Adventure: The Undead Hunter DM: FourMonos Judge: ??

FourMonos

First Post
The Temple Battle: Round 1

The robed human laughs darkly. An echo of thunder accentuates her laughter.

"Arrested? When you have fallen so easily into my trap? I knew you adventures would be coming from that direction. Why do you think I sent the ghoul with the barmaid the other direction? Ha ha ha."

Before (hopefully) the others can rush into a trap, Nate calls: "Beware of the slain! The bodies are moving!"

"Very astute of you, elf. Fine. Stand minions, take what we came for... in pieces if needed."

With the command, the corpses around the courtyard rise unnaturally to their feet. Only Kruor, in his inexperience, is caught flat footed.

[sblock= Initiative]
Nathantiel: 35
Illarion: 27
Kamotz: 19
Hunzu: 19
7 Rabbit: 13
Eloan: 12
Kruor: 12 (surprised)
Monsters: 8 Roll Lookup
[/sblock]

[sblock=Map Details]
Illumination: Dim
Fountain: difficult terrain

Map: here [/sblock]

[sblock=Stats]
Nathantiel (I-6): 56/56 hp; HS 9/9; AP 1; Second Wind; Status:
Berry (H-6): 28/28 hp; Status:
Illarion (I-5): 39/39 hp; HS 7/7; AP 1; Second Wind; Status:
Kamotz (J-K, 5-6): 40/40 hp; HS 9/9; AP 1; Second Wind; Status:
Hunzu (H-4): 32/32 hp; HS 8/8; AP 1; Second Wind; Status:
7 Rabbit (G-6): 51/51 hp; HS 10/10; AP 1; Second Wind; Status:
Eloan (K-4): 51/51 hp; HS 10/10; AP 1; Second Wind; Status:
Kruor (L-5): 27/27 hp; HS 2/2; AP 1; Second Wind; Status:
[/sblock]

[sblock=Enemies]
Necromancer: (N-12) Damage: ??AC ??F ??R ??W Status:

Ghoul:
1 (G-10) Damage: ??AC ??F ??R ??W Status:
2 (R-3) Damage: ??AC ??F ??R ??W Status:
3 (Q-7) Damage: ??AC ??F ??R ??W Status:

Wight 1 (J-12) Damage: ??AC ??F ??R ??W Status:

Wight 2 (S-12) Damage: ??AC ??F ??R ??W Status:

Skeleton ??AC ??F ??R ??W Status:
(Minion) 1: E-4, 2: E-6, 3: M-8, 4: 0-3, 5: J-10, 6: P-10

[/sblock]

GM: You guys kicked my butt in initiative. Everyone gets to go in the first turn except Kruor, who is surprised. Please add you defenses and hit points to the map area. Enemy defenses will be revealed as you target them.
 
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Neurotic

I plan on living forever. Or die trying.
Elf, only waiting for the start of hostilities and acting while his companions remain close, calls a shooting star down onto the speaker.

Unfortunately, it clips the fountain and veers off-course hitting squarely one of the newly risen dead burning him to cinders. Part of the power deflects and blasts into Illarion which struggles to contain runaway magic. Finally it explodes pushing everyone around him as his form writhes and finally settles back into the elf, magical energy expelled out.

[sblock=Actions]
Free: assassins shroud of Nec
Standard: Blazing starfall in O11 vs Ref (Necromancer; S6); radiant damage (1d20+8=9, 1d20+8=26, 1d4+12=16) - assuming hit on S6) - Unfettered power triggers on natural 1, Illarion MUST push 1 square every creature within 5 squares:
Kamotz: from J5 to K6
Kruor L5 -> M4
Eloan K4 -> L5
Hunzu H4 -> H3
Nate I6 -> I7
Blink dog H6 -> B5
7Rabbit G6 -> G7

S1 E3 -> D4
S2 E6 -> D5
S5 J10 -> J11
G1 G10 -> H11
S3 M8 -> N8

[/sblock]

[sblock=Illarion Meriele]
STATUS:
SPECIAL: resist 5 necrotic;

if 1st attack in the round is even gain +1 AC; odd - make a saving throw
+1 to all defenses vs traps

On nat 20: slide the target 1 square and knock it prone
On nat 1 MUST push all within 5 squares 1 square


AC: 18 Fort: 15 Reflex: 19 Will: 22
HP: 39/39 Surges: 7/7 Surge Value: 9

MBA Staff: +5 vs AC, 1d8+2 damage
RBA Dagger: +10 vs AC, 1d4+5 damage

FEATS
Level 1: Shadow Initiate
Level 2: Grasping Magpies
Level 4: Improved Defenses

POWERS

Chaos Bolt
Blazing Starfall
Assassin's Shroud [X][]
Changeling Disguise



Changeling Trick
Mists of Disarray
Ice Dragon Teeth
Flame Spiral


Grounding Rebuke
Good Timing



Amulet of life encounter free action: spend additional surge

[/sblock]
 
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CaBaNa

First Post
Pulling his shield close and stalking by the skeleton in the fountain, Kamotz reaches the pale woman LAUTOOOOOUUOOOUUOO! the shifter breaks into a howl, Whiggins joins in creating a harmony of impending doom. The creatures nearby feel the divine imperative behind the call, a warning, a promise.

Kamotz swings his flail with all his might, putting holy force behind the blow.



[sblock=Actions]

Move K8-L9 -> L9-M10 -> L10-M11 Taking OA from S-3

Minor Call of Challenge Close Burst 3
Each enemy in burst. (S3, S5, W1, Nec)
Effect: Each target is subject to Kamotz' divine sanction TENT.

Divine Sanction
Kamotz marks the target for the duration specified by the power, this mark can be superseded. Until the mark ends, the first time each round the target makes an attack that doesn't include Kamotz, it takes 5 radiant damage.

Standard Holy Strike on Nec
14 vs AC
16 radiant damage (as Nec is marked by Kamotz.)


[/sblock]


[sblock=Ministat]



Kamotz (Cleric|Paladin)
Initiative +2 Passive Insight 23 Passive Perception 21 Senses Low-Light
HP 40; TempHP 0; Bloodied 20; Surge Value 10; Surges Per-Day 9/9
AC 23 Fortitude 17 Reflex 16 Will 18
Second wind; Not Used
Action point; 1
Speed 5
At-will: Holy Strike, Lance of Faith, Divine Challenge
Encounter: Longtooth Shifting, Healing Word, Heedless Fury, Call of Challenge, Death Surge, Shining Symbol
Daily: Blood of the Mighty, Avenging Flame
Consumable; Fey Step Potion, Unguent of Darkvision, Vial of Darkness





Whiggins (Dire Wolf)
Initiative +7; Passive Perception +19, Insight +14; low-light vision
Resist 5 all damage while ridden (Impenetrable Barding)
HP 67/67; TempHP 0; Bloodied 33; Surge Value 16; Surges Per-Day 1/1
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8 (9 while ridden, riding boots)
Bite (standard, at-will) melee 1
+10 vs AC; 2d8+4 damage, 3d8+4 damage vs a prone target, target falls prone if Whiggins has CA.
Pack Harrier; Whiggins gains CA against any enemy that has two or more allies adjacent to it.
Pack Hunter; (while mounted by a friendly rider with the mounted combat feat; at-will) Mount
Whiggins rider gains CA vs any enemy that is adjacent to an ally other than Whiggins.
Alignment Unaligned Languages -
Str 21 (+6) Dex 14 (+3) Wis 14 (+3)
Con 18 (+5) Int 2 (-3) Cha 10 (+1)


[/sblock]
 
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Darksteed

First Post
*Hunzu carefully watches the battle unfold with his essence of power for eyes. He stares out at the Ghoul down the way, his mind entering its. He begins to shift it's train of thought whispering the temptations of sweet flesh. Over, and over he rolls the thoughts into the ghouls mind, making the ghoul stare upon the sweet flesh of his necromancer ally. He almost has him before the ghoul is able to shake the thoughts of eating his ally out of his mind. During all this time Hunzu moves forwards at a casual pace. After a short couple of strides Hunzu stops. Gripping the polearm in one hand he slams the butt end of it into the ground. Power grows within himself, his eyes grow brighter as he extends his other hand outwards. Sudden the power unleashes and reality itself tilts and wraps as if an earthquake ripped across the air itself. After a moment or so, the event passes. Those hardy enough to disbelieve such an effect remain standing the others are tossed around. There minds reeling from the pain. One skeleton lies disassembled completely.*

[sblock=Actions]Standard: Charm of Misplaced Wrath
-Target: Ghoul 1 (H11)
-Attack: +5 vs. Will (Miss; 13)

Move: Move to J7

Action Point: Beguiling Strands
-Target: Close Blast 5 (Skeleton 5 (J11)/Skeleton 3 (N8)/Wight 1 (J12)/Necromancer 1 (N12)
-Attack: +5 vs. Will (Miss; 12/Miss; 6; Natural 1/CRIT! 25/CRIT! 25)
-Damage: 4 PSYCHIC damage. (Necromancer 4 PSYCHIC damage/Skeleton 4 PSYCHIC damage) (No extra damage from crit, no magic weapon)[/sblock]

[sblock=Hunzu]Hunzu- Male Shardmind Enchanter 3
Passive Perception: 13, Passive Insight: 18

AC: 15, Fort: 13, Ref: 15, Will: 15

Initiative: +3; Speed: 6

HP: 32/32, Temp HP:
Bloodied: 16, Surge Value: 8, Surges left: 8/8

Powers-
Light
Mage Hand
Beguiling Strands
Hypnotism
Magic Missile

Action Point [X]
Call of the Night Winds [ ]
Charm of Misplaced Wrath [X]
Ebony Razors [ ]
Glorious Presence [ ]
Second Wind [ ]
Shard Swarm [ ]
Shield [ ]
Suggestion [ ]

Grease [ ]
Strategist’s Epiphany [ ]
Wizard’s Fury [ ]
[/sblock]
 
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Walking Dad

First Post
Nathantiel Xiloscient

Nate eyes flare green, as he and berry go back to back. Nearly dead grass between the cobblestone comes to life and hinders some of the undead.
Nate rises his staff and three pebbles rise from the ground only to be thrown at the skeletons with the force of nature!

[sblock=OOC]
not yet approved

move: shift to I6 / berry shifts to H6
minor: Nature's Growth at I11 (difficult terrain, but not for Nate & allies. I colored the squares green.
standard: Magic Sone at S-1, S-2 and S-4
Two possible misses and 1 crit. If they are not minions, also oush them 1 sq away.

[sblock=Quick Sheet]
Nathantiel Xiloscient
Perception: 27 Insight: 18 Low-lightl Vision
AC 23 Fortitude 17 Reflex 21 Will 21
Initiative: +17 (sense threat)
Hit Points: 56 / 56 Bloodied: 28
Temporary Hit Points: 0
Resist:-
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.0
Healing Surge: 14 Surges per day: 9 / 9
At-Will Powers: Fire Hawk, Magic Stone
Encounter Powers: Nature's Growth, Thorn Spray, Wind Wall, Camouflage Cloak, Amulet of Life
Daily Powers: Summon Natural Ally 2/2, Seed of Healing, Summoner's Staff

Condition:

[sblock=Berry Sheet]
Perception: 29 Low-lightl Vision
AC 21 Fortitude 19 Reflex 19 Will 19
Initiative: +7
Hit Points: 28 / 28 Bloodied: 14
Temporary Hit Points: 0

[/sblock][/sblock][/sblock]
 
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treex

First Post
As the blind elf's wild spurts of magic ripple through the air, it nudges Kruor, making him stumble a few steps. His clumsy syringe-fingers fumble with the mug of mead.

"Oop, whoa. OH DEA- Phew~"
As he tilts his head back up, he was greeted by an erect skeleton. It's stripped clean face was a wicked grin, standing only two paces away from Kruor.

"Oh! Oh! Oh, hi there! Me see you can stand without flesh and blood, just like me! Nice to meet you. Me Kruor, what your name?" Kruor's eyes flashing it's brilliant blue hue.

His words fall upon deaf ears, and the sounds of battle catch up to the robot. The crackling of magic, Kamotz' battle cry. A flurry of pebbles tear up the skeleton that Kruor spoke to, it's brittle body reduced to splinters.

And then Kruor realized...and his eyes flashed yellow.
"Oooooooh..."
 
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FourMonos

First Post
GM: Some pretty bad rolls from you guys. Maybe we can keep this interesting after all... ;)

Illarion: Kills S-6, misses necromancer

AoO from Skeleton vs. Kamotz: 1d20+8 → [14,8] = (22) Roll Lookup Miss.

Kamotz attack vs. necromancer: miss

Hunzu: Miss ghoul. AP: Hit Necromancer. [MENTION=85506]Darksteed[/MENTION] You didn't state if you were going to push. Hit and killed S-3

Nathantiel: Miss, Miss, Hit. S-4 is down.
 

Velmont

First Post
Eloan follows Kamotz. "No, no no! You are too predictable Kamotz. Wait for an opening." Eloan close with the necromancer and strike at him, but the Necromancer can easily block the slow blow given by Eloan. Sadly for him, he leave an opening. "Now!" Kamotz see the opening and slam his flail into the necromancer. "You see! That's better."

[SBLOCK=Mechanic]Free: Battlefront Shift : Shift to M8

Move: Walk to N11

Standard: Commander's Strike

Kamotz
Free: Commander's Strike: Kamotz MBA vs AC on Necromancer (1d20+11=30, 1d10+11=18) Hit for 18 damages.

[MENTION=85506]Darksteed[/MENTION] and [MENTION=88601]FourMonos[/MENTION]: Please note that Hunzu have +2 defense until the start of his next turn, thanks to my insightful presence.[/SBLOCK]

[SBLOCK=To Players and DM]@.Players: When you use an Action Point:

Insigthful Presence: When any ally who can see you spends an action point to take an extra action, that ally gains +2 to all defenses until the start of his or her next turn.

@.Players: Anyone who want can use this power on initiative.

Battlefront Shift
(No Action * Close Burst 3)
Target: You or one ally in the burst
Effect: The target shifts half his or her speed.


@.Players: Anyone who make a basic attack can declare he use this power. It can be use only once per encounter. First come first serve.

Overwhelming Force Trap
(Immediate Intterupt * Close Burst 3)
Target: The triggering ally
Trigger: An ally in the burst makes a melee basic attack
Effect: The target uses one of his or her melee at-will attack powers instead of making a melee basic attack. If the attack hits, the subject of the target’s attack is also dazed until the end of the target’s next turn.

@.DM: Also, during the monster turn, Eloan might use these powers. Please note I might change the Triggering conditions.

Powerful Warning
(Immediate Interrupt * Close Burst 5)
Target: The triggering ally in the burst
Trigger:
1) An ally is hit by an attack within 5 squares.
2) The ally is hit by less than 5 over the attacked defense.
3) The enemy that hit is not a minion
4) The ally have a good melee basic attack and is within melee reach of the attacker
OR the ally is bloodied
OR the attack stun (assuming Eloan is aware of the effect).
Effect: The target gains a +5 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action. If the target of the melee basic attack is standing next to Eloan, the ally get +1 to hit and +2 to damage.

Longsword of Defense (Immediate Interrupt)
Trigger:
1) Eloan takes damage from a melee attack that hits him.
2) Eloan takes over 20 damages.
Effect: You take only half of the damage.
[/SBLOCK]


[SBLOCK=Eloan's Stats]Eloan
Initiative +4
Passive Insight 13 Passive Perception 20; Low-light Vision
HP 51/51; 0 THP; Bloodied 25; Surge Value 12; Surges Per-Day 10/10
AC 25 Fortitude 17 Reflex 20 Will 20
Defenses: +2 defenses vs AoO
Saving Throw Bonuses: +5 vs. Charm
Resitance: Resist All 1
Speed 5
Action Point: 1

Current Effects: None

Basic Attack Longsword of Defense +7 vs AC 1d8 damage

Skills Arcana +9, Bluff +9, Diplomacy +14, Heal +8, History +14, Intimidate +12, Perception +10
Languages Common, Elven

Powers

[ ]Commander's Strike
[ ]Direct the Strike

[ ]Fey Step
[ ]Noble Presence
[X]Battlefront Shift
[2]Inspring Word
[ ]Powerful Warning
[ ]Overwhelming Force Trap

[ ]Bastion of Defense
[ ]Destructive Surprise
[ ]Heroic Effort (Warlord)
[ ]Stand Tough


[ ]Bracers of Mental Might [E]
[ ]Amulet of Seduction [D]
[ ]Battleforged Shield [D]
[ ]Longsword of Defense [D]
[/SBLOCK]
 
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JoeNotCharles

First Post
7 Rabbit stumbles forward, reminding him that he's in a battle. He snaps a curse in a foreign tongue at the nearest creature, a crouching ghoul, and a blazing star spirals down from the night sky to orbit its head. He raises his war club and moves it in a strange arc; the star begins to glow with a baleful light, penetrating the creature's flesh oddly and making it appear paper thin. It flinches away as the light fades, but some of the strange radiance clings to the edges of its limbs.

When the light fades, Rabbit is nowhere to be seen. He used the strange shadows cast by the light to hurry closer to the necromancer.

[sblock=Actions]
Minor: Warlock's Curse on Ghoul 1
Standard: Dire Radiance on Ghoul 1 (+1 to hit for Prime Shot) - hits Fort 24 for 11 radiant damage, plus it takes another 1d6+4 damage if it moves closer to 7 Rabbit on its next turn
Standard: Move to K8, gaining concealment until end of next turn from Shadow Walk
[/sblock]

[sblock=7 Rabbit]
Init: +1 Speed: 5 Perception:13 Insight: 18
AC: 18 Fort: 17 Ref: 17 Will: 16
HP: 51/51 Surges: 10/10 Surge Value: 12 AP: 1
Str:10 Con:19 Dex:8 Int:17 Wis:12 Cha:15

Powers:
Eldritch Blast
Dire Radiance
Fate of the Void
Warlock's Curse
Second Wind
Vampiric Embrace
Frigid Darkness
Armor of Agathys
Hunger of Hadar
Fevered Certainty of Caiphon
Brooch of Shielding +1
Leather Armour of Dark Majesty +1
[/sblock]
 
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FourMonos

First Post
The Temple Battle: Round 2

The blind elf, only waiting for the start of hostilities and acting while his companions remain close, calls a shooting star down onto the speaker. Unfortunately, it clips the fountain and veers off-course hitting squarely one of the newly risen dead burning him to cinders. Part of the power deflects and blasts into Illarion which struggles to contain runaway magic. Finally it explodes pushing everyone around him as his form writhes and finally settles back into the elf, magical energy expelled out.


Pulling his shield close and stalking by the skeleton in the fountain, Kamotz reaches the pale woman LAUTOOOOOUUOOOUUOO! the shifter breaks into a howl, Whiggins joins in creating a harmony of impending doom. The creatures nearby feel the divine imperative behind the call, a warning, a promise. Kamotz swings his flail with all his might, putting holy force behind the blow.

*Hunzu carefully watches the battle unfold with his essence of power for eyes. He stares out at the Ghoul down the way, his mind entering its. He begins to shift it's train of thought whispering the temptations of sweet flesh. Over, and over he rolls the thoughts into the ghouls mind, making the ghoul stare upon the sweet flesh of his necromancer ally. He almost has him before the ghoul is able to shake the thoughts of eating his ally out of his mind. During all this time Hunzu moves forwards at a casual pace. After a short couple of strides Hunzu stops. Gripping the polearm in one hand he slams the butt end of it into the ground. Power grows within himself, his eyes grow brighter as he extends his other hand outwards. Sudden the power unleashes and reality itself tilts and wraps as if an earthquake ripped across the air itself. After a moment or so, the event passes. Those hardy enough to disbelieve such an effect remain standing the others are tossed around. There minds reeling from the pain. One skeleton lies disassembled completely.*

Nate eyes flare green, as he and berry go back to back. Nearly dead grass between the cobblestone comes to life and hinders some of the undead.
Nate rises his staff and three pebbles rise from the ground only to be thrown at the skeletons with the force of nature!

Eloan follows Kamotz. "No, no no! You are too predictable Kamotz. Wait for an opening." Eloan close with the necromancer and strike at him, but the Necromancer can easily block the slow blow given by Eloan. Sadly for him, he leave an opening. "Now!" Kamotz see the opening and slam his flail into the necromancer. "You see! That's better."

7 Rabbit stumbles forward, reminding him that he's in a battle. He snaps a curse in a foreign tongue at the nearest creature, a crouching ghoul, and a blazing star spirals down from the night sky to orbit its head. He raises his war club and moves it in a strange arc; the star begins to glow with a baleful light, penetrating the creature's flesh oddly and making it appear paper thin. It flinches away as the light fades, but some of the strange radiance clings to the edges of its limbs. When the light fades, Rabbit is nowhere to be seen. He used the strange shadows cast by the light to hurry closer to the necromancer.

Enemies:

The necromancer seems furious. Clearly expecting to get the drop on the heroes, she is apalled at being pushed to the defensive.

"You feeble bones! I shall re-animate you to destroy you by myself!"

Stepping back from the massive wolf, the necromancer causes a blight of darkness to pulse in the middle of the square before exploding. Several members of the group are pulled helpless toward the darkness.

Following the darkness, the necromancer looks at an undead and spits quick commands, "Wolf. Elf. Beast." As if directed from a mad symphony conductor, the undead descend in exact movements on the heroes attacking with blade and claw.

7 Rabbit's shadowy form is enough of a defense to cause the ghoul to miss. Kruor and Whiggins see the approaching ghouls and dodge the ghouls' attacks.

The skeletons behind the group circle the blind elf and attack with their swords. One blade strikes true. The elf is amazingly quick for his lack of vision.

The skeleton and wight under Lauto's watch attack the shifter without landing a blow.

The wight to the right of the necromancer blasts with eldritch energy of its own, instead of rushing into the fray. It's dark bolt does not hit the eladrin warlord.

The necromancer does not look happy.

[sblock=Enemy Actions]
Necromancer: Shift to O-13. Deathly Summons at J-8, close burst 2. Targeting: Nathantiel, Berry, Hunzu, 7 Rabbit, Kamotz, Whiggins (vs. fort): Roll Lookup Hit Nathantiel, Berry, Hunzu, 7 Rabbit. Missed Kamotz and Whiggins. Damage: 1d12+3 → [12,3] = (15) Roll Lookup Ouch max damage, and pulled one square. Positions adjusted.

Ghoul 1: Move to I-9, take 1d6+4 → [6,4] = (10) Roll Lookup radiant damage. Claw vs. 7 Rabbit: Due to concealment, miss AC 16 Roll Lookup

Ghoul 2: Move to N-4, claw vs. Kruor: 11 vs AC, miss Roll Lookup

Ghoul 3: Move to N-10, claw vs. Whiggins: 14 vs AC, miss. Roll Lookup

Skeleton 1: Move to J-4, attack vs. Illarion: miss
Skeleton 2: Move to H-6, attack vs. Illarion: hit, 5 damage. Roll Lookup

Skeleton 5: Move to K-10, attack vs. Kamotz: 9 vs AC, miss Roll Lookup

Wight 1: Move to K-12, attack vs. Kamotz: 11 vs AC, miss Roll Lookup

Wight 2: Grave Bolt vs. Eloan: 10 vs. reflex, miss Roll Lookup
[/sblock]

[sblock=Map Details]
Illumination: Dim
Fountain: difficult terrain

Map: here [/sblock]

[sblock=Stats]
Nathantiel (I-7): 41/56 hp; HS 9/9; AP 1; Second Wind; Status:
Berry (H-7): 13/28 hp; Status:
Illarion (I-5): 34/39 hp; HS 7/7; AP 1; Second Wind; Status:
Kamotz (J-K, 5-6): 40/40 hp; HS 9/9; AP 1; Second Wind; Status:
(Whiggins 67/67 hp; AC 19; Fortitude 18, Reflex 17, Will 16)
Hunzu (J-7): 17/32 hp; HS 8/8; AP 1 0; Second Wind; Status: +2 defenses TSNT
7 Rabbit (J-8): 36/51 hp; HS 10/10; AP 1; Second Wind; Status: concealment TENT
Eloan (N-11): 51/51 hp; HS 10/10; AP 1; Second Wind; Status:
Kruor (L-5): 27/27 hp; HS 2/2; AP 1; Second Wind; Status:
[/sblock]

[sblock=Enemies]
Necromancer: (N-12) Damage: 22
17 AC ??F ??R 17 W Status: Divine Sanction (Kamotz)

Ghoul:
1 (I-9) Damage: 21 ??AC 15 F ??R ??W Status: Warlock's Curse (7 Rabbit)
2 (N-4) Damage: ??AC 15 F ??R ??W Status:
3 (N-10) Damage: ??AC 15 F ??R ??W Status:

Wight 1 (K-12) Damage: ??AC ??F ??R ??W Status: Divine Sanction (Kamotz)

Wight 2 (S-12) Damage: ??AC ??F 16 R ??W Status:

Skeleton ??AC ??F 16 R 14 W
(Minion) 1: J-4, 2: H-6, 3: M-8, 4: 0-3, 5: K-10, 6: P-10
Status Skeleton 5: Divine Sanction (Kamotz)

[/sblock]

GM: Wow, I rolled as bad as you guys. The players are up.
 
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