Remathilis
Legend
Aw hell, just when I thought I was off the edition treadmill...
I'm excited to see their initial beta test. I hear a lot about "lessons learned" but I'm quite curious to see which lessons they learned. The only one I see implied is a de-emphasis of combat as rule-focus to the loss of everything else. It will be interesting though to see what elements return, which are kept, and what gets modified.
Specifically I wonder about
* Are classes going to run on a universal skeleton with only their power-choice really differing them, or will there be differences in ability acquisition speeds, advancement rates, etc.
* What is the role of fluff in this "modulal" system: Is the implied world dead?
* What is the role of OGL and the d20 Community beyond WotC? They lost a lot of good companies (Necro, Paizo, Goodman) to their own home-systems. Can they re-unify the clans?
* Are we going back to Vacian magic, or keeping magic a nebulus term to be defined by powers, feats and rituals?
I guess we'll here more as things progress.
I'm excited to see their initial beta test. I hear a lot about "lessons learned" but I'm quite curious to see which lessons they learned. The only one I see implied is a de-emphasis of combat as rule-focus to the loss of everything else. It will be interesting though to see what elements return, which are kept, and what gets modified.
Specifically I wonder about
* Are classes going to run on a universal skeleton with only their power-choice really differing them, or will there be differences in ability acquisition speeds, advancement rates, etc.
* What is the role of fluff in this "modulal" system: Is the implied world dead?
* What is the role of OGL and the d20 Community beyond WotC? They lost a lot of good companies (Necro, Paizo, Goodman) to their own home-systems. Can they re-unify the clans?
* Are we going back to Vacian magic, or keeping magic a nebulus term to be defined by powers, feats and rituals?
I guess we'll here more as things progress.