Fortress America: When Gaming and Politics Collide

Alzrius

The EN World kitten
prosfilaes said:
I have a hard time making sense of that in a commercial environment. If you're a professor happy with your salary, go ahead and make your art however you want. But these are people making a full-time living off their games.

Are you saying that theme doesn't matter? If you find some themes are so distasteful or uninteresting that you won't buy games using them--a game where you race to fuel the ovens with bodies at your concentration camp, or a game where your pony-unicorns race to deliver the fairy ice cream with sparkles to the children--then game companies who use them will lose out on sales to you. That's the censorship of the dollar. If you have a theme that a lot of people in your target audience don't like, and you want to make money, you should change it.

I have little sympathy for FFG here. What you decry, I suspect FFG hoped for. They sent out a blurb testing the waters; when they got back too much negative response, they toned it down. They tested the theme as wise companies did and got some publicity for their upcoming game in the bargain.

I'm not complaining about FFG having changed the product statement; I'm complaining about the complainers who apparently raised enough of a stink that they convinced FFG to change the statement - those people are the problem.

It's fine for people to have their own opinion, but I can't stand the idea of people wanting something to be changed for no other reason than it offends them; I find that to be unforgivably arrogant, to say nothing of borderline fascistic. Just because you don't care for something is no reason to say that it can't exist - my problem with that attitude has nothing to do with whether the person they're complaining to capitulates or not.

1Mac said:
Well yes, and my point was that what you think the facts are are "rooted in personal politics," as I put it. I thought the point of subjectivity was covered in that statement.

I was underlining your point. :p

It's what lots of other posters were discussing.

Yeah, but as I said, it's not what I'm discussing. I'm discussing the idea of intolerance towards that which someone doesn't like.

That's about the only reason to advocate that something be changed!

I disagree. A discussion is good; healthy debate is good. Simply saying that something is bad just because you don't like it is not good - it's closed-minded. You don't have to look at something or participate in something you don't care for, but it still deserves to exist.

This wasn't censorship. No one forced FF to retract and reprint a marketing blurb for their game. If a good chunk of FF's fanbase complained about the blurb, they weren't violating FF's right to free speech; they were exercising their own right to free speech. FF could have chose to either heed or ignore these complaints, and they apparently decided they were worth addressing.

That's not the point I was making, though.

The issue for me wasn't FFG's reaction to the people who were apparently outraged; it was those "outragers" themselves.
 

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prosfilaes

Adventurer
I'm not complaining about FFG having changed the product statement; I'm complaining about the complainers who apparently raised enough of a stink that they convinced FFG to change the statement - those people are the problem.

It's fine for people to have their own opinion, but I can't stand the idea of people wanting something to be changed for no other reason than it offends them; I find that to be unforgivably arrogant, to say nothing of borderline fascistic. Just because you don't care for something is no reason to say that it can't exist - my problem with that attitude has nothing to do with whether the person they're complaining to capitulates or not.

Just because you don't care for our complaints, is no reason to say they can't exist.

As I said in the message you respond to, in a commercial environment, the fact that enough of us don't care for something is reason to say it can't exist; FFG doesn't want to print up 5,000 copies and then junk them a few years down the road. It can't do that many times and continue existing. They want to hear about it now.

You don't have to look at something or participate in something you don't care for, but it still deserves to exist.

In an idealistic sense, there's a case to be made for that. In the real world, there's going to be one Fortress America published. Saying that FFG's first version deserves to exist is saying that the second version, and any other conceivable new version of Fortress America, doesn't deserve to exist. I don't accept that we shouldn't advocate for the one version of Fortress America that will get published to be the best it can be, with the parameters for best being an individual choice.

If this were an instance where a bunch of non-gamers were getting noisy, I might argue their opinions are irrelevant. But a substantial core are people who are going to look at the Amazon page or hold the box in their hands at the game store and consider whether they can justify putting the money down. Those are the people FFG wants to hear from, the people that matter.
 

Alzrius

The EN World kitten
Just because you don't care for our complaints, is no reason to say they can't exist.

Your complaints can exist, you should just keep them to yourself. :p

As I said in the message you respond to, in a commercial environment, the fact that enough of us don't care for something is reason to say it can't exist; FFG doesn't want to print up 5,000 copies and then junk them a few years down the road. It can't do that many times and continue existing. They want to hear about it now.

And as I said in response to that, this isn't about FFG's response to the complainers; it's about the complainers themselves.

No one has the right to say how something else should or should not be. You have the right not to buy something; you do not have the right to say how it should or shouldn't be. You can say what you'd prefer, but expecting someone else to change something for you is unforgivably narcissistic.

In an idealistic sense, there's a case to be made for that. In the real world, there's going to be one Fortress America published. Saying that FFG's first version deserves to exist is saying that the second version, and any other conceivable new version of Fortress America, doesn't deserve to exist.

You keep conflating the issue between what FFG releases and how people react to that. I'm talking about the latter, you're discussing the former.

I don't accept that we shouldn't advocate for the one version of Fortress America that will get published to be the best it can be, with the parameters for best being an individual choice.

The people who are complaining aren't making a statement of marketability - they're saying that because something is offensive to their personal beliefs, it needs to be changed. It's not a question of how well something will be received by the market at large.

If this were an instance where a bunch of non-gamers were getting noisy, I might argue their opinions are irrelevant.

It's not a question of games or non-gamers. Nobody has the right to expect that that which they don't like should be changed. Your outrage is not a compelling reason to expect others to conform to your beliefs.

But a substantial core are people who are going to look at the Amazon page or hold the box in their hands at the game store and consider whether they can justify putting the money down. Those are the people FFG wants to hear from, the people that matter.

And the fact that they don't like something isn't a question of whether or not they can justify putting the money down. "Putting the money down" is a question of if it can be afforded, but that's not what they're judging. They're not even judging if they like it or not - they're going one step further by saying that not only do they not like it, but that it needs to be altered so that they will. That's a step too far.
 


prosfilaes

Adventurer
Your complaints can exist, you should just keep them to yourself. :p

You first.

And as I said in response to that, this isn't about FFG's response to the complainers; it's about the complainers themselves.

So even if FFG wants to hear it what people have to say, and they want to tell FFG, they still shouldn't say it?!?

No one has the right to say how something else should or should not be.

Then you have no right to say how postings here should or should not be.

You have the right not to buy something; you do not have the right to say how it should or shouldn't be.

In the commercial world, those are not distinct. When people don't buy a product, it stops existing.

You can say what you'd prefer, but expecting someone else to change something for you is unforgivably narcissistic.

All anyone is doing is saying what they'd prefer.

Expecting someone else to change something for you is normal in business. People go into fast food places all the time and ask for no tomato on their burger. In cases like boardgames, the creative aspects and the cost saving of mass-production make that harder, but Deep Thought Games, who hand-assemble every game, provide plenty of options about how you can get your game delivered, and I'm sure there's a lot of other changes you could get on request, like maps printed on vinyl. I suspect you could get pretty much arbitrary changes done to a game for a not completely unreasonable price--except that I believe all their designers have day jobs, and thus may not be bound by market demands.

The people who are complaining aren't making a statement of marketability - they're saying that because something is offensive to their personal beliefs, it needs to be changed. It's not a question of how well something will be received by the market at large.

That is how the market is receiving the proposal.

Nobody has the right to expect that that which they don't like should be changed. Your outrage is not a compelling reason to expect others to conform to your beliefs.

Again, the irony is just thick in here.

It is not reasonable to expect that if you do not like something, that it will be automatically changed. It is reasonable that if you do not like something, voicing your opinion gives people a chance to hear you, either in singular or in bulk, and consider your stance.

"Putting the money down" is a question of if it can be afforded,

No; that's but one fragment of the issue. Most likely I will be able to afford to buy Fortress America when it comes out. The question is, will I get to play it enough and will I enjoy it enough to make it worth my money? And if the theme detracts from my enjoyment, or if other people won't play with me because of the theme, then the game is less valuable to me and I'm less likely to buy it.

And heck, dumping everything else, free speech is a right. That someone should blow off steam by complaining about something that doesn't really affect him and that he can't really affect is generally fine. And (to beat a dead horse) complaining about people complaining fits right in this category.
 

Alzrius

The EN World kitten
You first.

What, you didn't see my adorable smiley?

Seriously though, you're attempting to undermine my point by saying that my complaining about the complainers is no different than them. That's not correct. They can hold whatever opinions they want; I'm simply saying that their sense of entitlement to have whatever upsets them changed is selfish and harmful.

So even if FFG wants to hear it what people have to say, and they want to tell FFG, they still shouldn't say it?!?

Again, people have no right to expect that something should be changed just to suit their personal tastes. I can't make it simpler than that.

Then you have no right to say how postings here should or should not be.

See above. Pointing out people's selfish conduct is not itself selfish conduct.

In the commercial world, those are not distinct. When people don't buy a product, it stops existing.

As I said before, this isn't about FFG's response. It's about the narcissists who think that something needs to be altered to suit them.

All anyone is doing is saying what they'd prefer.

No, they aren't. They're saying that things need to be changed because it offends them. That's saying that that which offends them needs to cease existing in its current form.

Expecting someone else to change something for you is normal in business. People go into fast food places all the time and ask for no tomato on their burger.

Those are completely different - in fast food, you have a set of options presented to you; it's part of the menu to have no tomato on your burger. This is more an instance of someone demanding that something not be on the menu just because they don't care for it.

In cases like boardgames, the creative aspects and the cost saving of mass-production make that harder, but Deep Thought Games, who hand-assemble every game, provide plenty of options about how you can get your game delivered, and I'm sure there's a lot of other changes you could get on request, like maps printed on vinyl. I suspect you could get pretty much arbitrary changes done to a game for a not completely unreasonable price--except that I believe all their designers have day jobs, and thus may not be bound by market demands.

See above. This isn't about FFG's business policies, nor is it an exercise in market supply and demand. The problem is with the people who think that their tastes need to be catered to by excising that which they don't like.

That is how the market is receiving the proposal.

I'm talking about the senders.

Again, the irony is just thick in here.

Not so much, no. Allow me to further show you why there's no irony:

It is not reasonable to expect that if you do not like something, that it will be automatically changed. It is reasonable that if you do not like something, voicing your opinion gives people a chance to hear you, either in singular or in bulk, and consider your stance.

You missed the part in my last post where I said that discussion and debate are good. If you're trying to say that I'm trying to silence people, the same way others are trying to silence that which they don't like, then that pretty well shows the fundamental misunderstanding in your point.

People should talk about things and debate things. Opposition opinions should be aired and heard. You have the right to your informed opinion, and part of being informed is knowing what other people think.

When your opinion is a demand for conformity, however, then you've crossed the line from a reasonable debate into making an ultimatum (if not an outright threat). That's not good for anybody.

No; that's but one fragment of the issue. Most likely I will be able to afford to buy Fortress America when it comes out. The question is, will I get to play it enough and will I enjoy it enough to make it worth my money? And if the theme detracts from my enjoyment, or if other people won't play with me because of the theme, then the game is less valuable to me and I'm less likely to buy it.

That's your purview. If the theme is part of what makes other people more likely to buy it and enjoy it more, however, then your demand that the theme be changed is an attack on what they like.

And heck, dumping everything else, free speech is a right. That someone should blow off steam by complaining about something that doesn't really affect him and that he can't really affect is generally fine. And (to beat a dead horse) complaining about people complaining fits right in this category.

Nobody is saying that people don't have the right to be jerks; I'm not advocating that these outragers be locked up. I'm just saying that what their doing is selfish and harmful to others. Likewise, I've already stated why complaining about them isn't the same - I'm not saying they can't exist, the way their saying that what they like musn't be allowed to exist.
 

S'mon

Legend
I never got the impression that that was largely over the war though.

The Iraq War boosted Liberal Democrat support, since they were the only one of the three main parties to be against it. However it does not seem to have had a long-term effect; anti-war Labour voters generally still stuck with Labour. The Lib Dems lacked the capacity to extend their base significantly. When Labour lost power in 2010 my impression is it was more about the economy - the failure of banking regulation and government overspending, which left us in a poor position when the global economic crisis hit in 2008.
 

Samurai

Adventurer
I find the first version very offensive and totally unrealistic. It matches a warped version of America peddled in classrooms by socialist professors. I find it no different than if the next version of Axis and Allies had a blurb that said:

" Can players lead heroic Nazi Germany and proud Imperialist Japan to victory against the brutal, evil, butchering forces of America, Britain, and Russia that beset them from all sides? Can you establish a glorious thousand year Reich in Europe despite the jealous invading forces that would seek to topple it? Will you solidify your just and benevolent control of Asia and the South Pacific before the rabid, bloodthirsty American fleet is rebuilt from the sound thrashing it got at Pearl Harbor? Play the game and see!"


Now, from the point of view of the Axis, the above description would probably be pretty accurate, but to the Allies, it's atrociously reversed. The Fortress America blurb 1 is the same... it reads well to America's enemies.

But either way, I don't plan to buy the game. I owned the original, and never cared for it all that much. America starts out strong but the invaders get more and more reinforcements, and the goal was simply for the single American player to try and hold out for a set number of turns against the onslaught. It came down to luck at the dice more than anything else because each set of invaders could only attack from a single front, so America threw everything it had on the line, the invaders threw all their forces on the line, and each hoped to get lucky rolls. There wasn't a great deal more strategy than that. At least with games like Risk and A&A there was some variety between games, some strategy, some different tactics to try.
 


Dire Bare

Legend
I find the first version very offensive and totally unrealistic. It matches a warped version of America peddled in classrooms by socialist professors.

The "story" in the first marketing blurb is certainly extreme and unlikely to occur in reality . . . most folks posting in this thread seem to agree, even if some of don't feel the basic idea of America lashing out at the world isn't all that far-fetched.

And if you find it offensive as well, well that's fine, although we disagree and I have a hard time seeing your (and others) point of view on that.

But a "warped version of America peddled in classrooms by socialist professors" is a unfortunate use of hyperbole that is inaccurate, ignorant, and resulting to name-calling. Language like this is why the regular "no politics" rules exist on ENWorld, and it isn't helpful to the discussion at all.
 

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