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Monday, 26th December, 2011, 06:07 AM #121
Thaumaturgist (Lvl 9)
But the flip side is to stand around and do nothing while people are intolerant in the first place.
The first two are examples of intolerance, rather than intolerance towards instances of intolerance.
The distinction is between communicating their offense, or stating why they feel that way. When people are making "I" statements, they're simply saying what they feel, which tends to be fine. It's when they start making "you" statements, saying what the other person "should" do, or "must" do, or "needs to" do, etc. that the problem comes.
Your offense is yours. You can talk about it, but you can't make it someone else's problem.
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Monday, 26th December, 2011, 04:59 PM #122
Novice (Lvl 1)
Gosh, here's a crazy thought: If you create a game...don't make your own country the bad guy. It seems like that little piece of marketing wisdom could have saved a lot of headaches.
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Monday, 26th December, 2011, 06:40 PM #123
Grandmaster of Flowers (Lvl 18)
***Henry/S'mon Super Quick d20 NPC Generation System*** The Gods of the Copybook Headings With Terror and Slaughter Return!
eriktheguy, on S'mon's latest idea:
There are 2 major problems with your idea:
1: It is far too awesome
2: see 1
Monday, 26th December, 2011, 06:59 PM #124
The Great Druid (Lvl 17)
But that's anther argument.
It's ignoring the little problems that allows the bigger problems to come along.Standing around while people are "intolerant" of a game blurb? No problem.
If those religions are intolerant towards others who have different beliefs, then no I don't think that their intolerance is a good thing. How is that bad?Exactly. Your "tolerance" doesn't extend to most of the religions in America.
Advice should be given when it's asked for, I believe. But again, this isn't about advice. It's about people thinking they're entitled to have others change to conform to their beliefs.So no giving advice. Is that all?
You seem to be arguing my point here. I'm not saying you have to care about other people who are intolerant; I'm saying that I think that their intolerance is a bad thing, and so I speak out against it - that's all.That's a truism. Rant and rave all you want, but the other person doesn't have to care. Which is why I don't care about people saying they must not use that blurb; it means nothing and has no impact.
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Monday, 26th December, 2011, 07:04 PM #125
Waghalter (Lvl 7)
Tuesday, 27th December, 2011, 04:07 AM #126
Thaumaturgist (Lvl 9)
It's been done before. Music and movies do it all the time. The Underground RPG savagely satirized the US government. The US government was the bad guy in Brave New World, though that was definitely an alternate world.
In this case, I think they missed the mark because Fortress America was right in line with a bunch of anti-Commie stories that Americans told, and twisting it 180 degrees annoyed a lot of people. Also, when making the US the bad guy, like Born in the USA, Apocalypse Now, Escape from New York, and the Underground RPG, you've got to tell stories that your audience accepts. When Underground makes the dominant party the Plutocrats, with the Republocrats the loyal opposition, that ties right into stories that Americans tell each other. The first blurb, that the US might go crazy and start blowing things up, is not a story Americans tell each other.
Last edited by prosfilaes; Tuesday, 27th December, 2011 at 04:11 AM. Reason: edit; tighten up prose
Tuesday, 27th December, 2011, 05:06 AM #127
Magsman (Lvl 14)
Tuesday, 27th December, 2011, 02:00 PM #128
Acolyte (Lvl 2)
I'm just glad they are re-releasing the game...it was the only one in the series that I was unable to obtain.
"If ignorance is bliss, why aren't more people happy?" - Anonymous
Tuesday, 27th December, 2011, 10:14 PM #129
Superhero (Lvl 15)
Germans either have to be the bad guys or the game has to be utterly neutral towards every faction/country.
Regarding Fortress America I thought the old marketing text sounded a lot more appealing.
When it comes to games I'm completely unpolitical. If the game's great I don't care if it's called Fortress America, Fortress Russia, Fortress China, or Fortress Germany.
Having said that, I really prefer fantasy or sci-fi settings that are mostly unrelated to the real world.
In a sense, the D&D game has no rules, only rule suggestions. - Tom Moldvay
Tuesday, 27th December, 2011, 10:53 PM #130
Minor Trickster (Lvl 4)
The premise of the game is utterly stupid, in all versions.
However, as a game it may be fun.
Therefore, the correct solution is to embrace the stupidity, and FFG should write an utterly absurd over-the-top Ollie-North-on-an-ether-binge early-80s-cold-war-retro type intro text that revels in its own absurdity and anachronisms.
Apologies if anyone already suggested this, i cant be bothered to read 9 pages.
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