Son of Meepo
First Post
The hunter tosses a javelin at Earth, but his toss goes wide.
Start of Turn: Recharge Pinion (1d6=4)
Minor: Draw Javelin
Move
Standard: Javelin Damage;Attack (Earth) (1d6+6+2=9, 1d20+17+2+2=24) (MISS)
The wrath chanter rushes Martelai. His first swing misses, but the second connects, knocking him over.
Move
Standard: Charge Damage;Attack (Martelai) (2d8+7=12, 1d20+13+1=16) (MISS)
Action Point: Smash Damage;Attack (Martelai) (2d8+7=18, 1d20+13=23) (HIT)
The thug swings at Kauldron and then moves beyond the wall.
Standard: Smash Damage;Attack (Kauldron) (1d12+3=5, 1d20+13=21) (MISS)
Move
The other thug smashes Brenwar and then moves next to Martelai.
Standard: Smash Damage;Attack (Brenwar) (1d12+3=14, 1d20+13=26) (HIT)
Move
MAP
Start of Turn: Recharge Pinion (1d6=4)
Minor: Draw Javelin
Move
Standard: Javelin Damage;Attack (Earth) (1d6+6+2=9, 1d20+17+2+2=24) (MISS)
The wrath chanter rushes Martelai. His first swing misses, but the second connects, knocking him over.
Move
Standard: Charge Damage;Attack (Martelai) (2d8+7=12, 1d20+13+1=16) (MISS)
Action Point: Smash Damage;Attack (Martelai) (2d8+7=18, 1d20+13=23) (HIT)
The thug swings at Kauldron and then moves beyond the wall.
Standard: Smash Damage;Attack (Kauldron) (1d12+3=5, 1d20+13=21) (MISS)
Move
The other thug smashes Brenwar and then moves next to Martelai.
Standard: Smash Damage;Attack (Brenwar) (1d12+3=14, 1d20+13=26) (HIT)
Move
MAP
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