jackslate45
First Post
DM: Jackslate45
Judge: GlassEye
A short adventure for levels 1-2.
Start Date: 1/22/2012
End Date: 4/8/2012
Players:
Xerik
Level 1 - January 22- April 8th (0 starting xp + 240 encounter xp + 539 time xp = 779 xp)
Gold: 320 Treasure + 462 Time GP = 782 gp
Thiera
Level 1 - January 22- April 8th (0 starting xp + 240 encounter xp + 539 time xp = 779 xp)
Gold: 320 Treasure + 462 Time GP = 782 gp
Thuvian Darklight
Level 2 - January 22 - April 8th (1680 starting xp + 240 encounter xp + 847 time xp = 2767 xp)
Gold: 320 Treasure + 847 Time GP = 1167 gp
Arianna
Level 2 - January 23 - February 9th (3111 starting xp + 0 encounter xp + 198 time xp = 3309 xp)
Level 3 - February 9th - March 4th (3309 starting xp + 120 encounter xp + 360 time xp = 3789 xp)
Level 3 - March 4th - April 8th(3789 starting xp + 120 encounter xp + 525 time xp = 4434 xp)
Gold: 320 Treasure + 1201 Time GP = 1521 gp
Nimientioquijuil
Level 2 - January 23 - February 29th (2886 starting xp + 0 encounter xp + 418 time xp = 3304 xp)
Level 3 - February 29th - March 4th (3304 starting xp + 120 encounter xp + 60 time xp = 3484 xp)
Level 3 - March 4th - April 8th(3484 starting xp + 120 encounter xp + 525 time xp = 4434 xp)
Gold: 320 Treasure + 1081 Time GP = 1401 gp
[sblock=Loot]
Mission: Start!
5 vials of Acid - 50 gp
Advance Pay - 250 gp
Dead Man's loot:
Waterproof sack: worthless
Masterwork dagger - 302 gp
Ruby - 50 gp
Coins - 8 gp
wand of comprehend languages (6 charges) - 90
Knowledge Dungeoning book - 50 gp
Final payout:
Spot's Collar - 800 gp
[/sblock]
[sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling in order to keep secret rolls properly secret.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post during a fight.
* Most important of all, have fun![/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
Judge: GlassEye
A short adventure for levels 1-2.
Start Date: 1/22/2012
End Date: 4/8/2012
Players:
Xerik
Level 1 - January 22- April 8th (0 starting xp + 240 encounter xp + 539 time xp = 779 xp)
Gold: 320 Treasure + 462 Time GP = 782 gp
Thiera
Level 1 - January 22- April 8th (0 starting xp + 240 encounter xp + 539 time xp = 779 xp)
Gold: 320 Treasure + 462 Time GP = 782 gp
Thuvian Darklight
Level 2 - January 22 - April 8th (1680 starting xp + 240 encounter xp + 847 time xp = 2767 xp)
Gold: 320 Treasure + 847 Time GP = 1167 gp
Arianna
Level 2 - January 23 - February 9th (3111 starting xp + 0 encounter xp + 198 time xp = 3309 xp)
Level 3 - February 9th - March 4th (3309 starting xp + 120 encounter xp + 360 time xp = 3789 xp)
Level 3 - March 4th - April 8th(3789 starting xp + 120 encounter xp + 525 time xp = 4434 xp)
Gold: 320 Treasure + 1201 Time GP = 1521 gp
Nimientioquijuil
Level 2 - January 23 - February 29th (2886 starting xp + 0 encounter xp + 418 time xp = 3304 xp)
Level 3 - February 29th - March 4th (3304 starting xp + 120 encounter xp + 60 time xp = 3484 xp)
Level 3 - March 4th - April 8th(3484 starting xp + 120 encounter xp + 525 time xp = 4434 xp)
Gold: 320 Treasure + 1081 Time GP = 1401 gp
[sblock=Loot]
Mission: Start!
5 vials of Acid - 50 gp
Advance Pay - 250 gp
Dead Man's loot:
Waterproof sack: worthless
Masterwork dagger - 302 gp
Ruby - 50 gp
Coins - 8 gp
wand of comprehend languages (6 charges) - 90
Knowledge Dungeoning book - 50 gp
Final payout:
Spot's Collar - 800 gp
[/sblock]
[sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or the EnWorld on-line dice roller for the players. I will using my own methods for rolling in order to keep secret rolls properly secret.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post during a fight.
* Most important of all, have fun![/sblock]
Example Mini-stats block:
[sblock=Mini Stats]
Ariel Esimae
Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Current Weapon in Hand: Shield & javelin
Fire Bolt: 3/6 Remaining Channel Energy: 1/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: 1st Level 2/3; used Shield of Faith for CLW [/sblock]
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