AD&D 1st Edition Leif's "Hold of the Sea Princes" Greyhawk Alpha Game [AD&D 1E] [OOC 01] - Page 4




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  1. #31
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    Magsman (Lvl 14)

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    Good to see that the party is now complete. I'm getting close to ready to open the IC and get us to playing. Bear with me, please, for a bit longer.

 

  • #32
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    Waghalter (Lvl 7)

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    Quote Originally Posted by Leif View Post
    Good to see that the party is now complete. I'm getting close to ready to open the IC and get us to playing. Bear with me, please, for a bit longer.
    *begins repeatedly hammering F5*
    Originally Posted by diaglo
    Olgar Shiverstone or other new edition DM: so i've gotta wrap up the campaign..
    diaglo: we could play OD&D(1974) the only true game. All the other editions are..
    other gamer: i could run a campaign set in space with ninja pirates.
    other gamers: done. when do we start.
    diaglo:

  • #33
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    Finally got to posting my character in the Rogue's Gallery.

  • #34
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    Magsman (Lvl 14)

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    Thanks! Ok, so NOW the party is complete?

  • #35
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    The Great Druid (Lvl 17)

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    Quote Originally Posted by Leif View Post
    Thanks! Ok, so NOW the party is complete?
    Looks like.

    2 Humans, a half-elf and 2 elves.

    Fighter/MU, Ranger, Fighter/MU/Thief, Cleric and Druid.

    Nicely rounded out, if you ask me.

    So, a Ranger, a Cleric, a Druid and two elves walk into a bar...
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  • #36
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    Magsman (Lvl 14)

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    Agreed! However, I'm concerned that all of our Magic-Users are multi-classes. That means that they're going to be the slowest to advance (even two or three times as slow as they are anyway which is saying something), which in turn means that the party's spell capabilities are going to lag behind a bit. So I may crank up our advancement rate and try to get us to a 'fun-to-play' level fairly quickly. Any objections to that?

  • #37
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    The Great Druid (Lvl 17)

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    Quote Originally Posted by Leif View Post
    Agreed! However, I'm concerned that all of our Magic-Users are multi-classes. That means that they're going to be the slowest to advance (even two or three times as slow as they are anyway which is saying something), which in turn means that the party's spell capabilities are going to lag behind a bit. So I may crank up our advancement rate and try to get us to a 'fun-to-play' level fairly quickly. Any objections to that?
    That's up to you, as far as I'm concerned.

    I have no problem with it...and kind of like the idea that a good portion of the party's "magic" might will fall to Odo and Shiyana.

    And/or, if you want to throw lots of magical stuff at us that would require a single-classed mage, we could always hire out. Get a full MU retainer/NPC to come along...a lil' "henchman subcontracting" in the mix.

    But I'm not gonna argue against leveling up fast either. lol.

    --SD
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  • #38
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    It should only be a major issue for the first 2 or 3 levels. After that, the exponential rate of growth with XP requirements should even things out.

    In my F2F game for example my single classed dwarf fighter is only 1 level ahead of our multiclass fighter/MU
    Originally Posted by diaglo
    Olgar Shiverstone or other new edition DM: so i've gotta wrap up the campaign..
    diaglo: we could play OD&D(1974) the only true game. All the other editions are..
    other gamer: i could run a campaign set in space with ninja pirates.
    other gamers: done. when do we start.
    diaglo:

  • #39
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    Lama (Lvl 13)

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    Quote Originally Posted by Imperialus View Post
    It should only be a major issue for the first 2 or 3 levels. After that, the exponential rate of growth with XP requirements should even things out.

    This is my experience with AD&D leveling as well. Once you get to the mid-levels, the classes are generally only a level or two behind.

    I've still got a few small mods to make to my PC (most notably giving him some studded leather instead of chain), but other than that I think I'm good.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #40
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    Magsman (Lvl 14)

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    Very well, then, we'll go with what we've got! This is a very happy thing. Oh, and I checked, and yes, the AD&D rules are still that players get 1 xp for each 1 gp of treasure recovered! Plus for xp magic items, too! Yay!!

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