DDXP Begins Today! - Page 7





+ Log in or register to post
Page 7 of 17 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ... LastLast
Results 61 to 70 of 169
  1. #61
    Registered User
    Waghalter (Lvl 7)

    possum's Avatar

    Join Date
    Mar 2004
    Location
    Columbia, MO
    Posts
    2,503

    Ignore possum
    And so, Keep on the Borderlands enjoys its fifth iteration (including Encounters and Hackmaster).
    Last edited by possum; Thursday, 26th January, 2012 at 06:37 PM. Reason: speeling...

 

  • #62
    Registered User
    Magsman (Lvl 14)

    Dragonblade's Avatar

    Join Date
    Feb 2002
    Location
    Portland, OR
    Posts
    2,729

    Ignore Dragonblade
    @TerraDave

    Without knowing anything about the mechanical implementation of what it will look like, and how close it will match what I envisioned in the other thread, logically it makes sense to de-emphasize ascending bonuses. It allows you build a world where your basic orc is still relevant several levels later.

    It allows you to make a game that is super compatible with all prior editions. So much so that with minimal conversion you can run Keep on the Borderlands or classic Tomb of Horrors, or you can shift gears and run through a Paizo AP, or slap on the minis rules and run the 4e Madness at Gardmore Abbey, all with 5e PCs. Thats an amazing degree of flexibility and power.

  • #63
    Registered User
    Enchanter (Lvl 12)



    Join Date
    Jun 2004
    Location
    Vancouver, BC
    Posts
    1,082

    Ignore GSHamster
    I was following some live-tweets of the seminar, and they kept referencing "three pillars" when talking about classes.

    Can someone explain what these pillars are?

  • #64
    Quote Originally Posted by GSHamster View Post
    I was following some live-tweets of the seminar, and they kept referencing "three pillars" when talking about classes.

    Can someone explain what these pillars are?
    Combat, Exploration, and Role-Playing--the three key pillars that cover about 90% of the game experience, and that they want to really get right and make sure all classes can participate in to some extent.

    (The other 10% is probably niche modules like crafting, mass combat, dominion rulership, and so forth.)

  • #65
    Well, damn. After following the live tweets of the seminar I'm not all that excited about D&DNext. A DM that only wants to run a basic game using only the core (like me) with players that want complex, mini-based combat just won't work and I have no interest in such a game. Sucks, I was hoping for something different. Oh well.
    jason.richardson

  • #66
    I think it was "roleplay", "combat", and "explore". Lots of good insight in those tweets / stream, but nothing too concrete. I'm really interested in seeing this modular approach in action.

  • #67
    Registered User
    Minor Trickster (Lvl 4)



    Join Date
    Jan 2002
    Location
    Rio de Janeiro, Brasil
    Posts
    271

    Ignore SeRiAlExPeRiMeNtS
    Quote Originally Posted by GSHamster View Post
    I was following some live-tweets of the seminar, and they kept referencing "three pillars" when talking about classes.

    Can someone explain what these pillars are?
    Exploration, roleplay and combat.
    Why do I fight and why do I feel that
    I carry a sword, that I carry a sword?

    - VNV Nation, Joy

  • #68
    Well, I would but Wayne is not my Forte.

  • #69
    Quote Originally Posted by Falstaff View Post
    Well, damn. After following the live tweets of the seminar I'm not all that excited about D&DNext. A DM that only wants to run a basic game using only the core (like me) with players that want complex, mini-based combat just won't work and I have no interest in such a game. Sucks, I was hoping for something different. Oh well.
    I'm not sure how you got that. They said nothing about mini's that I recall, and if you don't want the complex modules used in your game, don't allow them. I don't see how that's changed.
    ApathyGames.com

  • #70
    Community Supporter COPPER SUBSCRIBER
    Spellbinder (Lvl 16)



    Join Date
    Oct 2007
    Location
    Gatineau, Quebec
    Posts
    1,248
    Wizards of the Coast

    Ignore mudbunny
    Quote Originally Posted by Falstaff View Post
    Well, damn. After following the live tweets of the seminar I'm not all that excited about D&DNext. A DM that only wants to run a basic game using only the core (like me) with players that want complex, mini-based combat just won't work and I have no interest in such a game. Sucks, I was hoping for something different. Oh well.
    I don't think the DM and the players wanting to run/play two dramatically different styles of play is a problem that can be solved by D&D. Heck, I don't think that is a problem that can be solved by *any* RPG system.

  • + Log in or register to post
    Page 7 of 17 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ... LastLast

    Similar Threads

    1. DDXP Begins Today!
      By Morrus in forum News
      Replies: 168
      Last Post: Thursday, 2nd February, 2012, 07:57 PM
    2. Final Debug Phase Begins Today.
      By Michael Morris in forum RPGs & Tabletop Gaming Discussion
      Replies: 0
      Last Post: Tuesday, 25th March, 2008, 06:19 AM
    3. My XP at DDXP
      By SCMrks in forum D&D and Pathfinder
      Replies: 34
      Last Post: Thursday, 6th March, 2008, 02:48 PM
    4. Disney Pictures begins filming The Lion, the Witch and the Wardrobe in Auckland today
      By Tonguez in forum Miscellaneous Geek Talk & Media Lounge
      Replies: 10
      Last Post: Thursday, 1st July, 2004, 12:21 AM
    5. [OT} Fantasy football begins today!
      By Krug in forum RPGs & Tabletop Gaming Discussion
      Replies: 2
      Last Post: Friday, 6th September, 2002, 05:44 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •