FourMonos
First Post
The battle is both exilarating and frightening. The swinging blades, blows traded back and forth. But when Merri sees the barbarian strike El Chupacabra, she gets mad.
"Marrgash! That barbarian hit your fairy!"
The goon is pushed back by Marrgash, so Merri steps up and takes her anger out on the nearest ax wielding brute. The diminutive human is again under estimated when she approaches. The barbarian's confidence turns to fear as Merri stabs her rapier rapidly around the slower ax. The blade slides smoothly through his hide armor, piercing lungs and causing the barbarian to collapse, only to breath his last breath. Merri looks stronger after the blow, almost as if she fed off his last dying emotions...
Merri's exiliration at defending the fairy emanates off her in palpable waves. Her allies are bolstered by the emotions and draw upon its strength.
[sblock=actions]
Movement: Move to U-28
Standard: Energizing Strike vs. H7 (augment 2): Hit AC 17 Roll Lookup which kills the minion. Since it was Augment 2, one ally in 5 squares can spend a healing surge. I would lean toward Caim because she is currently in hand to hand combat, but cases could be made for Nalkyr and el Chupacabra. Basically, you guys decide. First come, first served.
Free: Psionic Vampirism: hit with augmented at will attack: Merri gains a healing surge.
[/sblock]
[sblock=Merri's Stats]Merri - Human Hybrid: Ardent / Vampire 1
Passive Perception 16, Passive Insight 11
AC 15, Fort 13, Reflex 14, Will 16
HP 24/24 Bloodied 12, Surge Value 6, Surges 3/2
Vulneribility: 5 radiant
Speed 6, Initiative +3
Action Points: 1
Power Points: 0
At-Will Powers: Energizing Strike, Ire Strike, Taste of Life
Encounter Powers: Secone Wind, Surefooted Stride, Ardent Surge
Daily Powers: Lingering Fury
Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
[/sblock]
"Marrgash! That barbarian hit your fairy!"
The goon is pushed back by Marrgash, so Merri steps up and takes her anger out on the nearest ax wielding brute. The diminutive human is again under estimated when she approaches. The barbarian's confidence turns to fear as Merri stabs her rapier rapidly around the slower ax. The blade slides smoothly through his hide armor, piercing lungs and causing the barbarian to collapse, only to breath his last breath. Merri looks stronger after the blow, almost as if she fed off his last dying emotions...
Merri's exiliration at defending the fairy emanates off her in palpable waves. Her allies are bolstered by the emotions and draw upon its strength.
[sblock=actions]
Movement: Move to U-28
Standard: Energizing Strike vs. H7 (augment 2): Hit AC 17 Roll Lookup which kills the minion. Since it was Augment 2, one ally in 5 squares can spend a healing surge. I would lean toward Caim because she is currently in hand to hand combat, but cases could be made for Nalkyr and el Chupacabra. Basically, you guys decide. First come, first served.
Free: Psionic Vampirism: hit with augmented at will attack: Merri gains a healing surge.
[/sblock]
[sblock=Merri's Stats]Merri - Human Hybrid: Ardent / Vampire 1
Passive Perception 16, Passive Insight 11
AC 15, Fort 13, Reflex 14, Will 16
HP 24/24 Bloodied 12, Surge Value 6, Surges 3/2
Vulneribility: 5 radiant
Speed 6, Initiative +3
Action Points: 1
Power Points: 0
At-Will Powers: Energizing Strike, Ire Strike, Taste of Life
Encounter Powers: Secone Wind, Surefooted Stride, Ardent Surge
Daily Powers: Lingering Fury
Notes:
*Allies within 5 squares get +1 to OA damage rolls and +2 to Diplomacy and Intimidate checks.
*Target of Ardent Surge gains +1 to attack rolls TENT
*Merri has regeneration 4 while bloodied.
[/sblock]