Adventure: The Undead Hunter DM: FourMonos Judge: ??

Neurotic

I plan on living forever. Or die trying.
I got back today from forced vacation (I had to go to hmmm...warm springs? you know, pools with warm water and therapists with ugly stretching exercises) - normally I would use Grounding Rebuke against the CRIT esp one that would drop me, soo

Grounding Rebuke vs ghoul ref; damage (1d20+8=18, 1d10+12=14) - [MENTION=88601]FourMonos[/MENTION], I need to know whether this hits so I can take the rest of my actions...on hit, ghoul is pushed to N11 and slowed AND Illarion takes 5 less damage

Also, don't we know when something has threatening reach?
 
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FourMonos

First Post
GM: Summary (thus far):

Hit BS for 11 damage, push.

Hit decrepit skeleton, dead.

Miss Skeleton 2

Would someone mind stepping up to run JNC's 7 Rabbit until he returns?
 

Neurotic

I plan on living forever. Or die trying.
I play starpact warlock so I can take over...I'll look over the sheet tonight.

Oh, and divine sanction is radiant so you should include vulnerability if you didn't for the undead...
ALSO , CAN ANYONE BOOST MY ATTACK BY ONE OR LOWER GHOULS DEFENSE AS INTERRUPT BEFORE IT HITS ME
 
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FourMonos

First Post
Grounding Rebuke vs ghoul ref; damage (1d20+8=18, 1d10+12=14) - @FourMonos , I need to know whether this hits so I can take the rest of my actions...on hit, ghoul is pushed to N11 and slowed AND Illarion takes 5 less damage

Also, don't we know when something has threatening reach?

GM: Sorry Neurotic, 18 misses.

I think the second question is fair, but how would you know if something has threatening reach? I would take a knowledge roll for sure and update you its abilities. Maybe your character has fought these before?
 

Neurotic

I plan on living forever. Or die trying.
Well, it wouldn't be really fair toward others, I had free minor action for knowledge check, but with only +1 and no training, it's not something Illarion WOULD know...which is strange considering his background with necromancer cabal, but still :) I can spend another daily Good Timing to Re-roll, but I think one of our healers will get me up soon enough...
 

Velmont

First Post
OOC: [MENTION=88601]FourMonos[/MENTION]: I guess, as I have used my Bracers of Mental Might (en encounter power) to uselessly help to row the boat, I guess it is expended for this encounter.
 


Velmont

First Post
Eloan hide behind his shield as the skeleton charge him. He then spot Illarion who fall unconscious. "NO ONE has ever felt down during my watch! It won't start tonight." Even filled with fear, he decides that he WILL prove to everyone his value.

He suddenly disappears to reappear near the giant skeleton. "Illarion, I know you hear me, it's no time to sleep, we need you! You CAN overcome that pain! You are no coward, you are an hero!"

"And you..." Eloan swings his sword. Even with his frail stature, he got all the powered and prowess of a veteran swordsman and strike at the skeleton, some bone flying around. But as he see it still standing and having seen Kruor get almost killed in one blow, Eloan suddenly realize what he has done. "Oh gods..."

[SBLOCK=OOC]Move: Fey Step at L13

Minor: Inspiring Word on Illarion (1d6+4=5). Illarion regains 14 hp, so he is at 14/39.

Free: Bracers of Mental Might on next attack

Standard: Bastion of Defense vs AC on BS at [M12-N13] (1d20+12=28, 3d8+5=14) If it hit, the giant takes for 14 damages and each ally within 5 squares (meaning everyone except me) gains +1 to all defense for this encounter. Effect: Each allies within 5 squares (everyone except me) gains 10 THP.[/SBLOCK]

[SBLOCK=To Players and DM]@.Players: When you use an Action Point:

Insigthful Presence: When any ally who can see you spends an action point to take an extra action, that ally gains +2 to all defenses until the start of his or her next turn.

@.Players: Anyone who want can use this power on initiative.

Battlefront Shift
(No Action * Close Burst 3)
Target: You or one ally in the burst
Effect: The target shifts half his or her speed.


@.Players: Anyone who make a basic attack can declare he use this power. It can be use only once per encounter. First come first serve.

Overwhelming Force Trap
(Immediate Intterupt * Close Burst 3)
Target: The triggering ally
Trigger: An ally in the burst makes a melee basic attack
Effect: The target uses one of his or her melee at-will attack powers instead of making a melee basic attack. If the attack hits, the subject of the target’s attack is also dazed until the end of the target’s next turn.

@.DM: Also, during the monster turn, Eloan might use these powers. Please note I might change the Triggering conditions.

Powerful Warning
(Immediate Interrupt * Close Burst 5)
Target: The triggering ally in the burst
Trigger:
1) An ally is hit by an attack within 5 feet.
2) The ally is hit by less than 5 over the attacked defense.
3) The enemy that hit is not a minion
4) The ally have a good melee basic attack and is within melee reach of the attacker
OR the ally is bloodied
OR the attack stun (assuming Eloan is aware of the effect).
Effect: The target gains a +5 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action. If the target of the melee basic attack is standing next to Eloan, the ally get +1 to hit and +2 to damage.

Longsword of Defense (Immediate Interrupt)
Trigger:
1) Eloan takes damage from a melee attack that hits him.
2) Eloan takes over 20 damages.
Effect: You take only half of the damage.
[/SBLOCK]


[SBLOCK=Eloan's Stats]Eloan
Initiative +4
Passive Insight 13 Passive Perception 20; Low-light Vision
HP 51/51; 0 THP; Bloodied 25; Surge Value 12; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 20 Will 20
Defenses: +2 defenses vs AoO
Saving Throw Bonuses: +5 vs. Charm
Resitance: Resist All 1
Speed 5
Action Point: 1

Current Effects: None

Basic Attack Longsword of Defense +7 vs AC 1d8 damage

Skills Arcana +9, Bluff +9, Diplomacy +14, Heal +8, History +14, Intimidate +12, Perception +10
Languages Common, Elven

Powers

[ ]Commander's Strike
[ ]Direct the Strike

[ ]Second Wind
[ ]Fey Step
[ ]Noble Presence
[X]Battlefront Shift
[1]Inspring Word
[ ]Powerful Warning
[ ]Overwhelming Force Trap

[X]Bastion of Defense
[X]Destructive Surprise
[ ]Heroic Effort (Warlord)
[ ]Stand Tough

[X]Bracers of Mental Might [E]
[ ]Amulet of Seduction [D]
[ ]Battleforged Shield [D]
[ ]Longsword of Defense [D]
[/SBLOCK]
 

FourMonos

First Post
Nathantiel's utilization of bits of wood and metal from the ships surface strike true, pulverizing one skeleton and knocking the already hobbled giant skeleton off balance, stumbling back toward the edge of the boat. The whole boat groans and sways with the shifting weight across the dock.

The eladrin warlord's bravery is rewarded. His bold attack seems to finish the job Kruor started and the skeleton pitches backward, falling apart as the large bones fall into the water.

GM: After Eloan's hit, BS 1 is dead.
 

Velmont

First Post
Fearing the giant skeleton wrath, Eloan raise his shield and hide behind it, closing his eyes. He feels bones striking the shield and an heavy weight, but that was a strange blow. It suddenly stop and Eloan dare to look. He see the giant skeleton in pieces in front of him. He raise his shield "For Daunton!"
 

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