D&D 4th Edition Adventure: The Undead Hunter DM: FourMonos Judge: ?? - Page 16





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  1. #151
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    Waghalter (Lvl 7)

    CaBaNa's Avatar

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    ° Ignore CaBaNa
    Hearing the call to arms, Kamotz gives a Hya! and the pair sweep outwards to flank the behemoth, they bound over a set of crates, landing for just a moment before pouncing the newly risen monster. Dark jet flames erupt from the shifters hand and envelop his mace as it connects with Frank's Monster and Kamotz calls aloud Cremation for the enemies of Lauto! Frank's Monster is engulfed in holy black fire as the shifter overextends and bashes the creature again! Holding his shield to the side, and puffing his chest out, the shifter declares Go on! DO IT!

    Actions


    move ending at L13-M14
    starting at G10-H11 => H11-I12 => I12-J13 => J13-K14 => is difficult terrain => K14-L15 => is difficult terrain => L13-M14

    minor Divine Challenge Frank's Monster
    Kamotz marks the target, The first time the target makes an attack that doesn't include Kamotz, it takes 2 radiant damage. If Kamotz doesn't attack the target, or finish his turn adjacent to it, this effect ends. Kamotz can use this power only once per turn.

    AP standard Avenging Flame
    30 vs AC HIT
    16 damage and ongoing 5 fire damage (save ends). If the target attacks on its turn, it can’t make a saving throw against the ongoing damage on that turn.

    Kamotz is +2 to defenses for spending an AP from Eloan

    standard Heedless Fury
    21 vs AC HIT (accidentally typed a 1, instead of an 11 in the roll. corrected)
    17 damage and Kamotz takes -5 penalty to all defenses TENT





    Readied Immediate



    Death Surge

    Trigger: a creature w/in 3 of Kamotz is reduced to 0 HP.





    Ministat



    Kamotz (Cleric|Paladin)
    Initiative +2 Passive Insight 23 Passive Perception 21 Senses Low-Light
    HP 45/45; TempHP 0; Bloodied 20; Surge Value 10; Surges Per-Day 7/9
    AC 23 Fortitude 17 Reflex 16 Will 18 (+2 for spending an action point thanks to Eloan, -5 from heedless fury, All defenses are effectively -3)
    Second wind; Not Used
    Action point; 0
    Speed 5
    At-will: Holy Strike, Lance of Faith, Divine Challenge
    Encounter: Longtooth Shifting, Healing Word, Heedless Fury, Call of Challenge, Death Surge, Shining Symbol
    Daily: Blood of the Mighty, Avenging Flame
    Consumable; Fey Step Potion, Unguent of Darkvision, Vial of Darkness





    Whiggins (Dire Wolf)
    Initiative +7; Passive Perception +19, Insight +14; low-light vision
    Resist 5 all damage while ridden (Impenetrable Barding)
    HP 64/67; TempHP 0; Bloodied 33; Surge Value 16; Surges Per-Day 1/1
    AC 19; Fortitude 18, Reflex 17, Will 16
    Speed 8 (9 while ridden, riding boots)
    Bite (standard, at-will) melee 1
    +10 vs AC; 2d8+4 damage, 3d8+4 damage vs a prone target, target falls prone if Whiggins has CA.
    Pack Harrier; Whiggins gains CA against any enemy that has two or more allies adjacent to it.
    Pack Hunter; (while mounted by a friendly rider with the mounted combat feat; at-will) Mount
    Whiggins rider gains CA vs any enemy that is adjacent to an ally other than Whiggins.
    Alignment Unaligned Languages -
    Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
    Con 18 (+5) Int 2 (-3) Cha 10 (+1)


    Last edited by CaBaNa; Friday, 6th January, 2012 at 09:53 PM.
    MAGIC!

 

  • #152
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    Minor Trickster (Lvl 4)



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    ° Ignore treex
    OOC: Okay, quick question, can you be pushed into the water? Also, does the monster die?
    Emsy (Deva Bard 1) Kruor (Warforged Vampire 3) Themes (Genasi Scout 1)

  • #153
    GM: @treex yes, you can be pushed into the water. You would get the appropriate save for forced movement. Also, no, the monster is far from dead

  • #154
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    Minor Trickster (Lvl 4)



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    ° Ignore treex
    Kruor charges!

    Actions
    Standard Action: Charge Attack Vampire Slam (+1 for charging, +1 from Apoli's Boon)
    Results: 19 vs Reflex for 15 radiant damage
    Trigger: If hit, spend Blood Drinker for an additional 4 damage

    OOC: I just realized that this is one large creature and not a neat pile of monsters T^T Will RP actions to reflect results. Damage type is radiant due to Apoli's Boon.
    Emsy (Deva Bard 1) Kruor (Warforged Vampire 3) Themes (Genasi Scout 1)

  • #155

    Dock Showdown: Round 2

    As if he couldn't wait for it, Illarion shoots a bolt at the monster. But between wind, waves and general echo of the monster roar his pinpoint power doesn't seem to affect the beast.

    *Hunzu shifts his mind to that of the new monster that has arisen from the crate nearby. His mind struggling to take control of the beast mind. He places thoughts of hatred towards his master, his creator. He makes him want to destroy that which made him. All while Hunzu gets himself into a better position.*

    Wind starts blowing behind Nate , lifting his hair, as he channels the power forward, wind battering both Frank and his creature and bringing the growth of nature to the opening pf the alley.

    Eloan wait for 7 Rabbit to do his attack before calling the charge, but he seems to be stunned by the situation. Fearing the onster to leap on him, or worst, on Eloan himself, he shout. "Seven, wake up!"

    7 Rabbit react by shooting the creature with his Eldritch blast, but merely making the onster a scratch. "That's all?" he murmurs with deception. "Now Kamotz!"

    Hearing the call to arms, Kamotz gives a Hya! and the pair sweep outwards to flank the behemoth, they bound over a set of crates, landing for just a moment before pouncing the newly risen monster. Dark jet flames erupt from the shifters hand and envelop his mace as it connects with Frank's Monster and Kamotz calls aloud Cremation for the enemies of Lauto! Frank's Monster is engulfed in holy black fire as the shifter overextends and bashes the creature again! Holding his shield to the side, and puffing his chest out, the shifter declares Go on! DO IT!

    Kruor charges! The mechanic slams the flesh beast, knocking it back. Kruor pulls strength from the wounds he draws.

    Despite the beatings, the giant flesh golem rages on. He storms past Kamotz and Kruor. The fire distracting the humanoid, his blows go wide. Kruor is able to land another blow on the giant. Frank storms forward, "Leave him alone, you nasty heroes!"

    Summary

    Nathantiel: Hit F for 12 and FM for 12, shift one square right
    Illarion: Miss
    Hunzu: Miss
    Eloan: Hit FM for 8 damage
    Kamotz: Hit FM for 16 damage and 5 ongoing fire damage. AP: Hit FM for 17 damage.
    Kruor: Hit FM for 19 damage. Gain HS.


    Map Details

    Illumination: Dim
    Water: Shallow, difficult terrain. Deep water, requires swimming check
    Crates (x's)

    Light: K-14, bright light 4 squares.
    Map: map


    Stats

    Nathantiel (D-10): 55/56 hp; HS 8/9; AP 1; Second Wind; Status:
    Berry (D-9): 28/28 hp; Status:
    Illarion (F-7): 39/39 hp; HS 6/7; AP 1; Second Wind; Status:
    Kamotz (G-H, 10-11): 40/40 hp; HS 7/9; AP 1; Second Wind; Status: -3 defenses TENT
    (Whiggins 64/67 hp; AC 19; Fortitude 18, Reflex 17, Will 16)
    Hunzu (G-9): 31/32 hp; HS 7/8; AP 0; Second Wind; Status:
    7 Rabbit (H-8): 48/51 hp; HS 9/10; AP 0; Second Wind; Status:
    Eloan (E-8): 51/51 hp; HS 9/10; AP 1; Second Wind; Status:
    Kruor (F-10): 27/27 hp; HS 2/2; AP 0; Second Wind; Status:


    Enemy Actions

    Frank's Monster:
    Take 5 ongoing damage
    Golem Rampage: Move to L-M 12-13, then K-L 11-12, then J-K 12-13, then I-J 12-13. Attacks versus Kamotz and Kruor miss Roll Lookup Opportunity attacks versus the monster: Kamotz miss Roll Lookup and Kruor miss Roll Lookup

    Frank:
    Move to Q-11
    Thunderburst at G-8, attacks versus Ilarion, 7 Rabbit and Eloan: miss with a 14,16,14 Roll Lookup

    Wow. Five attacks, no rolls higher than 6.


    Enemies

    Frank: (S-9) Damage: 12
    ??AC 16F ??R ??W
    Status:

    Frank's Monster: (L-M, 11-12) Damage: 77
    20AC 23F 18R ??W
    Status: Ongoing 5 damage, Divine Challenge (Kamotz)



    GM: Round completed. The rolls were bad on my side, which is good for you guys. Everyone is up.
    Last edited by FourMonos; Tuesday, 10th January, 2012 at 01:48 AM.

  • #156
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    Minor Trickster (Lvl 4)



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    ° Ignore treex
    OOC: Can't I use Vampire Slam in place of a MBA for OAs? If so, it's 1d20+5 vs Reflex, using your roll of 16 would be a whopping 21 vs Reflex for 1d10+6 radiant dmg and I forgo the push.
    Also, it doesn't have vulnerable radiant? :<
    Last edited by treex; Monday, 9th January, 2012 at 05:54 AM.
    Emsy (Deva Bard 1) Kruor (Warforged Vampire 3) Themes (Genasi Scout 1)

  • #157
    ooc

    @FourMonos : We did one encounter and then a skill challenge. Was that a milestone? (That is, do I have an AP back?)

  • #158
    Nathantiel Xiloscient

    Nate howls and summons a pack wolf from the feywild. Without hesitation, it runs to it's target, Frank. Nate also looks for a better position and move behind some crates with Berry.

    OOC


    Standard: summon Pack Wolf to I10
    minor: Move pack wolf to O10
    move: Nate move to J8 and berry to I8


    pack wolf other stats are on my sheet
    AC: 23 Fortitude: 19 Reflex: 21 Will: 21
    HP: 28/28

    Quick Sheet

    Nathantiel Xiloscient
    Perception: 27 Insight: 18 Low-light Vision
    AC 23 Fortitude 17 Reflex 21 Will 21
    Initiative: +17 (sense threat)
    Hit Points: 55 / 56 Bloodied: 28
    Temporary Hit Points: -
    Resist:-
    Saving Throw: -
    Action Points: 1 Second Wind: 1
    Milestones: 0.5
    Healing Surge: 14 Surges per day: 8 / 9
    At-Will Powers: Fire Hawk, Magic Stone
    Encounter Powers: Nature's Growth, Thorn Spray, Wind Wall, Camouflage Cloak, Amulet of Life
    Daily Powers: Summon Natural Ally 1/2, Seed of Healing, Summoner's Staff

    Condition:

    Berry Sheet

    Perception: 29 Low-light Vision
    AC 21 Fortitude 19 Reflex 19 Will 19
    Initiative: +7
    Hit Points: 28 / 28 Bloodied: 14
    Temporary Hit Points: 0

    Conditions:
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  • #159
    the peaceful
    Defender (Lvl 8)

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    ° Ignore Neurotic
    Illarion calls upon the sea and mists rose around the monster. The trashing is heard and the mist clears, monster shaking it's head and finding itself next to Kruor and Kamotz (again).

    "Get them closer together!"

    OOC: if you can get Frank and the monster within 5 of each other.

    Actions

    Move: G11
    Free: Shroud the monster
    Standard: Mists of Disarray vs Monster Will; psychic damage; shroud damage (1d20+8=27, 1d8+12=13, 2d6=2) push monster to J11-K12 - also, can you believe that in three damage dice I got all three 1s?! And odd attack roll so I couldn't slide it...


    Illarion Meriele

    STATUS:
    SPECIAL: resist 5 necrotic;

    if 1st attack in the round is even gain +1 AC; odd - make a saving throw
    +1 to all defenses vs traps

    On nat 20: slide the target 1 square and knock it prone
    On nat 1 MUST push all within 5 squares 1 square


    AC: 18 Fort: 15 Reflex: 19 Will: 22
    HP: 39/39 Surges: 6/7 Surge Value: 9

    MBA Staff: +5 vs AC, 1d8+2 damage
    RBA Dagger: +10 vs AC, 1d4+5 damage

    FEATS: Shadow Initiate, Grasping Magpies, Improved Defenses

    POWERS

    Chaos Bolt
    Blazing Starfall
    Changeling Disguise



    Assassin's Shroud
    Assassin's Shroud
    Changeling Trick
    Mists of Disarray
    Flame Spiral


    Grounding Rebuke
    Good Timing



    Amulet of life encounter free action: spend additional surge

    Last edited by Neurotic; Monday, 9th January, 2012 at 02:13 PM.

  • #160
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    Minor Trickster (Lvl 4)



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    ° Ignore treex
    "Kruor is on it!" says the robot as it dashes on all fours, strafing around the huge flesh monster. Suddenly, Kruor digs his syringe-fingers into the ground, while shifting his body weight.

    Using his hand as an axle, his whole body becomes a spinning battering ram as it connects squarely against the monster, knocking it backwards and out of wind.

    Actions
    Move from L11 to i10
    Standard: Vampire Slam against Frank's Monster
    HITS for 12 radiant damage and the target is pushed to K~L; 11~12. (forgot to include Combat Advantage in dice roll)
    No Action: Surprise Strike
    Trigger: When using a basic attack or an at-will weapon attack power, Kruor hits an enemy that is granting combat advantage to him.
    Effect: The enemy is dazed until the end of Kruor's next turn.

    Stat Block
    Kruor - Robot Vampire 1 (reskinned Warforged)
    Passive Perception: 10, Passive Insight: 10
    AC: 18, Fort: 13, Ref: 14, Will: 14
    Initiative: +4; Speed: 6
    HP: 27/27, Temp HP: 5
    Bloodied: 13, Surge Value: 6, Surges left: 3/2

    Powers:
    Dark Beckoning
    Taste of Life
    Vampire Slam

    Blood Drinker [X]
    Warforged Resolve [ ]
    Surprise Strike [X]
    Second Wind [ ]
    Action Point [?]

    Swarm of Shadows [ ]

    OOC: Keep in mind that CA gives me a +2 I didn't include and that Vampire Slam counts as an MBA so I can trigger Surprise Strike.
    Also, sorry I can't keep the CA up for Kamotz.
    EDIT: The Kruor 619 special!
    Last edited by treex; Tuesday, 10th January, 2012 at 01:28 AM.
    Emsy (Deva Bard 1) Kruor (Warforged Vampire 3) Themes (Genasi Scout 1)

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