20 Ref 19 Will 16
    - MBA: Claw +9 vs AC; 1d10+4 damage
    - Hive Frenzy (Aura 2): Kruthik within the aura deal double damage with basic attacks.
    - Acid Spray - recharge 5/6: +7 vs Fortitude; 2d6 acid damage & ongoing 5 acid + weakened (save ends both)

    Kruthik Sentinel Stats:
    HP 32 AC 16 Fort 14 Ref 16 Will 13
    - MBA: Claw +7 vs AC; 1d8 damage and the target is grabbed. While grabbing a target, the Sentinel has +2 AC and Reflex, but can only attack the target grabbed. The target being grabbed takes 6 damage (instead of 2 damage) from it's Gnashing Horde aura if it ends its turn adjacent to the Kruthik Sentinel.
    - Gnashing Horde (Aura 1): Enemies who END their turn adjacent to the Sentinel take 2 damage (see MBA above for exception).

    Kruthik Swarm Stats:
    HP 55 AC 15 Fort 15 Ref 15 Will 12; 1/2 damage from melee/ranged damage; Vulnerable 5 from area/burst/blast attacks.
    MBA: Claw +7 vs AC; 1d6 +2 damage.
    Aura 1: Enemies who START their turn adjacent to the Kruthik swarm take 6 damage!

    Attached Thumbnails Attached Thumbnails Catastrophe - B3 - Round 3 RETCON.jpg  

 

  • #422
    Registered User
    Scout (Lvl 6)



    Join Date
    Oct 2008
    Location
    Fitchburg, Massachusetts, United States
    Posts
    2,068
    Reviews
    Read 0 Reviews

    Ignore Son of Meepo
    Dina moves forward, helping Ignatz stay on his feat, before conjuring a watchful eye over the battlefield. The eye glares unblinking at the kruthik.

    Actions
    Move: Q52
    Minor: Inspiring Word (1d6=2)
    Standard: Conjure a Punishing Eye in S49


    Healing
    Ignatz spends a healing surge an heals 14 damage.


    Punishing Eye
    Effect: You conjure an eye in a square within range. It lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes 5 psychic damage. You can move the eye 3 squares as a move action.


    OOC: I healed Ignatz, but he's going to take 17 damage at the start of his turn, so unless someone heals him more, he's going to drop.


    Dina's Stats
    Dina - Deva Artificer-Warlord 3
    Passive Perception 16, Passive Insight 16
    AC 19, Fort 13, Reflex 17, Will 18
    HP 38/39, Bloodied 17, Surge Value 8, Surges 5/7
    Speed 6, Initiative +3
    Action Points: 0, Second Wind []
    At-Will Powers: Magic Weapon, Commander's Strike
    Encounter Powers: Provocative Order [x], Phantasmal Henchman [], Phantasmal Henchman Attack [], Memory of a Thousand Lifetimes [], Use Vulnerability [], Curative Admixture [], Inspiring Word [x], Adaptive Stratagem [x]
    Daily Powers: Punishing Eye [x], Philosopher's Crown [x]

  • #423
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Sep 2011
    Location
    Hertford, UK
    Posts
    241
    Reviews
    Read 0 Reviews

    Ignore Medina
    OOC:
    On the subject of Ignatz, if we can move him (1 square, anywhere), there's two swarms who are vulnerable to AOEs and 1 Queen all in a nice compact area again... Grasping Tide or Thorn Spray look good here...

  • #424
    Sha'kar throws another infusion to Ignatz, boosting his armor this time, but the barbarian immediately absorbs the effect to regain health instead. Sha'kar then moves back to join the group and launches a bolt at the queen, but the shot goes wide.
    actions
    Minor: Healing Infusion Resistsive Formula on Ignatz - He gains +1 ac, which he immediatly ends the effect (free action) to gain healing surge +4 temporary hit points.
    Move: To U55
    Standard: Magic Weapon vs Queen - miss
    Stats
    Sha'kar Menoth Male Genasi Artificer
    Initiative: +2, Passive perception: 20, Passive Insight: 14, Senses: Normal

    Defenses:
    AC: 19, Fort: 17, Reflex: 16, Will: 16
    Resist 5 Psychic

    Vitality
    HP: 46/46, Bloodied: 20, Surge Value: 11, Surges Left: 4/10
    Action Points: 1/1, Second Wind: unused

    Languages:
    Allarian, Tsugo

    Basic Attacks:
    Melee Basic Attack: +4 vs AC - Quarterstaff 1d8
    Ranged Basic Attack: +5 vs AC - Point Blank Repeating Crossbow +1: 1d8+1

    Powers:
    At-Will: Magic Weapon, Thundering Armor
    Encounter: Burning Weapons, Shocking Feedback, Healing Infusion: Curative Admixture, Healing Infusion: Resistive Formula, Void Assumption
    Daily: Icebound Sigil, Restorative Infusion
    Item: Point Blank Repeating Crossbow +1 (Encounter), Warmage's Uniform Leather Armor +1 (Daily), Alchemist's Fire (0/0), Tethercord (1/1)

    Weapons:
    Quarterstaff - 1d8
    Point Blank Repeating Crossbow +1 - 1d8+1 (Equipped)
    Current magazine: 6 bolts
    Full Magazines Remaining: 13

    Conditions:

    Crossbow Caster - Use Crossbow as implement for implement attacks
    Voidsoul - Resist 5 Psychic damage
    Arcane Empowerment - Empower magic item once per day + once per milestone (Augment Energy or Impart Energy)
    Augment Energy - A weapon gains a +4 bonus as a free action once. A weapon can't be infused twice (lasts until next extended rest or until used)
    Impart Energy - Recharge a daily magic item. An item can't be recharged twice in a day.
    Arcane Rejuvenation - When an ally uses a daily magic item they gain 4 temporary hit points.
    Vander (Pixie Monk 6), Graven (Warforged Swordmage|Wizard 3), Everlin (Human Skald 3)

  • #425
    Registered User
    Scout (Lvl 6)



    Join Date
    Oct 2008
    Location
    Fitchburg, Massachusetts, United States
    Posts
    2,068
    Reviews
    Read 0 Reviews

    Ignore Son of Meepo
    Using evasive fighting maneuvers, Ignatz ends up at the other side of the Kruthik queen, his strike is unable to penetrate the queen's carapace. He then puts a little bit of distance between himself and the queen.

    actions
    Ignatz is at 15 hp + 16 temp hp
    Start of Turn: Ignatz takes 17 damage and is at 14 hp.
    Standard: Pressing Strike, Ignatz shifts through the queen to Q45 before the attack. Pressing Strike (Queen) (1d20+9=15, 4d6.minroll(2)+1d6+7=30) (MISS)
    Move: Shift to Q44.
    End of Turn: Saving Throw (1d20=2) (FAIL)
    Last edited by Son of Meepo; Friday, 30th March, 2012 at 08:01 PM.

  • #426
    Registered User
    Scout (Lvl 6)



    Join Date
    Oct 2008
    Location
    Fitchburg, Massachusetts, United States
    Posts
    2,068
    Reviews
    Read 0 Reviews

    Ignore Son of Meepo
    When Ignatz misses with his attack, Dina uses that moment to summon a phantasm to fight the kruthik.

    Immediate Interrupt
    Phantasmal Henchman
    Trigger:
    An ally within 10 squares of you misses an enemy with an attack.
    Effect:
    Dina conjures a phantasmal henchman in an unoccupied square adjacent to the target of the triggering ally’s attack. The phantasmal henchman remains until the end of Dina's next turn. Dina's allies can flank with the phantasmal henchman. As a move action, Dina can move the conjuration 6 squares. Once before the end of Dina's next turn, the phantasmal henchman can use the Phantasmal Henchman Attack power.

    Summoned in S47.

  • #427
    Registered User
    Lama (Lvl 13)

    jbear's Avatar

    Join Date
    Aug 2008
    Location
    Online
    Posts
    4,018
    Reviews
    Read 0 Reviews

    Ignore jbear
    With a guttural command a shadowy shroud surrounds the queen. Boris' sword flares with white light. "The Blessing of the Sun!"

    Boris charges amidst the swarms directly towards the queen striking with all his might.
    An instant later he seems to blink out of existence causing the air around him to explode. He appears a safe distance away seconds later.

    Actions
    FreeAction: Shroud on Queen
    Minor Action: Bless Weapon
    Move: to U49
    Standard: Charge with Eldritch Strike
    Action Point: Otherwind Stride
    Effect: Teleport to N52
    Hit: Both swarms are immobilised TENT



    The Cursed One

    [url=http://l4w.wikia.com/wiki/PC:The_CursedOne_(Temporary_lvl_3)[/url]
    Human Hybrid Paladin | Warlock 3 (temporary)
    Passive Perception/Insight 10
    AC:19, Fort:16, Reflex:15, Will:16, Speed:5
    HP: 37/39, Bloodied:19, Surge Value:9, Surges left:7/11
    Initiative +2
    Action Points: 1 (encounter): USED

    Conditions:

    Powers
    MBA: Eldritch Strike +9 vs AC, 1d12+5 damage

    Divine Challenge:
    Warlock's Curse:
    Eldritch Strike, Ardent Strike, Dire Radiance

    Blade of Crimson: USED
    Valorous Smite:
    Otherwind Stride:
    Asassin's Shroud: 1/2 uses left
    Second Wind

    Crown of Stars:
    Bless Weapon: Active: +1 atk, +1d6 radiant dmg til end of encounter
    Fullblade of Defense:


    Combat notes: Fullblade of Defense: Resist 1 vs All dmg;
    TCO will use his Fullblade of Defense Daily power to halve damage of an attack will reduce him below 0.
    Last edited by jbear; Saturday, 31st March, 2012 at 10:13 AM.
    'I am a predator...the predator improves the race...I kill but not out of hate.'
    Frank Herbert: Emperor God of Dune

  • #428
    Registered User
    Gallant (Lvl 3)

    CrimsonFlameWielder's Avatar

    Join Date
    Oct 2011
    Location
    26035 Moulton Parkway #140, Laguna Hills, CA 92653
    Posts
    936
    Reviews
    Read 0 Reviews

    Ignore CrimsonFlameWielder
    OOC: Just need Corragan's actions

  • #429
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Sep 2011
    Location
    Hertford, UK
    Posts
    241
    Reviews
    Read 0 Reviews

    Ignore Medina
    OOC: Sorry for the delay guys, RL has been a little hectic for a couple of days. Should settle down now though


    Corragan stands his ground and slams his staff to the floor, summoning roots that dig through the rocks to ensnare the visible Kruthik. Then he shifts his focus, his jaw extending and teeth growing to sharpened points as he takes the form of a panther, ready to pounce into combat.

    Actions

    Standard: Grasping Tide centered on S47. Elven Accuracy on the Queen - misses
    Move: Move to R53
    Minor: Wild Shape

    OUTCOMES:
    Queen: Not hit
    Swarm in R47: HIT = 10 damage + 5 vulnerability. If it moves outside of the area of the Grasping Tide, I get an attack +8 vs Reflex, or it falls prone.
    Swarm in S46: May already be dead from TCO's attack. If not, takes 10 damage + 5 vulnerability, and can provoke the same opportunity attack as R47.
    Last edited by Medina; Wednesday, 4th April, 2012 at 03:41 PM.

  • #430
    Registered User
    Scout (Lvl 6)



    Join Date
    Oct 2008
    Location
    Fitchburg, Massachusetts, United States
    Posts
    2,068
    Reviews
    Read 0 Reviews

    Ignore Son of Meepo
    Quote Originally Posted by Medina View Post
    OUTCOMES:
    Queen: Not hit
    Swarm in R47: HIT = 10 damage + 5 vulnerability. If it moves outside of the area of the Grasping Tide, I get an attack +8 vs Reflex, or it falls prone.
    Swarm in S46: May already be dead from TCO's attack. If not, takes 10 damage + 5 vulnerability, and can provoke the same opportunity attack as R47.
    [/sblock]
    OOC: Don't forget the extra 5 psychic from Punishing Eye.

  • + Log in or register to post
    Page 43 of 49 FirstFirst ... 3334353637383940414243444546474849 LastLast

    Similar Threads

    1. Catastrophe or Destruction domain
      By eurytion in forum Pathfinder RPG
      Replies: 3
      Last Post: Wednesday, 20th March, 2013, 04:12 PM
    2. Post-Catastrophe Plotting- High Level
      By Fenrir in forum General RPG Discussion
      Replies: 3
      Last Post: Friday, 15th March, 2002, 08:34 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •