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Thursday, 12th January, 2012, 07:42 PM #131
Orcus on an Off-Day (Lvl 22)
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Thursday, 12th January, 2012, 08:36 PM #132
Grandfather of Assassins (Lvl 19)
"There's a fine line between a superpower and a chronic medical condition."
- Doctor Impossible
Friday, 13th January, 2012, 12:11 AM #133
Gallant (Lvl 3)
Friday, 13th January, 2012, 12:19 AM #134
Defender (Lvl 8)
Now, either Hasbro is putting on pressure for them to have shorter lifespans to the editions OR they recognize that something went wrong with the way they went about 4E, and they allegedly lost a number of customers, and cut the edition short. They gained new customers, but there sure seemed to be a heck of a lot of acrimony.....for years.
I wonder where this announcement places Pathfinder? I guess the proof is in the pudding as to how good Pathfinder is. If it's strong enough to stand on its own two feet.
I don't think there's enough info on 5E to really make any decisions. I like what Monte's done, and hope to see some of the mechanics systems of 4E go away (daily, encounter, etc.)......at least with respect to it being the mechanic on which all actions for all classes is determined.
I really liked some of the other elements, like the Feywild etc. Only took 4 editions to get that added into the game.
I'd love to see Wizards act more like Magisters from Arcana Unearthed........a spellcasting system that may have its roots in Vancian spellcasting, but is not so much "fire and forget". He also designed an interesting spell building system for his "World of Darkness" adaptation. But I suspect it may be difficult for them to backtrack on the changes to how magic worked in 4E.
Friday, 13th January, 2012, 01:25 AM #135
Acolyte (Lvl 2)
Friday, 13th January, 2012, 01:57 AM #136
Myrmidon (Lvl 10)
Glad to see those who have a different viewpoint than you won't have to do without snark between now and the 5e launch...
Friday, 13th January, 2012, 04:08 AM #137
I'm positive. A big reason has to do with what really bothered me about 3e and 4e. 3e is released, then bugs are figured out and 3.5 comes out to fix those bugs. 4e is released, some bugs are figured out and Essentials is released to fix them. 3 years first time, 2 years second time. The first releases each time were essentially open betas that everyone paid for.
An open beta for 5e will at least cut that out, and it'll increase the longevity of the system. Although, with 3.5 lasting 5 years, and 4e as a whole barely lasting 4 that still doesn't suggest it'll last too long.
Probably one of the best things they could do is guarantee this one will last at least 10 years. Not holding my breath for that though, but at least it doesn't get split up in two editions.
Friday, 13th January, 2012, 05:28 AM #138
Overall I'm not really sure what to think.
The real problem in all of this that I see is that Hasbro wants $50/$100 million in revenue for D&D and the RPG marketplace simply isn't that.
If WotC could just be left to make a really good $30 million dollar per year game then I think it could all go rather well, but if Hasbro is going to hover over, demanding more be squeezed from the market then it'll mean various strategies and initiatives that will not yield the best game experience, play design, or community development.
D&D shouldn't be governed by stockholders who have no care in the world for D&D, just the money in people's pockets.
Friday, 13th January, 2012, 07:36 AM #139
Defender (Lvl 8)
As such, if 5E does away with the things that caused many people to turn from D&D in 4E, would that shrink Pathfinder's customer base to too large a degree?
I'm cautiously optimistic about the idea of 5E. I'm not sure Hasbro and some of the current designers who created 4E have the same goals in mind for the game, to satisfy my desires for D&D....but Monte Cook's back, and I've liked almost everything he's done over the years.
I don't know how they'll do it though. 2E/3E and 4E were so different, I don't know how they'd reconcile the two systems to create a 5E. They're very much different games.
Friday, 13th January, 2012, 08:13 AM #140
Grandmaster of Flowers (Lvl 18)
Quite positive. I like their stated design goals and am looking forward to seeing how it works out.
Not sure if it will all work out hos I like it, but still positive.