4E Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking) - Page 30
  1. #291
    Tarkus immediately stoops to minister to the fallen tribesman, praying that the fit has not taken his life.

    OOC

    Trying to get him conscious again so he can continue to answer questions. I'll use Healing Word or Healer's Mercy if possible/necessary.
    Last edited by JoeNotCharles; Tuesday, 29th May, 2012 at 10:28 PM.

  2. #292
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    Tarkus can tell that the patrol leader's survival looks grim. His examination reveals that he has just taken an overwhelming amount of psychic damage.

  3. #293
    "What was that? Can anyone still feel its presence? Cyr, you have insight into these things - can you tell what that was?" Tarkus barks. But, his first focus is on saving the wounded, and so he continues to kneel beside the man, whispering prayers, instead of looking for the unseen threat himself.

    OOC

    I'll use Healing Word on the tribesman, then.

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    Deva looks disintrestred.
    "I didn't feel divine guidance. Must be one of primi...ah...primal spirits, there has to be some around here. I would choose great beast for the feast of those things mentioned."
    Religion (1d20+14=27)

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    Tarkus' quick thinking probably save the man's life, but his speech is so incoherent, talking in tongues that are completely unintelligible.

    Cyr in fact feels distant from the divine forces to which he is accustomed, but thinking for a few minutes, it's likely that the task of the beast is failry straightforward, assuming one can find a beast of such grand size.

  6. #296
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    Dox keeps an eye out.
    OOC: Other than Perception (and killing), Dox has now useful skills here. Perception

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    "I have some experience with mental illnesses, but I would have to see the shaman to judge it. This island has some pretty peculiar feel within the weave. And this event..." half-eladrin motions toward fallen barbarian "...confirms it."

    "Tell me, brave warriors, what is most fearsome beast on the island? And is there any place that is taboo for you people due to strange magics or creatures?"

    Arcana (1d20+12=25) - for sensing anything magical about the event and feeling around when he's at it

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    You feel a strange influence on the patrol leader's mind, something has scrambled his brain pretty hard. But the seeds of that influence have been planted for a long time, a magical corruption that has not been recently laid.

    The others begin talking frantically in a language you have never encountered before. It appears they do not share a common language with you as their leader did.

    GM: You will either need a Comprehend Language ritual, puzzle it out, or find an alternate means of communication.

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    Earth remains back, like a looming monolith, observing from the distance.

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    Martelai looks toward the barbarians and sighs.
    He repeats same message in eladrin and draconic, not like this primitives have a chance to understand.

    He focuses his mind and power upon aberrant seed in leaders mind. Not so unlike worm overmind on his first adventure. He tries to pry arcane bonds off barbarians mind.

    Another arcana, this one to free barbarian leader (1d20+12=19) - BAH!

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