Adventure: The Undead Hunter DM: FourMonos Judge: ??

FourMonos

First Post
[sblock=Tactics] Kruor isn't going to be a liability by rushing in. He's gonna wait for all the big booms and bangs to go off first. (blasts and bursts)
@FourMonos : Can you clarify what the X's are? Do I lose my vulnerability radiant 5?[/sblock]

GM: Egads, there I already forgot something. The x's are crates which will be difficult terrain and provide partial cover. Yes, [MENTION=84680]treex[/MENTION] Kruor does not have his vulnerable radiant 5 (until the end of the adventure)
 

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Neurotic

I plan on living forever. Or die trying.
As if he couldn't wait for it, Illarion shoots a bolt at the monster. But between wind, waves and general echo of the monster roar his pinpoint power doesn't seem to affect the beast.

[sblock=Actions]
Standard: Chaos Bolt vs Monster Will; damage (1d20+8=15, 1d10+12=17) - isn't it terrible when your damage is higher then your attack roll :)
Illarion gets a saving throw (not needde)
[/sblock]
 
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Velmont

First Post
OOC: Eloan will wait. Don't forgot during initiative, someone can use Battlefront Shift if you wish.

If you decide to charge (or do any type of MBA), you can use Overwhelming Force Trap


[SBLOCK=Mechanic][/SBLOCK]

[SBLOCK=To Players and DM]@.Players: When you use an Action Point:

Insigthful Presence: When any ally who can see you spends an action point to take an extra action, that ally gains +2 to all defenses until the start of his or her next turn.

@.Players: Anyone who want can use this power on initiative.

Battlefront Shift
(No Action * Close Burst 3)
Target: You or one ally in the burst
Effect: The target shifts half his or her speed.

@.Players: Anyone who make a basic attack can declare he use this power. It can be use only once per encounter. First come first serve.

Overwhelming Force Trap
(Immediate Intterupt * Close Burst 3)
Target: The triggering ally
Trigger: An ally in the burst makes a melee basic attack
Effect: The target uses one of his or her melee at-will attack powers instead of making a melee basic attack. If the attack hits, the subject of the target’s attack is also dazed until the end of the target’s next turn.

@.DM: Also, during the monster turn, Eloan might use these powers. Please note I might change the Triggering conditions.

Powerful Warning
(Immediate Interrupt * Close Burst 5)
Target: The triggering ally in the burst
Trigger:
1) An ally is hit by an attack within 5 squares.
2) The ally is hit by less than 5 over the attacked defense.
3) The enemy that hit is not a minion
4) The ally have a good melee basic attack and is within melee reach of the attacker
OR the ally is bloodied
OR the attack stun (assuming Eloan is aware of the effect).
Effect: The target gains a +5 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action. If the target of the melee basic attack is standing next to Eloan, the ally get +1 to hit and +2 to damage.

Longsword of Defense (Immediate Interrupt)
Trigger:
1) Eloan takes damage from a melee attack that hits him.
2) Eloan takes over 20 damages.
Effect: You take only half of the damage.
[/SBLOCK]


[SBLOCK=Eloan's Stats]Eloan
Initiative +4
Passive Insight 13 Passive Perception 20; Low-light Vision
HP 51/51; 0 THP; Bloodied 25; Surge Value 12; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 20 Will 20
Defenses: +2 defenses vs AoO
Saving Throw Bonuses: +5 vs. Charm
Resitance: Resist All 1
Speed 5
Action Point: 1

Current Effects: None

Basic Attack Longsword of Defense +7 vs AC 1d8 damage

Skills Arcana +9, Bluff +9, Diplomacy +14, Heal +8, History +14, Intimidate +12, Perception +10
Languages Common, Elven

Powers

[ ]Commander's Strike
[ ]Direct the Strike

[ ]Fey Step
[ ]Noble Presence
[ ]Battlefront Shift
[2]Inspring Word
[ ]Powerful Warning
[ ]Overwhelming Force Trap

[ ]Bastion of Defense
[ ]Destructive Surprise
[ ]Heroic Effort (Warlord)
[ ]Stand Tough

[ ]Bracers of Mental Might [E]
[ ]Amulet of Seduction [D]
[ ]Battleforged Shield [D]
[ ]Longsword of Defense [D]
[/SBLOCK]
 

Darksteed

First Post
*Hunzu shifts his mind to that of the new monster that has arisen from the crate nearby. His mind struggling to take control of the beast mind. He places thoughts of hatred towards his master, his creator. He makes him want to destroy that which made him. All while Hunzu gets himself into a better position.*

[sblock=Actions]Standard: Charm of Misplaced Wrath
-Target: Frank's Monster (L11)
-Attack: +5 vs. Will (15)
-On Hit: Frank's Monster is slid to Q-R 10-11.
-On Hit: Frank's Monster is Dazed until the end of Hunzu’s next turn.
-Effect: Frank's Monster makes a melee basic attack against Frank (S9), with a +2 power bonus to the damage roll.

Minor: Light
-Target: One object or unoccupied square (Crate K14)
-Effect: The target sheds bright light until the end of the encounter or until you use the power again. The light fills the target's space and all squares within 4 squares of it. Putting out the light is a free action.

Move: Move to L6.[/sblock]

[sblock=Hunzu]Hunzu- Male Shardmind Enchanter 3
Passive Perception: 13, Passive Insight: 18

AC: 15, Fort: 13, Ref: 15, Will: 15

Initiative: +3; Speed: 6

HP: 31/32, Temp HP:
Bloodied: 16, Surge Value: 8, Surges left: 7/8

Powers-
Light
Mage Hand
Beguiling Strands
Hypnotism
Magic Missile

Action Point [X]
Call of the Night Winds [ ]
Charm of Misplaced Wrath [X]
Ebony Razors [ ]
Glorious Presence [ ]
Second Wind [ ]
Shard Swarm [ ]
Shield [ ]
Suggestion [X]

Grease [ ]
Strategist’s Epiphany [ ]
Wizard’s Fury [ ]
[/sblock]
 
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Darksteed

First Post
OOC: Think I might just Magic Missile the rest of the adventure. At least I'll feel useful to some extent. Keep missing. Ugh. That power has never hit yet. Hahaha!
 

Walking Dad

First Post
Nathantiel Xiloscient

Wind starts blowing behind Nate , lifting his hair, as he channels the power forward, wind battering both Frank and his creature and bringing the growth of nature to the opening pf the alley.

[sblock=OOC]

Standard: Wind Wall on L1, M11, N10, O-S9
slide om a hit to the right
minor: Nature's Growth on K10

Mind the difficult are effect and the wall

[sblock=Quick Sheet]
Nathantiel Xiloscient
Perception: 27 Insight: 18 Low-light Vision
AC 23 Fortitude 17 Reflex 21 Will 21
Initiative: +17 (sense threat)
Hit Points: 55 / 56 Bloodied: 28
Temporary Hit Points: -
Resist:-
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 14 Surges per day: 8 / 9
At-Will Powers: Fire Hawk, Magic Stone
Encounter Powers: Nature's Growth, Thorn Spray, Wind Wall, Camouflage Cloak, Amulet of Life
Daily Powers: Summon Natural Ally 2/2, Seed of Healing, Summoner's Staff

Condition:

[sblock=Berry Sheet]
Perception: 29 Low-light Vision
AC 21 Fortitude 19 Reflex 19 Will 19
Initiative: +7
Hit Points: 28 / 28 Bloodied: 14
Temporary Hit Points: 0

Conditions:
[/sblock][/sblock][/sblock]
 
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CaBaNa

First Post
OOC: is that all the AoE folk? [MENTION=88601]FourMonos[/MENTION], need to know how Nate's slide went before Kamotz decides if he is drawing an OA.


Kamotz howls in frustration as he loses yet another innocent of the isles, Whiggins joins in and the pair begin to growl as the winds drown out their call.
 
Last edited:

Velmont

First Post
OOC: Eloan will use Battlefront Shift to move to G9. That happen on initiative roll, and I will wait for Kamotz to act.


A moment earlier:

Eloan walk just behind the front line and tells Kamotz. "Wait a moment..."
 


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