D&D 4th Edition Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking) - Page 21




  1. #201
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    Ignore Voda Vosa
    When the Ettin thug tries to hit Martelai, Earth stops the ground beneath him. Immediatly, tentacles of mud and rock sprout out from the ground, and grab the confused etting, throwing him again into the flames.

    Earth uses his immediate interrupt, Warden Grasp, when a marked enemy attacks an ally and is within 5 squares of Earth. Earth Slides the ettin 1 square into the flames, and the creature is slowed and cannot shift until Earth's next turn. If this prevents the ettin from attacking he can't make his attack vs Martelai.
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  • #202
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    I Defended The Walls!

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    OOC:
    Did you add in my mark's damage and -2 for the wrath chanter's attack? I wasn't sure if the -2 on the roll was from me or some other effect, and I didn't notice any additional damage on the stat sheet.

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    Quote Originally Posted by Voda Vosa View Post
    When the Ettin thug tries to hit Martelai, Earth stops the ground beneath him. Immediatly, tentacles of mud and rock sprout out from the ground, and grab the confused etting, throwing him again into the flames.

    Earth uses his immediate interrupt, Warden Grasp, when a marked enemy attacks an ally and is within 5 squares of Earth. Earth Slides the ettin 1 square into the flames, and the creature is slowed and cannot shift until Earth's next turn. If this prevents the ettin from attacking he can't make his attack vs Martelai.
    GM: Warden's Grasp is an immediate reaction, not an interrupt, so it does not prevent the attack. Also, he was not listed as marked on the spreadsheet. Please try to keep this correctly updated as I rely on it to figure out the enemy status.

    Would you rather use Warden's Fury instead of Warden's grasp?


    Quote Originally Posted by Rapida View Post
    OOC:
    Did you add in my mark's damage and -2 for the wrath chanter's attack? I wasn't sure if the -2 on the roll was from me or some other effect, and I didn't notice any additional damage on the stat sheet.
    GM: The wrath chanter did not attack. Instead, it forced Earth to attack for him. This does not trigger your mark.

  • #204
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    OOC: I mentioned in my earlier post that he was marked, just didn't put it in the spreadsheet. No, I think I'm not in melee range. I'll stick with W. grasp.
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    Ignore treex
    OOC: So just out of curiosity, there's about a 15 page difference between this adventure and the low level one. Is the storyline the same? And if so, how does that work out? There's a possibility of character's scouting for spoilers or for encounter details?
    Emsy (Deva Bard 1) Kruor (Warforged Vampire 3) Themes (Genasi Scout 1)

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    I Defended The Walls!

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    Quote Originally Posted by Son of Meepo View Post
    GM: The wrath chanter did not attack. Instead, it forced Earth to attack for him. This does not trigger your mark.
    OOC: "Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesnt include you as a target." Is it missing with Earth's head not considered an attack power? If so... that's lame

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    Quote Originally Posted by treex View Post
    OOC: So just out of curiosity, there's about a 15 page difference between this adventure and the low level one. Is the storyline the same? And if so, how does that work out? There's a possibility of character's scouting for spoilers or for encounter details?
    GM:
    They are two completely different adventures that happen to be taking place simultaneously. This was originally intended to be part 2 of a trilogy, but when there was a lot of demand for adventure, I compressed the two.


    Quote Originally Posted by Rapida View Post
    OOC: "Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesnt include you as a target." Is it missing with Earth's head not considered an attack power? If so... that's lame
    GM: It's the same reasoning I would use if monster A had both you and a warlord marked and the warlord used Commander's Strike to allow you to attack monster B. I would only apply the mark penalty to you, not to the warlord.

    I don't consider a power an attack unless it does one of the following


    1. Is explicitly called an attack.
    2. Requires an attack roll.
    3. Inflicts damage.
    4. Applies a status condition.


    This power does none of those.

    There are some monsters that just aren't affected by being marked. Some are just immune to being marked, some can remove a mark, some, like this one, have ways of messing with the party that doesn't violate the mark.

    I have a party with 3 defenders against 4 monsters. So I've pulled out a trick to make the encounter more challenging. Than the mobs swing at the meat shields and miss a lot.

  • #208
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    OOC: Meepo's reasoning is in line w/the Compendium (though its a bit murky, I'll admit.

    Just a reminder that Thug 2 is still dazed regardless how many times it goes.
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  • #209
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    I Defended The Walls!

    Ignore Rapida
    Quote Originally Posted by Son of Meepo View Post
    GM:
    I have a party with 3 defenders against 4 monsters. So I've pulled out a trick to make the encounter more challenging. Than the mobs swing at the meat shields and miss a lot.
    OOC:
    Fair enough, just annoying to be one of the defenders in these last two fights.

  • #210
    Tarkus hears Martelai cry out an stumbles towards him, stopping as he feels the heat of the fire on his face. He also feels another heat - the Ettin's song pulses through him an he feels a familiar anger building. "No," he mutters. "Juna wants me to renounce violence." BUt the song of rage is too much for him to withstand.

    Tarkus holds his holy symbol skyward and with his free hand, traces an arcane symbol in the air. But it is not the careful rune of protection that he has been using - it is the Rune of WRATH! His companions feel a surge of energy as their bodies burn with an urgent need to rain damage down on their foes. Martelai is especially affected - although he can tell that his body remains wounded, his hurts are pushed to the back of his mind as the rune gives him the power to fight on despite them.

    "JUNA!" Tarkus screams at the heavens. "YOU PUT ME ON THE PATH OF PEACE! BUT THEN WHY DO YOU BRING ME TO THIS PLACE OF WAR?" Silver light wells from his holy symbol. "JUNA! I was a soldier in Your army! I fought to bring justice in Your name! I have learned the lesson you set me - I turned to battle too quickly, I learned to love the fight and not the cause. I fought, but I did not do justice! I have learned your lesson! I will not fight any more for glory! BUT THIS FIGHT IS NOT FOR GLORY! THIS FIGHT IS JUST! JUNA! I BEG YOU! Loose your strictures and let me defend my comrades!"

    And Juna appears. The Goddess rears into place over Tarkus' head, girded for war, clashing her spear on her shield. Even through the haze in his vision, Tarkus can see her. He smiles, and she smiles back at him. He turns to face the Ettins and points his hand towards them. "Now you see how we are defended!" he calls. "Flee while you can!"

    But the curse chanter only laughs, and spits a curse of hatred and disdain for the civilized Gods.

    Actions

    What is the MS on the map? EDIT: oh, that's Martelai's mirror shade. I guess the Rune of Mending damage bonus affects it if applicable.

    I think it's pretty clear that I'll never get anything done if I wait for my blindness to clear, so I'll just blow an attack that has no chance of hitting in order to get the secondary effect.

    Move: to T14
    Minor: Rune of Mending: Martelai spends a HS and regains 1d6+2+13=19 hp (assuming he has an HS value of 13), and me and all allies in a close burst 5 (that's Brenwar, Earth, Martelai and Cyr) gain a +2 power bonus to damage rolls until the end of my next turn.
    Standard: Moment of Glory in a Close Blast 5 (S15 to N20) - that's a +9 from the power, -2 from Rage Song and -5 from Blindness - unsurprisingly I miss. At least I didn't waste high rolls doing it. Me and all allies within the blast (that's Brenwar, Earth and Martelai) gain resist 5 to all damage until the end of my next turn. (Don't let me forget to sustain it!)

    Save vs Blindness: fail.


    L4W Tarkus the Crusader

    Init: +1 Speed: 5 Perception:17 Insight: 21
    AC: 19 Fort: 16 Ref: 15 Will: 20
    HP: 32/46 Surges: 4/9 Surge Value: 11 AP: 0
    Str:13 Con:14 Dex:8 Int:13 Wis:19 Cha:15

    Powers:
    Gaze of Defiance
    Astral Seal
    Sacred Flame
    Second Wind
    Exacting Utterance
    Astral Flare
    Channel Divinity: Divine Fortune
    Channel Divinity: Healer's Mercy
    Healing Word
    Healing Word
    Moment of Glory
    Sundered Fortune
    Bless
    Rune of Mending
    Symbol of Resilience +2
    Hero's Chainmail +1
    Ornament of Alertness +1
    Last edited by JoeNotCharles; Monday, 26th March, 2012 at 01:52 AM.

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