Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking)

Cyr frowns at the dominating creature, but as he shifted his weight to start toward water, tossing of the ship sent him in the same direction regardless of him coming to his senses.

Catching himself on the railing, he stands up and thinks for a moment, countless tomes of Mirevas library going through his memory until he finds detailed description of little demons.

He raises his hand and small bright sphere forms in it. As he closes the hand into fist, rays shoot out connecting with both flyers and one stray ray hitting remaining aboleth. Only second later, second pulse, a bit brigter then the first, burns the creatures again!

"Now, you have only moment yet to live. Repent or die!"

[sblock=Actions]
Acrobatics (1d20+2=5) fall prone
Slide (1d8=7) into the wter
Save from falling (1d20+2=16) - but not

Move: Stand up
Free: Arcana vs Abishai hard DC (use vulnerability) (1d20+12=26) - I'm guessing success? another error, this should be religion which makes the roll 28...
Until the end of the next turn Cyr gets +4 to all defenses vs abishai and +4 damage bonus TENT
If it failed Cyr does half damage to abishai and has no bonus to defenses

Minor: Iron Skin Belt (gain resist 5 TENT)
Standard: Hand of radiance vs Ref (aboleth2; abishai 1; abishai 2); radiant damage (1d20+12=18, 1d20+12=28, 1d20+12=24, 1d4+7=8) - abishai take 12 radiant; aboleth 8

AP: Hand of Radiance vs Ref (aboleth 2; abishai 1; abishai 2); radiant damage (1d20+12=20, 1d20+12=25, 1d20+12=26, 1d4+7=10) - abishai take 14 radiant, aboleth 10
[/sblock]

[sblock=Cyr Stats]
Deva Invoker Scholar 6
STATUS: +4 all defenses vs abishai, +4 damage vs abishai
IMMEDIATES:
* Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit
* Reaction: Preserver's rebuke

Initiative +10; Senses Passive Insight 23, Passive Perception 24
HP 18/42, Bloodied 21, Surge Value 10+1, Surges 7/7
AC 22; Fortitude 16, Reflex 20, Will 22

(+1 TO ALL DEFENSES vs. BLOODIED ENEMIES)
Resist 8 radiant; Resist 8 necrotic


Feats:
* Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity
* Superior Implement (Accurate Staff)
* Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area
* Superior Will

0/1 AP
Saving Throws:

Speed 5

Vanguard's Lightning
Hand of Radiance


Blades of Astral Fires
Second Wind
Memory of Thousand Lifetimes
Rebuke Undead
Preserver's Rebuke
Miraculous Fortune
Falling Leaves
Demand Justice
Use Vulnerability


Silent Malediction
Searing Orb


Staff of the warmage (daily free enlarge spell)
Clearsense powder (consumable minor)
Iron Skin Belt (daily minor): gain DR 5 TENT

[/sblock]
 
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Son of Meepo

First Post
[sblock=Storm Abishai]Storm Abishai
Medium immortal magical beast
Level 7 Artillery XP 300


Initiative +6 Senses Perception +9; low-light vision
HP 58; Bloodied 29
Regeneration 5
AC 20; Fortitude 19, Reflex 18, Will 19
Resist 5 lightning, 5 thunder
Speed 8, fly 6, overland flight 12
S2.gif
Sting (standard, at-will)
x.gif
Lightning
+14 vs AC; 2d6+4 lightning damage.
Z1a.gif
Lightning Discharge (immediate reaction, when an enemy hits the abishai with a melee attack, encounter)
x.gif
Lightning
Close burst 1; +12 vs Reflex; 1d6+5 lightning damage, and the triggering enemy is pushed 1 square and stunned until the end of its next turn.
Z4a.gif
Thunderbolt (standard, at-will)
x.gif
Thunder
Area burst 2 within 10; +10 vs Reflex; 2d6+5 thunder damage.
Alignment Evil Languages Common, Draconic
Str 18 (+7) Dex 16 (+6) Wis 13 (+4)
Con 20 (+8) Int 11 (+3) Cha 21 (+8)
[/sblock]

GM: If you want information about any of the other creatures, knowledge checks are No Action.
 

Voda Vosa

First Post
Earth takes the damage and doesn't even seem to notice. He moves towards the far end masts, and attempts to cut lose the sails.
 

stonegod

Spawn of Khyber/LEB Judge
Kauldron and Tarkus believe they hear a faint, Lady of Shadows protect your servant, over the wind. Suddenly, the nondescript man is seen bobbing in the seas, holding onto the foul aberration by a twisted cord of metal! The creature is disoriented.
OOC: Auto make Acrobatics. Move to L15 (maintaining concealment). Free to draw garrote. Standard to shift to K16 (falls, but takes no damage to remains standing (and since he doesn't actually need to make a check, shifting should be legal), and attacks Aboleth 2 with Garrote Strangle (w/ CA and Attack Finesse if hits): Hit, 15 hp, A2 is grabbed, takes -2 penalties to attack Dox, and cannot speak; Dox had resist 3/all vs A2. Use Low Blow to daze the abolish. End of round Athletics: Fail, 10 damage and slowed UENT.
[sblock=Dox (Concealment, Grabbing, Slowed)]Dox—Male Shade Son of Peresefa Executioner 7
Initiative: +8, Passive Perception: 18, Passive Insight: 13
AC: 22 (23 w/ TWF), Fort: 19, Reflex: 20 (21 w/ TWF) Will: 18 — Speed: 6
HP: 39/58, Bloodied: 29, Surge: 14, Surges left: 9/9
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
Garrote Strangle
Poisoned Dagger
Quick Lunge
Hidden Stab

Assassin's Strike
Low Blow

One with Shadow
Darting Shadow

Warlock's Curse
Fleeting Shade

2 Assassin Poisons (daily)
Elven Battle Leather Armor (encounter)


Dox - http://l4w.wikia.com/wiki/PC:Dox_(stonegod)[/sblock]
 
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Rapida

First Post
Brenwar doesn't even bother to stand, instead he takes the opportunity to draw a small throwing hammer. He covers behind his shield waiting for an opportunity to throw it.
OOC:
Next turn I'll be able to mark one and keep the mark on them for a turn, for what good it will do.

[sblock=Combat]
Pre-turn:
Acrobatics (and failure) (1d20-1=15, 1d8=1)
41/71 HP (2 THP)
Prone

Standard Action:
Total Defense
+2 all defenses SoNT

Move Action->minor:
Sheathe warhammer

Minor Action:
draw throwing hammer

End Turn:
41/71 HP (2 THP)
Prone

[/sblock]
[sblock=Stats]
Brenwar – Male Human Paladin 8
http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)

Initiative: +3, Speed: 5 Passive Perception: 18, Passive Insight: 25

AC: 26 Fort: 19, Reflex: 19, Will: 22, Resist: 1/all, 5/fire

HP: 41/71 (2), Bloodied: 35 , Surge Value: 18, Surges Left: 12/13

Action Points: 1

Feats of Note:

Whenever Brenwar spends a healing surge, he gains 4 resistance to all damage until the start of his next turn.

OA Basic Melee Attack: +12 Virtuous Strike (Vanguard's Hammer) 1d10+6 Damage

Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (4/4 Remaining)

Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Divine Reverence, Shield of Devotion, Radiant Stride, Second Wind

Daily Powers: Majestic Halo, Hallowed Circle, Healing Word
[/sblock]
[sblock=Immediate Reaction]
Use Shield of Devotion on any ally that drops below 0.
[/sblock]
 
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Darksteed

First Post
*Kauldron continues to skid across the wet deck to the ship. This time slamming into the railing with a loud thud! He teeters back and forth as the ship rocks, and his mind is hazy. Though moments later he is able to shake it off, his mind growing clear once again. He keeps his focus upon the other Aboleth, grabbing up another sling bullet and firing it at the mighty beast. This time the bullet zips past Dox and plunges straight into the beast fresh wounds. Causing some internal damage. Kauldron grins under his masked helm and clenches down upon his now soaked and put out cigar. He grumbles to himself about that.*

[sblock=Actions]Start of Turn: Acrobatics DC 12; 10; Fail.
-Effect: Kauldron is Slid to L12, and is knocked prone.

Start of Turn: Superior Will
-Effect: If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save.
-Save vs. Dazed: Success (11)

Minor: Divine Challenge
-Target: Aboleth 2 (J16)
-Effect: Target is subject to Kauldron's Divine Sanction.
-Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take 8 RADIANT damage if they target another character other then Kauldron.

Standard: Giantkind Gloves
-Target: Aboleth 2 (J16)
-Attack: +8 vs. AC (Hit; 26)
-Damage: 2d6+4 damage. (10 damage)
[/sblock]

[sblock=Kauldron]Kauldron- Male Goblin Paladin 8
Passive Perception: 14, Passive Insight: 14

Normal
AC: 30 (Bloodied 29), Fort: 26, Ref: 23, Will: 24

Attacks 6 or More Squares Away from Kauldron
AC: 31, Fort: 28, Ref: 25, Will: 26

Resistances: Fire 5, Lightning 5, Ongoing Damage 3

Saving Throws: If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save.

Initiative: +6
Speed: 5

HP: 44/71, Temp HP: 0
Bloodied: 35, Surge Value: 17, Surges left: 12/12

Powers-
Divine Challenge
Enfeebling Strike
Goblin Tactics
Virtuous Strike

Action Point (Demonskin Tattoo) [X]
Blade of Light [ ]
Call to Challenge [ ]
Channel Divinity [ ]
Giantkind Gloves [ ]
Infuriating Taunt [ ]
Running Slash [ ]
Second Wind [ ]
Strength from Valor [ ]
Student of the Sword [ ]
Valorous Smite [X]

Gift of Fire [ ]
Hallowed Circle [ ]
Lay on Hands [ ]
Majestic Halo [ ]
Potion of Healing [ ] [ ] [ ] [ ]
Symbol of Brawn [ ]

Javelin [2]
Sling Bullets [18]
[/sblock]
 
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JoeNotCharles

First Post
[sblock=OOC]
Oh! I missed the post at the bottom of the last page - I thought the monsters still hadn't gone. That makes everything make much more sense!

Too late to get myself up to speed tonight - I'll post tomorrow. Sorry!
[/sblock]
 

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