+ Log in or register to post
Results 181 to 190 of 261
Tuesday, 31st January, 2012, 04:40 AM #181MapTool - Play Online, Face-to-Face, Anywhere! Open Source, Multi-system, Community Driven, Multi-platform, Free!
- EN World
- has no influence
- on adverts that
- are displayed by
- Google Adsense
Tuesday, 31st January, 2012, 05:58 AM #182
Guide (Lvl 11)
(If I could give it to you I would, but I must spread XP around...)
I mostly want to hear from people that actually played the D&Dn-v0.01 rules at DDXP. Most of what I have read was excitedly optimistic.
Game on, gang!
Ptolus #15 (with customized, personalized sig from Monte.), Rappan Athuk Reloaded #37 (The Necromancer way.)
Tuesday, 31st January, 2012, 06:48 AM #183
Acolyte (Lvl 2)
"Does a 3 Save?" Famous last words... Roll up a new character.
Tuesday, 31st January, 2012, 06:55 AM #184
Cutpurse (Lvl 5)
Racial ability scores: It seems to me obvious that members of different races should have wildly different averages when it comes to their ability scores. In the past, this was often dealt with via a simple +2/-2 modifier to certain ability scores. But with people freely able to arrange ability scores however they liked, these sorts of racial modifiers usually get sort of 'lost in the mix'.
Another way to do it may be to not allow players to assign their rolled scores however they like. On the contrary, ability scores must be rolled in order. Of course, this could easily wind up giving you scores that are highly inconvenient for your previously planned out character concept. So you could allow a player to re-roll 1 or 2 scores if they wish (but they must keep the re-rolled scores whether they are higher or lower).
If you do this, you wouldn't be constrained by 4d6 drop 1 roll for all scores. 4d6 drop 1 gives you the HUMAN range of scores. However, for a dwarf, you could be rolling say 5d6 drop 2 on constitution, and a straight up 3d6 for charisma. This would give different averages for different ability scores without going above or below the 3-18 standard limits.
Tuesday, 31st January, 2012, 09:41 AM #185
Acolyte (Lvl 2)
My earlier post may have sounded slightly off topic, not helped because I falied to make a point.
Rolling ability scores has its flaws and poor rolls have ruined may players' games. The point buy system is what we use and I can't see this not being included - but if not, then house rule.
I like races to feel different and as no race should be perfect, having bonuses and penalties is fine with me. To support this, the reliance on ability scores needs to be more critical else any penalised score would be a dump stat, and hence not really a penalty. This is one of elements of 4e that contributed to my feeling of not D&D.
I don't think that D&D has ever really mastered non-combat skills and so I remain hopefull that the next iteration will be improved and what I've heard so far sounds OK.
Currently running Pathfinder and really enjoying it.
Tuesday, 31st January, 2012, 12:07 PM #186
The Grand Druid (Lvl 20)
As for Primordials vs. Gods, you're forgetting the Gods vs. Tharizdum, Gods vs. Gods, Primal Spirits vs. Gods, Primordials, and Aberrations, Arkhosia vs. Bael Turath, Nerath vs. Gnolls, Demons vs. Gods. There are plenty of top-level wars going on in the 4e cosmology.
Tuesday, 31st January, 2012, 12:41 PM #187
Enchanter (Lvl 12)
A balance needs to be reached. If every stat is important, no stat will be special, to misquote a fine movie. If I can't afford to give my Fighter a good strength lest his low Int kill him, everything will be 12s. Trade offs give choice: I know a low score may hurt me, but there is a gulf between hurt and debilitate.The 3/4E styles seemed fine to me. What did they do wrong (or conversely, who did it right)?I don't think that D&D has ever really mastered non-combat skills and so I remain hopefull that the next iteration will be improved and what I've heard so far sounds OK.
Tuesday, 31st January, 2012, 01:37 PM #188
I am so glad they say that skill challenges need to die in a fire. They sounded okay in theory but ended up being one of the most metagamey, immersion killing things in any edition of the game.
Don't like 4E? No sig for you here.
Tuesday, 31st January, 2012, 01:53 PM #189
Myrmidon (Lvl 10)
Tuesday, 31st January, 2012, 02:13 PM #190
Novice (Lvl 1)
Blanket statements, and to the OP, like this defeat the purpose. Letting the system allow you to play this way is good, but making it so that I can't play with more detail should also be just as cool.