Start Date: Feb 07, 2012
DM: jkason
Judge: [MENTION=29558]Mowgli[/MENTION]
Players/characters:
Anaerion (jackslate45):
Starting XP 10,867 (Wizard 5)
Level 6 on 6/1/2012 (15017 xp)
Level 7 on 11/7/2012 (24413 xp)
Ausk (sunshadow21):
Starting XP 10,098 (Barbarian 3 / Oracle 2)
Level 6 on 6/28/2012 (15004 xp)
Level 7 on 11/7/2012 (23212 xp)
Kalgor and Gragnor (Satin Knights):
Starting XP 10,867 (Summoner 3 / Ranger 1 / Wizard 1)
Level 6 on 6/1/2012 (15017 xp)
Level 7 on 11/7/2012 (24413 xp)
Tyrien e’Adrianne (perrinmiller):
Starting XP 10,094 (Fighter 4 / Bard 1)
Level 6 on 6/28/12 (15044 xp)
Ending XP 19832 (2330 Encounter XP + 7408 Time XP)
Treasure Split: 12597.5 gp (4919.5 Encounter gp + 7678 time gp)
Kanli the Mad (InVinoVeritas) (2/7/2012 - 5/1/2012):
Starting XP 10,345 (Sorcerer 4 / Oracle 1)
Ending XP 13177 (480 Encounter XP + 2352 Time XP)
Treasure: 3712 gp (1108 Encounter gp + 2604 time gp)
[sblock=Party SOP]Marching order (single file):
Gragnor
Kalgor
Ausk
Kanli Rylidak
Anaerion
Tyrien
Marching order (Double):
Gragnor .... Ausk
Kalgor .......KanliRylidak
Anaerion ...Tyrien
Going through doors:
Gragnor searches for traps, perception +14. Tyrien disables if one is found.
Gragnor first after Kalgor opens the door, Kalgor second, Ausk third, Kanli, Anaerion, Tyrien
Nightwatch:
Anaerion and Kanli
Ausk and Tyrien
Kalgor and Gragnor[/sblock]
[sblock=Rewards]Ghoul Encounter (CR 6)
XP: 2400
Treasure: ring of protection +1 (2000 gp)
+1 scimitar (2315 gp)
Wand of chill touch (15 charges) (225 gp)
Gabbiano payout (mission completed, but no payout available until return): 1000 gp
Kanli moves to NPC pending narrative exit point, removed from encounters: May 1, 2012.
Kanli Time XP: 2352 XP
Kanli Time GP: 2604 GP
Dark Creepers X3 (CR2 each)
XP: 1800
Mayor Yrehgg's fee for information: 1,000 gp
Mayoral magical aid:
* 3 potions of lesser restoration, (900 gp)
* 2 scrolls of remove curse, (750 gp)
* 1 scroll of see invisibility, (150 gp)
* 1 scroll of invisibility purge, (375 gp)
Gagged Man (CR 6):
XP: 2400
Hyve:
Rapier (20 gp)
Masterwork light crossbow, (335 gp)
Bolts (20) (1 gp)
+1 studded leather armor (1175 gp)
Ring of protection +1 (2000 gp)
Amulet of natural armor +1 (2000 gp)
Alchemist’s lab x2 (400 gp)
+1 Aberration-Bane Longsword
Rupman's Vats
XP: 4,000
Treasure:
* dagger (2 gp)
* potion of cure moderate wounds (300 gp)
* ring of counterspells (empty) (4000 gp)
* key ring with normal keys to the vats and an elaborate key (no resale value)[/sblock]
[sblock=Reward tables]
Mowgli final spread: see here[/sblock]
[sblock=Adventure Rules]Liberally adapted from others who do this better than I do:
* Group initiative, rolled by GM. In the case where an individual member of the 'losing side' rolls better than all other individual members of the 'winners,' that character may act first in the inital round of combat (surprise or round 1). Otherwise, unless a players specifies that actions are to follow another character / event, actions happen in the order they were posted. More than 36 hours or so delay for posting during your turn in a combat may result in my NPCing the character to keep things moving.
* Feel free to use Invisible Castle or the EnWorld on-line dice rollers for your characters. In general, I won't be posting my actual rolls, just results.
* I tend to post pretty much daily during the week, less on the weekends. If you're going to be away for longer than a couple days, please let me know if at all possible so we can arrange NPCing if necessary. If you do not post for a week or more without notice, I may end up writing you out of the adventure. You will still receive your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* Mini stat blocks (preferably including a link back to the wiki page for your character) and a picture for maps are quite helpful.
* I mess up sometimes. Everyone does. I'm happy to discuss questions about rulings or mistakes you may feel I've made; I just ask that we keep it civil. We're all here to have fun, so I'll do everything I can to facilitate that if you do the same. [/sblock]
DM: jkason
Judge: [MENTION=29558]Mowgli[/MENTION]
Players/characters:
Anaerion (jackslate45):
Starting XP 10,867 (Wizard 5)
Level 6 on 6/1/2012 (15017 xp)
Level 7 on 11/7/2012 (24413 xp)
Ausk (sunshadow21):
Starting XP 10,098 (Barbarian 3 / Oracle 2)
Level 6 on 6/28/2012 (15004 xp)
Level 7 on 11/7/2012 (23212 xp)
Kalgor and Gragnor (Satin Knights):
Starting XP 10,867 (Summoner 3 / Ranger 1 / Wizard 1)
Level 6 on 6/1/2012 (15017 xp)
Level 7 on 11/7/2012 (24413 xp)
Tyrien e’Adrianne (perrinmiller):
Starting XP 10,094 (Fighter 4 / Bard 1)
Level 6 on 6/28/12 (15044 xp)
Ending XP 19832 (2330 Encounter XP + 7408 Time XP)
Treasure Split: 12597.5 gp (4919.5 Encounter gp + 7678 time gp)
Kanli the Mad (InVinoVeritas) (2/7/2012 - 5/1/2012):
Starting XP 10,345 (Sorcerer 4 / Oracle 1)
Ending XP 13177 (480 Encounter XP + 2352 Time XP)
Treasure: 3712 gp (1108 Encounter gp + 2604 time gp)
[sblock=Party SOP]Marching order (single file):
Gragnor
Kalgor
Ausk
Anaerion
Marching order (Double):
Gragnor .... Ausk
Kalgor .......
Anaerion ...
Going through doors:
Gragnor searches for traps, perception +14. Tyrien disables if one is found.
Gragnor first after Kalgor opens the door, Kalgor second, Ausk third, Kanli, Anaerion, Tyrien
Nightwatch:
Anaerion and Kanli
Ausk and Tyrien
Kalgor and Gragnor[/sblock]
[sblock=Rewards]Ghoul Encounter (CR 6)
XP: 2400
Treasure: ring of protection +1 (2000 gp)
+1 scimitar (2315 gp)
Wand of chill touch (15 charges) (225 gp)
Gabbiano payout (mission completed, but no payout available until return): 1000 gp
Kanli moves to NPC pending narrative exit point, removed from encounters: May 1, 2012.
Kanli Time XP: 2352 XP
Kanli Time GP: 2604 GP
Dark Creepers X3 (CR2 each)
XP: 1800
Mayor Yrehgg's fee for information: 1,000 gp
Mayoral magical aid:
* 3 potions of lesser restoration, (900 gp)
* 2 scrolls of remove curse, (750 gp)
* 1 scroll of see invisibility, (150 gp)
* 1 scroll of invisibility purge, (375 gp)
Gagged Man (CR 6):
XP: 2400
Hyve:
Rapier (20 gp)
Masterwork light crossbow, (335 gp)
Bolts (20) (1 gp)
+1 studded leather armor (1175 gp)
Ring of protection +1 (2000 gp)
Amulet of natural armor +1 (2000 gp)
Alchemist’s lab x2 (400 gp)
+1 Aberration-Bane Longsword
Rupman's Vats
XP: 4,000
Treasure:
* dagger (2 gp)
* potion of cure moderate wounds (300 gp)
* ring of counterspells (empty) (4000 gp)
* key ring with normal keys to the vats and an elaborate key (no resale value)[/sblock]
[sblock=Reward tables]
Mowgli final spread: see here[/sblock]
[sblock=Adventure Rules]Liberally adapted from others who do this better than I do:
* Group initiative, rolled by GM. In the case where an individual member of the 'losing side' rolls better than all other individual members of the 'winners,' that character may act first in the inital round of combat (surprise or round 1). Otherwise, unless a players specifies that actions are to follow another character / event, actions happen in the order they were posted. More than 36 hours or so delay for posting during your turn in a combat may result in my NPCing the character to keep things moving.
* Feel free to use Invisible Castle or the EnWorld on-line dice rollers for your characters. In general, I won't be posting my actual rolls, just results.
* I tend to post pretty much daily during the week, less on the weekends. If you're going to be away for longer than a couple days, please let me know if at all possible so we can arrange NPCing if necessary. If you do not post for a week or more without notice, I may end up writing you out of the adventure. You will still receive your share of the XP and treasure earned as well as time XP and gp to the date of your last post.
* If your character gets enough XP to level they may do so at the end of an encounter. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* Mini stat blocks (preferably including a link back to the wiki page for your character) and a picture for maps are quite helpful.
* I mess up sometimes. Everyone does. I'm happy to discuss questions about rulings or mistakes you may feel I've made; I just ask that we keep it civil. We're all here to have fun, so I'll do everything I can to facilitate that if you do the same. [/sblock]
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