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Monday, 30th January, 2012, 11:56 PM #171
Guide (Lvl 11)
And I didn't find GW so intrusive. All 4E fluff goes around primals vs gods. I was tired of seeing references of it everywhere on monster manual. It was worst than Blood War for a mile and half. Or then when race X was from World and mutated on Shadow or Fey... Geocentrism again...
If 5E insists on this, it will fail to appeal to a lot of gamers... which it's not what's planned.
Thus 5E cosmology should be modular or as neutral as possible.
Last edited by avin; Tuesday, 31st January, 2012 at 12:45 AM.F I G H T E R
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Tuesday, 31st January, 2012, 12:17 AM #172
Magsman (Lvl 14)
Gauntlets of Ogre power as capped stats. As I understand it Gauntlets of Ogre Power grant the wearer Ogre Strength. Maybe that's 18/00 or whatever the new system uses, but a PC already with 18/00 STR would gain no bonus. A creature with even greater strength might view the gauntlets as a cursed item as they limit his or her STR.
Additionally, the 6 different kinds of Girdles of Giant Strength could be included as well with STR's 19-24.
And, if your a crafty kind of PC, you can see how gaining more powerful items might mean paying or adventuring for more powerful components. So that Storm Giant girdle isn't exactly an early project, IYKWIM.
If they go with 25 as the mortal cap, more important A.S. bonuses, and stat boosting items like the above, then we are very much looking at a throwback game. Now I doubt they'll go to curvilinear stat bonus progressions, but I don't see them emulating 3e or 4e with such.
(also, hurray for the silver standard. Now what can I get for twenty dollars?)
Tuesday, 31st January, 2012, 12:30 AM #173
Enchanter (Lvl 12)
"If you die first, we're splitting up your gear" - SkidAce
"Just because you don't like it, don't understand it, and can't explain it, doesn't mean that it doesn't work. "- Celebrim
"D&D is amazingly flexible, so there is no one well-accepted set of expectations there, and I've seen no evidence that there ever were." - Umbran
"I usually describe "Record of Lodoss War" as the D&D game you want to run. Whereas Slayers is what actually happens at your table." - Andor
Tuesday, 31st January, 2012, 12:35 AM #174
Thaumaturgist (Lvl 9)
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@avin - I think you mean geocentrism...
Unless you mean heliocentrism as "the sun is the center of creation", not "the sun is the center of the solar system"...
Will Thibault is a winged, feathered serpent rarely found anywhere except in warm, jungle-like regions or flying through the ether. Due to his intelligence and powers he is regarded with awe by the inhabitants of his homelands and is considered to be divine.
Tuesday, 31st January, 2012, 12:39 AM #175
Guide (Lvl 11)
Was in shower when noticed that used heliocentrism instead of geocentrism. My bad, sorry.
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Tuesday, 31st January, 2012, 12:40 AM #176
Guide (Lvl 11)
Tuesday, 31st January, 2012, 12:59 AM #177
Minor Trickster (Lvl 4)
I can live with DA-style focuses, although I hope there will be some sort of official skill/focus list. I'd still prefer 4E/PF style skills that were divorced from stats; for example, if I search a wall for secret doors, my rogue could add his Dex bonus to Perception (using his sense of touch to "feel" any cracks/outline of a door). Or you could use Con for Nature/Survival/Athletics when you're trying to outrun opponents in a forest.
I am concerned about saving throws, however; seems a bit too open-ended for me, and I don't think it's necessarily a good idea to have 6 saving throws in the game (or randomly roll the DC). Playing the Devil's Advocate here, if the wizard can use Int saving throw to escape grapple, why couldn't your fighter suggest Str or Con against Fireball (or, practically, every spell)? Or could you, perhaps, also use Int, saying "My guy is so bright that he *so* could see that fireball coming, so I want a Spellcraft check to get me an Int or Wis saving throw -- besides, I told you I was hanging outside the room, didn't I?" What does this "clever/good play" Monte mentioned mean anyway?
Honestly, what was wrong with 4E Defenses? Besides, I don't see any problem using the 3E/PF saving throw system alongside Defenses... if you get hit by a condition, "save ends" would just become "save ends (Fort DC X)", or something.
Tuesday, 31st January, 2012, 01:00 AM #178
Scout (Lvl 6)
As far as skills go the simpler the better for me. I thought they improved skills each and every edition. First edition skills were a train wreck with 3 major competing sources and they contradicted "secondary skills" in the DMG. Second edition skills still sucked and the mechanics was screwy but at-least it was in the PHB. Third edition skills were a lot better but I felt there was too many. Fourth edition skills was down to small set of largely adventuring skills and they worked and were simple. If fifth edition skills are workable and even simpler than 4E skills I simply will love it. There are room for background skills especially in a simple system. However, I would like to keep the list of skills very small and workable so if having background skills is going to kill that then skip it.
I like skills and skill use but want it simple.
Tuesday, 31st January, 2012, 01:05 AM #179
Minor Trickster (Lvl 4)
Tuesday, 31st January, 2012, 01:41 AM #180
Acolyte (Lvl 2)
"Does a 3 Save?" Famous last words... Roll up a new character.