First off, I've only read the first 2 books and I'm almost done with the 3rd. So please no spoilers if you've read the series.
Character Creation
Inherent Bonuses
Sanity stat added (SAN = WIS*3)
Monk from PHB3 replaced with Soul Knife (user created, looks balanced)
All characters are human
Only the books I own are allowed (PHB1-3 and all the Powers except MP2 and Psionic power)
Players are half-health constantly
No Hybrids
((Magic items aren't going to be common and I want the players to be dissuaded by combat. Maybe during CY1 they're at half health and by CY2, they're full health? I also intend on leveling them up at about 1 level to the CY.))
House Rules
'Idiot' rule - To speak OOC, put palm on forehead; otherwise, everything said is in character
Morale rules - I have a print out
Obsidian to replace the skill challenges
Pathfinder's kingmaker rules are converted/hijacked
3 minutes to a player's turn, 6 to the DM
Profession/Craft skill/feats - When a player learns a new profession or a craft (like blacksmithing) he'll get the +5 trained bonus for it. But if he tries to craft a basket, he won't get the bonus since it's a different craft. New skills learned by feats.
((I couldn't figure out the skill challenge rules but I understood Obsidian easier so I use that. Morale rules because morale is so important in combat. And I want to run a sandbox/hex crawl where the players have to create and run a kingdom so...I hijacked the pathfinder rules. Including the mass combat rules but I don't think that will be used much.))
Location
Portland Oregon (I'm going to have to enlarge and hex out the map from the books)
All major locations from the books
NPCs
All major characters from the books (Mike Havel, Juniper, Lord Protector)
Pre-Change (events inspired by the Dresden Files/Urban Fantasy)
I really need help here. A prelude adventure of sorts. I want it to be an urban fantasy beginning, so guns, sorcery, and monsters...maybe a murder mystery that turns into a climatic gun fight. Reason for wanting a gun fight: players will want to use them post change and notice that firearms no longer work.
Post-Change (this is the true Emberverse campaign)
Players will begin in portland. They either flee or stay. If they stay, Lord Protector tries to recruit them. If they say no, arena fight. If they win the fight, recruit attempt again. If they say no again, exile...and they get attacked by the armed escort out of the city. Or maybe slavery attempt? if they join, ultimately, they end up fighting the Bearkillers/Clan Mackenzie.
If players flee, they can attempt to set up their own kingdom. Eventually encounter Mackenzies/bearkillers. they join or fight them or whatever.
I need to convert some diseases onto the disease track from the DMG. The black plague and various other diseases were around in the first year. I'll be using the weather from IRL history to simulate the weather for the game.
Monsters come from other Planes. When a monster is slain, it turns into ectoplasm which will quickly evaporate (heey maybe make the ectoplasm necessary for new magic item creation?). Possible uses: ghost warriors attack farm house full of innocents for whatever reason. Players go to stop ghosts, succeed but there are civvie casualties. NPC Posse shows up and claims players are guilty! Encountering monsters results in SAN-loss
What will probably end up happening is an alternate history of the events in the Emberverse.
Lastly, I need help organizing this to share. I know it looks like a Frankenstein monster from all the cobbled rules but most of them have been used by a prior adventure or campaign of mine and I liked them quite a bit. If anything, the newest thing for this is the kingmaker and the SAN rules. It looks complicated but it's really easy once it's explained. I want to turn this nugget of a setting into something that can be shared via pdf or something.
I'm using 4e because it's the system I understand most and like best.
Thanks, for reading through that solid wall of text (or skipping to this last line). Any help is appreciated!
Character Creation
Inherent Bonuses
Sanity stat added (SAN = WIS*3)
Monk from PHB3 replaced with Soul Knife (user created, looks balanced)
All characters are human
Only the books I own are allowed (PHB1-3 and all the Powers except MP2 and Psionic power)
Players are half-health constantly
No Hybrids
((Magic items aren't going to be common and I want the players to be dissuaded by combat. Maybe during CY1 they're at half health and by CY2, they're full health? I also intend on leveling them up at about 1 level to the CY.))
House Rules
'Idiot' rule - To speak OOC, put palm on forehead; otherwise, everything said is in character
Morale rules - I have a print out
Obsidian to replace the skill challenges
Pathfinder's kingmaker rules are converted/hijacked
3 minutes to a player's turn, 6 to the DM
Profession/Craft skill/feats - When a player learns a new profession or a craft (like blacksmithing) he'll get the +5 trained bonus for it. But if he tries to craft a basket, he won't get the bonus since it's a different craft. New skills learned by feats.
((I couldn't figure out the skill challenge rules but I understood Obsidian easier so I use that. Morale rules because morale is so important in combat. And I want to run a sandbox/hex crawl where the players have to create and run a kingdom so...I hijacked the pathfinder rules. Including the mass combat rules but I don't think that will be used much.))
Location
Portland Oregon (I'm going to have to enlarge and hex out the map from the books)
All major locations from the books
NPCs
All major characters from the books (Mike Havel, Juniper, Lord Protector)
Pre-Change (events inspired by the Dresden Files/Urban Fantasy)
I really need help here. A prelude adventure of sorts. I want it to be an urban fantasy beginning, so guns, sorcery, and monsters...maybe a murder mystery that turns into a climatic gun fight. Reason for wanting a gun fight: players will want to use them post change and notice that firearms no longer work.
Post-Change (this is the true Emberverse campaign)
Players will begin in portland. They either flee or stay. If they stay, Lord Protector tries to recruit them. If they say no, arena fight. If they win the fight, recruit attempt again. If they say no again, exile...and they get attacked by the armed escort out of the city. Or maybe slavery attempt? if they join, ultimately, they end up fighting the Bearkillers/Clan Mackenzie.
If players flee, they can attempt to set up their own kingdom. Eventually encounter Mackenzies/bearkillers. they join or fight them or whatever.
I need to convert some diseases onto the disease track from the DMG. The black plague and various other diseases were around in the first year. I'll be using the weather from IRL history to simulate the weather for the game.
Monsters come from other Planes. When a monster is slain, it turns into ectoplasm which will quickly evaporate (heey maybe make the ectoplasm necessary for new magic item creation?). Possible uses: ghost warriors attack farm house full of innocents for whatever reason. Players go to stop ghosts, succeed but there are civvie casualties. NPC Posse shows up and claims players are guilty! Encountering monsters results in SAN-loss
What will probably end up happening is an alternate history of the events in the Emberverse.
Lastly, I need help organizing this to share. I know it looks like a Frankenstein monster from all the cobbled rules but most of them have been used by a prior adventure or campaign of mine and I liked them quite a bit. If anything, the newest thing for this is the kingmaker and the SAN rules. It looks complicated but it's really easy once it's explained. I want to turn this nugget of a setting into something that can be shared via pdf or something.
I'm using 4e because it's the system I understand most and like best.
Thanks, for reading through that solid wall of text (or skipping to this last line). Any help is appreciated!