D&D 4th Edition Wizards In Winter - High-Level Thread (DM: Son of Meepo, Judge: TwoHeadsBarking) - Page 6




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  1. #51
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    Waghalter (Lvl 7)



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    Ignore MetaVoid
    Cyr frowns at the dominating creature, but as he shifted his weight to start toward water, tossing of the ship sent him in the same direction regardless of him coming to his senses.

    Catching himself on the railing, he stands up and thinks for a moment, countless tomes of Mirevas library going through his memory until he finds detailed description of little demons.

    He raises his hand and small bright sphere forms in it. As he closes the hand into fist, rays shoot out connecting with both flyers and one stray ray hitting remaining aboleth. Only second later, second pulse, a bit brigter then the first, burns the creatures again!

    "Now, you have only moment yet to live. Repent or die!"

    Actions

    Acrobatics (1d20+2=5) fall prone
    Slide (1d8=7) into the wter
    Save from falling (1d20+2=16) - but not

    Move: Stand up
    Free: Arcana vs Abishai hard DC (use vulnerability) (1d20+12=26) - I'm guessing success? another error, this should be religion which makes the roll 28...
    Until the end of the next turn Cyr gets +4 to all defenses vs abishai and +4 damage bonus TENT
    If it failed Cyr does half damage to abishai and has no bonus to defenses

    Minor: Iron Skin Belt (gain resist 5 TENT)
    Standard: Hand of radiance vs Ref (aboleth2; abishai 1; abishai 2); radiant damage (1d20+12=18, 1d20+12=28, 1d20+12=24, 1d4+7=8) - abishai take 12 radiant; aboleth 8

    AP: Hand of Radiance vs Ref (aboleth 2; abishai 1; abishai 2); radiant damage (1d20+12=20, 1d20+12=25, 1d20+12=26, 1d4+7=10) - abishai take 14 radiant, aboleth 10


    Cyr Stats

    Deva Invoker Scholar 6
    STATUS: +4 all defenses vs abishai, +4 damage vs abishai
    IMMEDIATES:
    * Interrupt: Miraculous Fortune (damage reduced by 5, one ally get +1 power bonus to attack) - trigger: surprise attack by non-necrotic attack or critical hit
    * Reaction: Preserver's rebuke

    Initiative +10; Senses Passive Insight 23, Passive Perception 24
    HP 18/42, Bloodied 21, Surge Value 10+1, Surges 7/7
    AC 22; Fortitude 16, Reflex 20, Will 22

    (+1 TO ALL DEFENSES vs. BLOODIED ENEMIES)
    Resist 8 radiant; Resist 8 necrotic


    Feats:
    * Battle Intuition - +2 to initiative, use Wisdom modifier instead of Dexterity
    * Superior Implement (Accurate Staff)
    * Coordinated Explosion - +1 to hit with blast and burst attacks if ally is in the area
    * Superior Will

    0/1 AP
    Saving Throws:

    Speed 5

    Vanguard's Lightning
    Hand of Radiance


    Blades of Astral Fires
    Second Wind
    Memory of Thousand Lifetimes
    Rebuke Undead
    Preserver's Rebuke
    Miraculous Fortune
    Falling Leaves
    Demand Justice
    Use Vulnerability


    Silent Malediction
    Searing Orb


    Staff of the warmage (daily free enlarge spell)
    Clearsense powder (consumable minor)
    Iron Skin Belt (daily minor): gain DR 5 TENT

    Last edited by MetaVoid; Thursday, 5th January, 2012 at 11:40 AM.

 

  • #52
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    Scout (Lvl 6)



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    Ignore Son of Meepo
    Storm Abishai
    Storm Abishai
    Medium immortal magical beast
    Level 7 Artillery XP 300


    Initiative +6 Senses Perception +9; low-light vision
    HP 58; Bloodied 29
    Regeneration 5
    AC 20; Fortitude 19, Reflex 18, Will 19
    Resist 5 lightning, 5 thunder
    Speed 8, fly 6, overland flight 12
    Sting (standard, at-will) Lightning
    +14 vs AC; 2d6+4 lightning damage.
    Lightning Discharge (immediate reaction, when an enemy hits the abishai with a melee attack, encounter) Lightning
    Close burst 1; +12 vs Reflex; 1d6+5 lightning damage, and the triggering enemy is pushed 1 square and stunned until the end of its next turn.
    Thunderbolt (standard, at-will) Thunder
    Area burst 2 within 10; +10 vs Reflex; 2d6+5 thunder damage.
    Alignment Evil Languages Common, Draconic
    Str 18 (+7) Dex 16 (+6) Wis 13 (+4)
    Con 20 (+8) Int 11 (+3) Cha 21 (+8)


    GM: If you want information about any of the other creatures, knowledge checks are No Action.

  • #53
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    Myrmidon (Lvl 10)

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    Ignore Voda Vosa
    Earth takes the damage and doesn't even seem to notice. He moves towards the far end masts, and attempts to cut lose the sails.
    Visit The Link Village of Voda Vosa in the RG for complete game links, and stuff!

  • #54
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

    stonegod's Avatar

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    Ignore stonegod
    Kauldron and Tarkus believe they hear a faint, Lady of Shadows protect your servant, over the wind. Suddenly, the nondescript man is seen bobbing in the seas, holding onto the foul aberration by a twisted cord of metal! The creature is disoriented.
    OOC: Auto make Acrobatics. Move to L15 (maintaining concealment). Free to draw garrote. Standard to shift to K16 (falls, but takes no damage to remains standing (and since he doesn't actually need to make a check, shifting should be legal), and attacks Aboleth 2 with Garrote Strangle (w/ CA and Attack Finesse if hits): Hit, 15 hp, A2 is grabbed, takes -2 penalties to attack Dox, and cannot speak; Dox had resist 3/all vs A2. Use Low Blow to daze the abolish. End of round Athletics: Fail, 10 damage and slowed UENT.
    Dox (Concealment, Grabbing, Slowed)
    Dox—Male Shade Son of Peresefa Executioner 7
    Initiative: +8, Passive Perception: 18, Passive Insight: 13
    AC: 22 (23 w/ TWF), Fort: 19, Reflex: 20 (21 w/ TWF) Will: 18 — Speed: 6
    HP: 39/58, Bloodied: 29, Surge: 14, Surges left: 9/9
    Action Points: 1/1, Second Wind: Not Used, Milestones: 0
    Powers -
    Garrote Strangle
    Poisoned Dagger
    Quick Lunge
    Hidden Stab

    Assassin's Strike
    Low Blow

    One with Shadow
    Darting Shadow

    Warlock's Curse
    Fleeting Shade

    2 Assassin Poisons (daily)
    Elven Battle Leather Armor (encounter)


    Dox - http://l4w.wikia.com/wiki/PC%3ADox_%28stonegod%29
    Last edited by stonegod; Thursday, 5th January, 2012 at 11:36 PM.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

    "You be evil stonegod" -- Bront

  • #55
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    Minor Trickster (Lvl 4)

    Rapida's Avatar

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    I Defended The Walls!

    Ignore Rapida
    Brenwar doesn't even bother to stand, instead he takes the opportunity to draw a small throwing hammer. He covers behind his shield waiting for an opportunity to throw it.
    OOC:
    Next turn I'll be able to mark one and keep the mark on them for a turn, for what good it will do.

    Combat

    Pre-turn:
    Acrobatics (and failure) (1d20-1=15, 1d8=1)
    41/71 HP (2 THP)
    Prone

    Standard Action:
    Total Defense
    +2 all defenses SoNT

    Move Action->minor:
    Sheathe warhammer

    Minor Action:
    draw throwing hammer

    End Turn:
    41/71 HP (2 THP)
    Prone


    Stats

    Brenwar – Male Human Paladin 8
    http://l4w.wikia.com/wiki/PC:Brenwar_Holyshield_(Rapida)

    Initiative: +3, Speed: 5 Passive Perception: 18, Passive Insight: 25

    AC: 26 Fort: 19, Reflex: 19, Will: 22, Resist: 1/all, 5/fire

    HP: 41/71 (2), Bloodied: 35 , Surge Value: 18, Surges Left: 12/13

    Action Points: 1

    Feats of Note:

    Whenever Brenwar spends a healing surge, he gains 4 resistance to all damage until the start of his next turn.

    OA Basic Melee Attack: +12 Virtuous Strike (Vanguard's Hammer) 1d10+6 Damage

    Powers At-Will Powers:Divine Challenge, Ardent Strike, Virtuous Strike, Lay on Hands (4/4 Remaining)

    Encounter Powers: Valorous Smite, Righteous Smite, Virtue, Channel Divinity, Deliverance of Faith, Heroic Effort, Divine Reverence, Shield of Devotion, Radiant Stride, Second Wind

    Daily Powers: Majestic Halo, Hallowed Circle, Healing Word

    Immediate Reaction

    Use Shield of Devotion on any ally that drops below 0.
    Last edited by Rapida; Friday, 6th January, 2012 at 06:44 PM.

  • #56
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    Scout (Lvl 6)



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    Ignore Son of Meepo
    Quote Originally Posted by Rapida View Post
    GM: The current DC to remain on your feet is 12, so you succeeded and are not prone and slid. Feel free to redo your turn.

  • #57
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    Minor Trickster (Lvl 4)

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    I Defended The Walls!

    Ignore Rapida
    Quote Originally Posted by Son of Meepo View Post
    GM: The current DC to remain on your feet is 12, so you succeeded and are not prone and slid. Feel free to redo your turn.
    OOC:
    Never stood up last turn, I'll just fix my current placement on the map.

  • #58
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    Cutpurse (Lvl 5)



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    Ignore Darksteed
    *Kauldron continues to skid across the wet deck to the ship. This time slamming into the railing with a loud thud! He teeters back and forth as the ship rocks, and his mind is hazy. Though moments later he is able to shake it off, his mind growing clear once again. He keeps his focus upon the other Aboleth, grabbing up another sling bullet and firing it at the mighty beast. This time the bullet zips past Dox and plunges straight into the beast fresh wounds. Causing some internal damage. Kauldron grins under his masked helm and clenches down upon his now soaked and put out cigar. He grumbles to himself about that.*

    Actions
    Start of Turn: Acrobatics DC 12; 10; Fail.
    -Effect: Kauldron is Slid to L12, and is knocked prone.

    Start of Turn: Superior Will
    -Effect: If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save.
    -Save vs. Dazed: Success (11)

    Minor: Divine Challenge
    -Target: Aboleth 2 (J16)
    -Effect: Target is subject to Kauldron's Divine Sanction.
    -Divine Sanction: Creatures are Marked taking a -2 penalty to attack rolls if they target another character other then Kauldron. As well as take 8 RADIANT damage if they target another character other then Kauldron.

    Standard: Giantkind Gloves
    -Target: Aboleth 2 (J16)
    -Attack: +8 vs. AC (Hit; 26)
    -Damage: 2d6+4 damage. (10 damage)


    Kauldron
    Kauldron- Male Goblin Paladin 8
    Passive Perception: 14, Passive Insight: 14

    Normal
    AC: 30 (Bloodied 29), Fort: 26, Ref: 23, Will: 24

    Attacks 6 or More Squares Away from Kauldron
    AC: 31, Fort: 28, Ref: 25, Will: 26

    Resistances: Fire 5, Lightning 5, Ongoing Damage 3

    Saving Throws: If Kauldron is dazed or stunned, Kauldron can make a saving throw at the start of his turn to end that effect, even if the effect doesn’t normally end on a save.

    Initiative: +6
    Speed: 5

    HP: 44/71, Temp HP: 0
    Bloodied: 35, Surge Value: 17, Surges left: 12/12

    Powers-
    Divine Challenge
    Enfeebling Strike
    Goblin Tactics
    Virtuous Strike

    Action Point (Demonskin Tattoo) [X]
    Blade of Light [ ]
    Call to Challenge [ ]
    Channel Divinity [ ]
    Giantkind Gloves [ ]
    Infuriating Taunt [ ]
    Running Slash [ ]
    Second Wind [ ]
    Strength from Valor [ ]
    Student of the Sword [ ]
    Valorous Smite [X]

    Gift of Fire [ ]
    Hallowed Circle [ ]
    Lay on Hands [ ]
    Majestic Halo [ ]
    Potion of Healing [ ] [ ] [ ] [ ]
    Symbol of Brawn [ ]

    Javelin [2]
    Sling Bullets [18]
    Last edited by Darksteed; Saturday, 7th January, 2012 at 01:28 AM.
    Kauldron (Goblin Paladin 8), Hunzu (Shardmind Mage 3), Cyrus (Khan Executioner 3)

  • #59
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    Scout (Lvl 6)



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    Ignore Son of Meepo
    GM: I think we're just waiting for @JoeNotCharles .

  • #60
    OOC

    Oh! I missed the post at the bottom of the last page - I thought the monsters still hadn't gone. That makes everything make much more sense!

    Too late to get myself up to speed tonight - I'll post tomorrow. Sorry!

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