Lordhawkins9
First Post
Back in 2E, there was an optional method to go about creating character classes that I think would make a great system for 5E.
They had a chart that listed out every ability in the game and assigned it a point total. You picked whatever abilities you wanted, added up the points and that number was used to determine how many experience points you needed for advancement.
Templates could offer quick builds for new players or those looking to jump right in. What to play a “Fighter”…here are your abilities, 53 points. “Mage”?...55 points. They could also be used for more advanced players who wanted to play a “Fighter”, but maybe added “Thief” skills. Find the extra skill you want, add it to the 53 the “Fighter” has…there’s your new character.
Multi-classing would be just as easy. What to start as a “Fighter-Thief”? Add up the abilities you want and you’re good to go. Want to start out just “Fighter” then add “Thief” abilities later on…just add those points on later and you have your new total for advancement.
Would you enjoy such a system?
They had a chart that listed out every ability in the game and assigned it a point total. You picked whatever abilities you wanted, added up the points and that number was used to determine how many experience points you needed for advancement.
Templates could offer quick builds for new players or those looking to jump right in. What to play a “Fighter”…here are your abilities, 53 points. “Mage”?...55 points. They could also be used for more advanced players who wanted to play a “Fighter”, but maybe added “Thief” skills. Find the extra skill you want, add it to the 53 the “Fighter” has…there’s your new character.
Multi-classing would be just as easy. What to start as a “Fighter-Thief”? Add up the abilities you want and you’re good to go. Want to start out just “Fighter” then add “Thief” abilities later on…just add those points on later and you have your new total for advancement.
Would you enjoy such a system?