[Hanged Man Sidebar]: Rhagast's Row (DM: H.M.Gimlord, Judge! Quick! A judge!)

H.M.Gimlord

Explorer
GM: Welcome to Rhagast's Row

Due to my data loss and reconstruction, the map had to undergo a minor coordinate change. I tried to stay true to each of your suggestions, but please note the differences

Just so you know, this WILL NOT last long, so don't be disappointed if the ending is less climactic than you had hoped for. I'm only putting this in a new thread so that the tavern thread doesn't get filled with the mechanics of combat.



@dimsdale : I'll need you to get your CS up as soon as possible. If you can't do it by the next post, at least provide your max HP and your max HS.

Let me know if anyone else has decided to join.

Phoenix is first up, then Rhagast.

From then on, it's Malenkirk's Rules

[sblock=Status]
Artemis: E8 42/42HP 8/8HS 1AP
Graven: B5 30/30HP 11/11HS 1AP
Gil: K9 36/36HP 7/7HS 1AP
Lerrick: -C,6 52/52HP 9/9HS 1AP
Phoenix: I9 53/53HP 8/8HS 1AP


Brastrix: H5 143/143HP
Robin: N13 139/139HP
Riannah: N12 128/128HP
Grum: F2 270/270HP
Grim: H1 270/279HP

Rhagast: L12-K13 624/624HP[/sblock][sblock=Map]
TheHangedMan-1.png
[/sblock][sblock=Rhagast's Stats]
Rhagast-1.png
[/sblock][sblock=Brastrix's Stats]
Brastrix.png
[/sblock][sblock=Robin's Stats]
Robin.png
[/sblock][sblock=Riannah's Stats]
Riannah-1.png
[/sblock][sblock=Grim's Stats]
Grim.png
[/sblock][sblock=Grum's Stats]
Grum.png
[/sblock]
 
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dimsdale

First Post
ooc: Lerrick's Stats


[sblock=mini-stats]"Lerrick Weinfurter- Female Half-Elf Cleric 6
Status:

Initiative: +3, Passive perception: 18, Passive Insight: 25
AC: 22, For: 18, Ref: 17, Will: 23
HP: 52/52, Bloodied: 26, Surge value: 13, Surges/day: 9/9
Speed: 5 squares, Languages: Common, Draconic
AP: 1, Second Wind: Unused

Powers:
At Will Powers
Astral Seal
Sacred Flame
Encounter Powers
Bane
Healing Word 2
Healer's Mercy
Knack for Success
Bastion of Health
Hymn of Resurgence
Noble Presence
Daily Powers
Life Transference
Beacon of Hope
Halo of consequence
Magic Item Powers
Potion Bandoiler 6 slots (healing potions)
Medic's Mace +1 (Daily Power)

[/sblock]
 
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Iron Sky

Procedurally Generated
The area around Rhagast literally detonates with flame. When it clears, the minotaur smokes and smolders, while a phoenix the size of a raven blazes by his head and a wolf of pure fire pours forth hellfire.

Phoenix's eyes blaze with a snarl on her face that falters slightly when she sees how little her assault slowed the minotaur down...

OOC: Turn Summary: Rhagast takes 51 fire damage on his turn and 23 more at the start of his next turn.
There's a Flaming Sphere in J13 1 square up, a Hell Hound in K11 (they occupy their squares).
Phoenix is didn't move and is at 48/53hp. She has resist 10 fire and cold and any creature that attacks her takes 1d6+15 fire damage, 3d6+24 if it's a melee attack. She has Shield and Infernal Wrath readied.


[sblock=Actions]Minor: Fire Shield: Phoenix gains 10 Fire and Cold resist. Any creature that attacks Phoenix with a melee attack takes 2d6+9 fire damage
Move->Minor: Summon Hell Hound(range 10) in K11. Creatures starting next to it take 5 fire damage, Phoenix's area/burst attacks do +1d6 damage, and any creature that attacks Phoenix takes 1d6+15 fire damage. It makes an instinctive close blast 3 attack against as many creatures as possible if Phoenix doesn't give it any commands or moves towards the nearest enemy if that's not possible and Phoenix takes 5 fire damage.
Standard: Flaming Sphere in J13 1 square off the ground. Any creature starting it's turn adjacent to it takes 1d4+15 fire damage. Attack: 1d20+15=28 vs Rhagast's 26 Reflex, hit, 2d6+15=23 fire damage.
AP Standard: Fire Burst(area burst 2 in 10) centered on J15. 1d20+15=32 vs Rhagast's 26 Reflex, hit, 3d6+1d6(Hell Hound)+15=28 fire damage.

End of Turn: Hell Hound Instinctive Action: Close Blast 3 on Rhagast: 1d20+15=21 vs Rhagast's 26 Reflex, miss.
Start of Rhagast's Turn: Take 5 fire damage from Hell Hound, 1d4+15=18 fire damage from Flaming Sphere.

Readied Actions:
Infernal Wrath(free): The first creature to attack Phoenix takes 2d6+9 fire damage.
Shield(immediate interrupt): If a creature's attack would miss if Phoenix's AC or Ref were 4 higher, Shield triggers to make it miss.[/sblock]

[sblock=Statblock]Phoenix, Female Tiefling Mage 9
Passive Perception: 20, Passive Insight: 20
AC: 21, Fort:19, Reflex: 23, Will:20, Resist Fire 9 -- Speed:6
HP:48/53, Bloodied:26, Surge Value:13, Surges left:8/8
Initiative +7, Action Points: 0
MBA: +8 AC, 1d4+1 damage. RBA: Range 20, 10 force damage.

Powers: Magic Missile, Scorching Burst, Hypnotism, Infernal Wrath, Burning Spray, Fire Shroud, Ardent Rain, Fire Burst, Shield, Second Wind, Flaming Sphere, Summon Magma Beast, Summon Hell Hound, Fire Shield
Items: Spidersilk Mantle, Dagger of Speed, Healing Potion x 1, Flame Bracers
Notes: *No OAs for Ranged or Area attacks. *Attacks ignore fire resistance. *+1 to hit, +2 damage vs bloodied. *+1d6+2d8 damage on crit.[/sblock]
 
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CaBaNa

First Post
WHOA! shouts Gil, regretting his decision to move closer to the door for a better look at this pirate fellow. After the fiery display, the wizard decides caution the better part of valor, and begins to move away from the rampaging minotaur and the explosions around him.


[sblock=Gil ]


[sblock="Readied" Immediate Actions]


Phantasmal Henchman (Immediate Interrupt)
Trigger: An ally within 10 misses an enemy with an attack.
Effect: Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.

[/sblock]


[sblock=Ministat]


Gil Human Hybrid Wizard|Artificer multiclass Assassin theme Scholar level 6
AC 18 Fort 17 Reflex 20 Will 18 (additional +1 from ranged attack 5 squares away Cloak of Distortion)
HP 44/44 bloodied 22, Surges 7/7 Surge value 11
Passive Insight 20, Passive Perception 20, Normal vision
Second Wind: Not Used
Saving Throws: +5 vs Fear Effects (Battle Hardened)
AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Swift Mender, Dispel Magic, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart, Stinking Cloud
Action point; Demonskin Tattoo

Feats; Acolyte of the Veil, Superior Implement Training Accurate Orb, Enlarge Spell, Battle Hardened, Dual Implement Spellcaster, Orb Expertise

Items; Potion of Healing X2, Cloak of Distortion +1, Ioun's Parchment, Demonskin Tattoo, Eternal Chalk, Resplendent Gloves, Accurate Orb of Nimble Thoughts, Accurate Orb of Forceful Magic, mundane stuff on sheet.
[/sblock]

[/sblock]
 

covaithe

Explorer
A fat, stub-winged insect of some sort flies lazily off of the Hanged Man's midden heap and lands on a nearby wall. It turns a many-faceted eye toward the fireworks.

OOC: I haven't been following the tavern, so I have no idea what's going on, but I can watch I suppose.
 

H.M.Gimlord

Explorer
Rhagast bats at the flames as they lick at his soiled garments, but though they are enough to incinerate a normal man, they merely annoy the minotaur.

Ignoring Phoenix's attack, the brute charges straight for Brastrix, "Yar a prize now arent ye matey! Seems tah me it'd be bettar if'n thar were two o' ye... or a'least two pieces!"

The hellhound and Gill suddenly learn that it is not wise to stand in the path of a charging minotaur. The pirate knocks them aside as he crosses the common room in three strides, bringing his axe to bare in a flash.

Brastrix, however, is too quick for the oaf. The blade comes crashing down on the bar leaving a gash that splits the counter clear to the floorboards.

Blagarm's face goes white as a sheet, and he ducks for cover behind a more substantial section of the bar as quickly as he can.
GM: For those of you who aren't familiar with my style, please be sure to read all the spoilers below. I tuck them away so that the post doesn't get huge (not so that you can ignore them;)).
[sblock=Rhagast's Actions]Standard: Trample to H6-I7
Target1: Hellhound
Rhagast takes 5 fire damge
Attack1: 1d20+18=27 vs. Reflex for 2d8+6=14 damage
Target2: Gil
Attack2: 1d20+18=26 vs. Reflex for 2d8+6=18 damage

AP: Double Attack
Target1: Brastrix
Attack1: 1d20+19=24 vs. AC Miss!
Target2: Brastrix
Attack1: 1d20+19=21 vs. AC Miss![/sblock][sblock=Status]
Artemis: E8 42/42HP 8/8HS 1AP
Graven: B5 30/30HP 11/11HS 1AP
Gil: K9 18/36HP 7/7HS 1AP Blooded, Prone
Lerrick: -C,6 52/52HP 9/9HS 1AP
Phoenix: I9 53/53HP 8/8HS 1AP


Hellhound: J13 12/26 Bloodied, Prone
Flaming Sphere: K11

Brastrix: H5 143/143HP
Robin: N13 139/139HP
Riannah: N12 128/128HP
Grum: F2 270/270HP
Grim: H1 270/279HP


Rhagast: H6-I7 545/624HP[/sblock][sblock=Map]
TheHangedManRound1.png
[/sblock][sblock=Terrain!]Furniture is difficult terrain and small furniture can be used as an improvised weapon. Tables offer cover against creatures on the opposite side.

Tables can be flipped with a DC 12 Strength check as a minor action. Flipped tables offer superior cover and total concealement to prone creatures against creatures on the opposite side.

Any single square of furniture has 20 structural hitpoints. Destroyed furniture is no longer difficult terrain.

The bar can be hurdled with a DC 15 athletics check. Even then, it costs 2 squares of movement to traverse the bar.

The bar offers cover to standing creatures and superior cover / total concealment to prone creatures against creatures on the opposite side.[/sblock][sblock=Rhagast's Stats]
Rhagast-1.png
[/sblock][sblock=Brastrix's Stats]
Brastrix.png
[/sblock][sblock=Robin's Stats]
Robin.png
[/sblock][sblock=Riannah's Stats]
Riannah-1.png
[/sblock][sblock=Grim's Stats]
Grim.png
[/sblock][sblock=Grum's Stats]
Grum.png
[/sblock]
 

dimsdale

First Post
Gil! Lerrick screams, then moves quickly, skirting around a table, then moving towards the spellcaster. She stops behind another table, which is positioned between herself and the thug. She then focusses her attention on Gil, mumbling something under her breath as her eyes glow bright silver. Healing warmth spreads through Gil's body as a result of her actions.

[sblock=actions]
movement: double move to f11
minor: bastion of health on Gil: Gil receives HS (9) +3 = 12 hp bringing Gil's hp back up to 30

[/sblock]

[sblock=mini-stats]"Lerrick Weinfurter- Female Half-Elf Cleric 6
Status:

Initiative: +3, Passive perception: 18, Passive Insight: 25
AC: 22, For: 18, Ref: 17, Will: 23
HP: 52/52, Bloodied: 26, Surge value: 13, Surges/day: 9/9
Speed: 5 squares, Languages: Common, Draconic
AP: 1, Second Wind: Unused

Powers:
At Will Powers
Astral Seal
Sacred Flame
Encounter Powers
Bane
Healing Word 2
Healer's Mercy
Knack for Success
Bastion of Health : USED
Hymn of Resurgence
Noble Presence
Daily Powers
Life Transference
Beacon of Hope
Halo of consequence
Magic Item Powers
Potion Bandoiler 6 slots (healing potions)
Medic's Mace +1 (Daily Power)

[/sblock]
 

Iron Sky

Procedurally Generated
Phoenix snarls and the flaming shroud about her blasts away like a nova though somehow leaving Brastrix unhurt. While Grum catches fire, the other two are unhurt. As she summons her tiny phoenix back she pulls forth another hellish beast of raw, jagged lava that lashes out at Rhagast ineffectually.

Fortunately, the Hell Hound is a little more effective.

OOC: Turn Summary: Grum takes 20 fire damage and 5 ongoing fire damage(save ends).
Rhagast takes 29 fire damage and 17 more at the start of his next turn.
There's a Flaming Sphere in J7 2 squares up, a Hell Hound in K11 prone, and a Magma Beast in G8(they occupy their squares).
Phoenix is didn't move and is at 43/53hp. She has resist 10 fire and cold, is slowed, and any creature that attacks her takes 1d6+15 fire damage, 3d6+24 if it's a melee attack. She has Shield and Infernal Wrath readied.


[sblock=Actions]Minor: Summon Magma Beast(ranged 10) in O8. Enemies hit by Phoenix's at-wills can't shift TenT and the beast attacks/charges the nearest creature or moves towards the closest enemy if it receives no commands Phoenix is slowed.
Move: Move Flaming Sphere to J7(2 squares up).
Standard: Flaming Shroud(Close Burst 4(Enlarged)):
♦Attack 1 vs Rhagast: 1d20+15=21 vs Reflex, miss.
♦Attack 2 vs Grim: 1d20+15=21 vs Reflex, miss.
♦Attack 3 vs Grum: 1d20+15=30 vs Reflex, hit.
♦Damage: 1d8+15(-2 enlarge)+1d6=20 damage and 5 ongoing fire damage(save ends).

End of Turn: Hell Hound's Instinctive Action: Close Blast 3 on Rhagast: 1d20+15-2(prone)=30 vs Rhagast's Reflex, hit, 3d6+1d6(Hellhound)+15=28(reroll first 1)=29 damage, Phoenix takes 5 damage.
Magma Beast's Instinctive Action: 1d20+15=NAT1 vs Rhagast, Phoenix is slowed.
Start of Rhagast's Turn: Take 1d4+15=17 fire damage from Flaming Sphere.

Readied Actions:
Infernal Wrath(free): The first creature to attack Phoenix takes 2d6+9 fire damage.
Shield(immediate interrupt): If a creature's attack would miss if Phoenix's AC or Ref were 4 higher, Shield triggers to make it miss.[/sblock]

[sblock=Statblock]Phoenix, Female Tiefling Mage 9
Passive Perception: 20, Passive Insight: 20
AC: 21, Fort:19, Reflex: 23, Will:20, Resist Fire 9 -- Speed:6
HP:43/53, Bloodied:26, Surge Value:13, Surges left:8/8
Initiative +7, Action Points: 0
MBA: +8 AC, 1d4+1 damage. RBA: Range 20, 10 force damage.

Powers: Magic Missile, Scorching Burst, Hypnotism, Infernal Wrath, Burning Spray, Fire Shroud, Ardent Rain, Fire Burst, Shield, Second Wind, Flaming Sphere, Summon Magma Beast, Summon Hell Hound, Fire Shield
Items: Spidersilk Mantle, Dagger of Speed, Healing Potion x 1, Flame Bracers
Notes: *No OAs for Ranged or Area attacks. *Attacks ignore fire resistance. *+1 to hit, +2 damage vs bloodied. *+1d6+2d8 damage on crit.[/sblock]
 

VanderLegion

First Post
Graven backs away to the rear wall of the tavern and launches a magic missile at Rhagast, though the minotaur appears to notice it about as much as one normally does a mosquito bite.
[sblock="actions"]Move: to -c,7
Standard: Magic Missile vs Rhagast - 6 damage. Yay for no attack roll :D[/sblock][sblock="Stats"]Graven Male Warforged Hybrid Swordmage/Wizard (Good)
Initiative: +0, Passive perception: 10, Passive Insight: 10, Senses: Normal

Defenses:
AC: 17, Fort: 14, Reflex: 14, Will: 13
+2 saves against ongoing damage

Vitality
HP: 30/30, Bloodied: 15, Surge Value: 7, Surges Left: 11/11
Action Points: 1/1, Second Wind: unused

Languages:
Allarian, Silentus

Basic Attacks:
Melee Basic Attack: +5 vs AC - Longsword: 1d8+2
Ranged Basic Attack: +0 vs AC - Unarmed: 1d4

Powers:
At-Will: Magic Missile, Booming Blade
Cantrips: Mage Hand, Light, Presdigitation, Ghost Sound
Encounter: Aegis of Shielding (Special), Sword of Sigils, Color Orb, Warforged Resolve
Daily: Vanishing Blade

Weapons:
Longsword - 1d8

Conditions:

Living Construct - No need to eat, drink, breathe, or sleep
Unsleeping Watcher - 4 hours of inactivity counts as an extended rest
Warforged Resolve - +2 bonus to saves against ongoing damage
Sword Bond - Can call sword to hand from 10 squares away as a minor action
Swordmage Aegis (Hybrid) - Regain use of swordmage aegis if target dies[/sblock]
 

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