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Friday, 27th January, 2012, 04:12 AM #41
Guide (Lvl 11)
But to Monte's point, I started my current game using Essentials (bringing in 2 newbies to the hobby, thankyouverymuch). By 5th level, the Slayer decided he wanted more options so he retconned into a Weaponmaster.
In a perfect world, I would have preferred the ability to swap class features for powers without having to start a new character. I think that's what Monte is getting at, and I LOVE it.
Friday, 27th January, 2012, 04:48 AM #42
Grandmaster of Flowers (Lvl 18)
Friday, 27th January, 2012, 06:06 AM #43
Superhero (Lvl 15)
What kind of complexity are they talking about?
So a Fighter has 10 standard abilities. A supplement offers hundreds (or more) optional abilities that can be swapped in and out. Are these 1/2 a standard? 1/3rd? 1/4?
Is the complexity about the fact that the options are many? Or is it that the end number for any 1 PC is more or less? Or is it something else?
Does this have to do with supplements? A high tactical minis game is used, but the default, simple PC can use it unchanged? But that game also allows for PCs who have more options? I'm not sure.
Their targeted games sound fun and really hit how this iteration will be different from the past.
Friday, 27th January, 2012, 06:22 AM #44
Defender (Lvl 8)
But no one said Orcs would be equally threatening across all levels. They said that the power curve is shallower and therefore monsters of lower (or higher) level will remain a possible threat over more levels than in recent versions of the game.
So your great hero will still slap the lowly orc grunt silly for daring to attempt to stab him in the face, and will still feature predominantly in campaigns against demons and archdevils.
The only difference is the DM won't have to modify a level 1 orc's stat-block in order to make it possible to use him agianst a level 4 PC without rolling 17's on the die to possibly hit and may also throw in a level 8 Ogre against the level 4 PCs without the PC having to roll the 17s or having to level the ogre down.
It's simply grind-reducing, prep-easing, and allows for things like characters of differing levels to play together and off-level adventures to be viable options with less tweaking.
In other words, it's a feature, not a fault.
Last edited by FitzTheRuke; Friday, 27th January, 2012 at 06:56 AM.
Friday, 27th January, 2012, 07:04 AM #45
Magsman (Lvl 14)
- Join Date
- Dec 2007
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ø Block Johnny3D3D
Fair enough. I don't expect D&D to be a perfect model of reality. I simply feel that there's a difference between my idea of heroic fantasy and D&D's current idea.
Again, I have no problem with Conan taking on several warriors. In your King Arthur example, his ability was augmented by Excalibur which was (according to those stories) one of the most powerful magic weapons available. In real life, Audie Murphy stood alone against an advancing enemy. Sometimes skill, better equipment, or just pure luck and determination can swing the tide of battle in your favor. I have no problem with that.
I simply prefer a world in which that is not assumed to be the norm for everybody. I prefer mechanics which don't support that as being the norm for everybody.
Friday, 27th January, 2012, 07:07 AM #46
Grandfather of Assassins (Lvl 19)
Friday, 27th January, 2012, 07:29 AM #47
Gallant (Lvl 3)
I'm still liking what I hear so far, but that's part of what worries me. That may sound negative and cynical, but it's not meant to be - I'm actually quite excited and really looking forward to seeing what they've done for 5E. My problem is that these guys talk the talk a little too well, and what they want to accomplish sounds like a pipe dream. If they can pull it off, more power too 'em. I'm certainly cheering them on. I'm glad they're finally getting past answers that sound like marketing and into answers that have some polish to them, but they're not quite past it yet.
Friday, 27th January, 2012, 08:01 AM #48
Novice (Lvl 1)
Well like all of you I am hopefull. Yet there is one thing I don't quite clearly understand.
3E D20 was made to be the Universal system right? So why doesn't 5E use that model again. Basically that was compatible with every iteration of almost any RPG out there.
Pazio has made some great improvements to it too... so is this new version of 5E D&D going to be able to compete?
Plus a variant All-Edition version of D&D kinda came out in XDM: Xtreme Dungeon Mastery by Tracy Hickman that simplifies the RPG mechanics. Is 5E aiming to be like this?
I think perhaps they are missing the point, IMHO. For me it was always the Fluff... injecting flavor in the game with complete campaign settings. Then a couple of books with game mechanics.
Well I hope that 5E offers something, if not I found a home with Paizo.
Friday, 27th January, 2012, 08:43 AM #49
Defender (Lvl 8)
Also I'm not sure what point you think they are missing. "Fluff... injecting flavor with campaign settings" has been mentioned as part of the plan. So they're not missing it.
Friday, 27th January, 2012, 09:08 AM #50
Myrmidon (Lvl 10)
- Join Date
- Dec 2009
- Ulsan, South Korea (origianlly Ann Arbor, Michigan)
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ø Block buddhafrog
I've been optimistic throughout the 5e discussions, but reading this transcript has me giddy. I expect to give a ton of money to D&D when it is released. They've initially won over this customer at this point.
By Morrus in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR GamingReplies: 164Last Post: Thursday, 19th April, 2012, 12:06 AM
By Morrus in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR GamingReplies: 260Last Post: Thursday, 16th February, 2012, 06:38 PM
By DanielPryor in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR GamingReplies: 0Last Post: Monday, 30th November, 2009, 03:23 AM