Adventure: The Undead Hunter DM: FourMonos Judge: ??

JoeNotCharles

First Post
[sblock=OOC]
Depends on how you define "one trigger". What if you phrased the trigger as a single sentence, "When Frank's Monster uses its immediate interrupt, or the end of the round, whichever comes first?"
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Velmont

First Post
"Kamotz, finish the creature!" shouts Eloan, well hiding behind his shield.

OOC: My action will depend if the monster is still one his feet after everyone attack or not.

By the way, as PbP goes, I would suggest to allow more flexibility for trigger than only 1 thing. That even more important for immediate interrupt when you might or might not trigger it and generally, the player should be there when the DM act for his monster, which is not the case for PbP.
 

CaBaNa

First Post
Fine! I'll kill it! shouts Kamotz, the words settle on Frank's Monster, a threat even beyond the fire already burning the aberrations skin. Die! calls the shifter bringing his flail to bear with incredible accuracy. The blow does not have the power that his previous assaults have had, but the force of his weapon bounces the monsters head off of Eloan's shield.

[sblock=Actions]

Minor Divine Challenge Frank's Monster

Kamotz marks the target, The first time the target makes an attack that doesn't include Kamotz, it takes 2 radiant damage. If Kamotz doesn't attack the target, or finish his turn adjacent to it, this effect ends. Kamotz can use this power only once per turn.

Move adjacent to Frank's Monster

Standard Basic Attack on monster; trigger Eloan's Overwhelming Force Trap
Holy Strike Frank's Monster
32 vs AC HIT
10 damage and the target is dazed.



[/sblock]

[sblock=Players]

Please do NOT heal Kamotz unless he is unconscious. He needs to be bloodied before certain powers can be used. This includes when the encounter ends.
[/sblock]


[sblock=Readied Immediate]


Death Surge

Trigger: a creature w/in 3 of Kamotz is reduced to 0 HP.



[/sblock]

[sblock=Ministat]


Kamotz (Cleric|Paladin)
Initiative +2 Passive Insight 23 Passive Perception 21 Senses Low-Light
HP 34/45; TempHP 0; Bloodied 22; Surge Value 10; Surges Per-Day 7/9
AC 23 Fortitude 17 Reflex 16 Will 18
Second wind; Not Used
Action point; 0
Speed 5
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Heedless Fury, Call of Challenge, Death Surge, Shining Symbol
Daily: Blood of the Mighty, Avenging Flame
Consumable; Fey Step Potion, Unguent of Darkvision, Vial of Darkness





Whiggins (Dire Wolf)
Initiative +7; Passive Perception +19, Insight +14; low-light vision
Resist 5 all damage while ridden (Impenetrable Barding)
HP 64/67; TempHP 0; Bloodied 33; Surge Value 16; Surges Per-Day 1/1
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8 (9 while ridden, riding boots)
Bite (standard, at-will) melee 1
+10 vs AC; 2d8+4 damage, 3d8+4 damage vs a prone target, target falls prone if Whiggins has CA.
Pack Harrier; Whiggins gains CA against any enemy that has two or more allies adjacent to it.
Pack Hunter; (while mounted by a friendly rider with the mounted combat feat; at-will) Mount
Whiggins rider gains CA vs any enemy that is adjacent to an ally other than Whiggins.
Alignment Unaligned Languages -
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (-3) Cha 10 (+1)


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Last edited:

FourMonos

First Post
And with Kamotz's blow, the forces holding the bits of monster fail. Seems come apart and the monster falls messily, in burning pieces, to the floor of the dock.

GM: He's down, now just Frank. I just want to clarify, if the monster has an immediate interrupt that happens when he is hit, does that not occur until after the damage is dealt, correct?
 

treex

First Post
OOC: Immediate interrupts take place before the action. Before the triggerer even does anything.
Immediate reactions are...well...reactions and take place after damage and effects have taken place.

Will edit after checking the map again.

EDIT: Reread it and I realize that's a paradox. If the trigger for an immediate interrupt is to actually get hit then it'd be a reaction. Perhaps the trigger was supposed to be "when targetted"?
 


FourMonos

First Post
GM: Re-read the ability, which specifies: When damaged by an attack. Which means Kamotz kills the Monster and it doesn't get to trigger the reaction.
 

Darksteed

First Post
*Another missile of force streaks out and slams into Frank continuing the magic missile warfare between the pair of them. Hunzu quickly darts off behind the nearby crates afterwards.*

[sblock=Actions]Standard: Magic Missile
-Target: Frank (Q10)
-Effect: 6 FORCE damage.

Move: Move to I6.[/sblock]

[sblock=Hunzu]Hunzu- Male Shardmind Enchanter 3
Passive Perception: 13, Passive Insight: 18

AC: 15, Fort: 13, Ref: 15, Will: 15

Initiative: +3; Speed: 6

HP: 20/32, Temp HP:
Bloodied: 16, Surge Value: 8, Surges left: 7/8

Powers-
Light
Mage Hand
Beguiling Strands
Hypnotism
Magic Missile

Action Point [X]
Call of the Night Winds [ ]
Charm of Misplaced Wrath [X]
Ebony Razors [ ]
Glorious Presence [ ]
Second Wind [ ]
Shard Swarm [ ]
Shield [ ]
Suggestion [X]

Grease [ ]
Strategist’s Epiphany [ ]
Wizard’s Fury [ ]
[/sblock]
 

Velmont

First Post
Eloan is relieved as he see the creature falling on the ground. He take a bolstering stance, proud to have ordered his execution when he remembered there was still the monster's master around. "7 Rabbit, Knock out Frank before he escape!"

7 Rabbit aims at Frank and hit him severly.

[SBLOCK=OOC]Standard: RBA from 7 Rabbit vs Refl on Frank (1d20+8=22, 1d10+7=17) not lethal unless [MENTION=79945]JoeNotCharles[/MENTION] state otherwise.[/SBLOCK]
 


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