[LPF] Kostry Kopec - Page 14




  1. #131
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    Quote Originally Posted by sunshadow21 View Post
    Ausk frowns slightly, not being able to add too much to the investigation. As usual, he turns to his "mentors" to see if they can explain anything the party has heard thus far.
    Ausk
    The voices whisper excitedly about the possible meanings of a spiral glyph, but cannot come to a consensus about it without seeing it.


    all
    I'm not sure if folks still have more questions or not. Let me know if I missed something. At the moment, Anaerion's expressed interest in seeing the glyph/rune. Kalgor's thrown out a plan involving using his eidolon to go monster fishing, possibly making use of the gathered guards. Let me know when you guys have settled on a course of action.

 

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    Tyrien, Half-elven Archeress

    Tyrien isn't very good at investigating, having limited knowledge of most things. She is still young and not very worldly yet.

    "Do you think it might be some sort of aberration?"

    As they continue to investigate and get closer to the danger zone, the half-elven archer nocks an arrow to her longbow to be wary of the monster's appearance. She have expects the beast to just rise out of the earth and start swallowing them whole.

    Knowledge Dungeoneering (1d20+5=15)

    Mini Stats
    Initiative: +7 Perception: +11 (low-light vision)
    AC: 20 (15 flat-footed, 15 Touch)
    HP: 40 Current: 40
    CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
    +2 Will vs. Enchantments
    Special: Immune to Magical Sleep
    Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
    Current Weapon in Hand: Longbow
    Chakrams: 10/10 Remaining

    Bardic Performance:
    5/5 Rounds Remaining
    Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
    1st Level 2/2 (Cure Light Wounds, Timely Inspiration)
    ___________________________________________

    Tyrien e'Adrianne
    Playing & DMing: PF and SWSE

  • #133
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    "Perhaps we should investigate this rune further before attempting anything else. It may give us a clue as to what we are dealing with. which right now is something we lack rather noticably."

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    Kalgor

    Sighing, "Most aberrations would bleed. And that sword is too mangled to not cause damage."

    After taking time to put the sheets back in an respectable fashion, he spends a bit of time casting some protection for the panther. "OK. Lets go see what that glyph is." Kalgor walks out of the tent, expecting one of the crows to follow along to show where the glyph is.

    actions
    Cast Mage Armor on Gragnor. Got the other two learning rolls out of the way for now, even though they are not in the current memorized list. Succeeded on all three rolls.


    mini-stats
    Kalgor AC 15 HP 45/45, Init +2, Perception +8/+10 vs human
    STR 18 Dex 14
    +1 Greatsword +8, 2d6+7+1 dirty fighting trait when flanking, or
    Handbo +7, d6+4
    Comp Longbow, +6, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
    Fort: +5, Reflex +5, Will +5
    ...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
    ...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
    .,....Summoner 1st Lvl: 4/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
    ..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
    ...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
    ,.Summoner Monster II:
    4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
    .,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

    ...,,.......Combat Feats: Precise Strike
    .............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
    Effects: Precise Strike


    Gragnor HP: 26/26, AC 25 with Mage Armor (3.0 hrs left)
    Bite +8, d4; Claw +8, d3; Claw +8, d3
    Fort +3, Reflex +7, Will +1, Evasion
    Perception +14, Stealth +14, Acrobatics +18, Init +4, Evasion, Precise Strike
    Effects: Precise Strike
    Last edited by Satin Knights; Thursday, 15th March, 2012 at 02:05 AM.

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    "Agreed. Let us check that next." Anaerion said, thinking more on what the implications of Tyrian's guess is. If the creature did not bleed from conventional weaponry, maybe something magical will help?

    jkason

    Which Know roll is needed here? Anaerion's got Aracne, Local, Dungeonerring, Religion, Planes, and Nature.

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    jackslate45
    For identifying the rune, you'll want Know: Religion.

    If you're asking about identifying the creature based on the available evidence, roll any and all Know skills you want. I'm nice, but not nice enough to go narrowing things down for you by telling you what category it falls in.


    Tyrien
    Tyrien's examination of the bodies is sadly inconclusive. Whatever killed these men, it appears she hasn't enough skill to identify it by the wounds it inflicted.


    When the party has indicated its readiness, Rylidak tilts her head, cracking her neck, then nods and leads them past the rope cordon and into the alley.

    The side of a single-story wooden house has collapsed outward into the alley. The mass of garbage suggests, though, that the alley was something of an obstacle course even before the pre-dawn attack. The roofs provide some shelter from the rain, which is a mixed blessing. The party gains some level of relief from the downpour, but the lack of rushing water has left swaths of blood and gore on several parts of the walls. The hideous smell wafting out of the ruined building is as unplacable as it is stomachturning.

    After picking your way through rubble and garbage, the group looks up as Rylidak points at the largest remaining gore: a huge spiral-shaped smear of blood on the wall opposite the partially collapsed building. The ominous rune rises high along the wall, and as you look, you realize bits of flesh are mixed in, torn from the poor soul as he was apparently used like some kind of greusome paint brush.

    Ausk
    As Ausk looks upon the spiral, the conflicting theories of the mentors fall away. The chittering and discussion stop, and the half-orc hears nothing at all from them for a moment. Then, as one, their voices echo in his mind, carrrying with them fear:

    The Dark Tapestry

    OOC: I went ahead and used your previous Know roll for this, since it was just a short walk away. Go ahead and read the sblock for making a Know: Religion DC 20 check


    GM: I'm going to go ahead and post all possible results on this, and trust that you'll either only read what your check supports, or at the very least keep OOC knowledge separate from IC knowledge and actions.


    Know: Religion DC 20
    This strange symbol is associated with both magical portals and the Dark Tapestry, the dark region between the stars where ancient gods are said to dwell. Such beings were once worshipped by the Old Cults, though such religions have long since vanished. Or, at least, you thought they had.
    Know: Religion DC 30
    This spiral is one of many symbols tied to a specific one of the alien gods of the Dark Tapestry. Known as Yog-Sothoth, it is an entity associated with gates, portals, time, and space.

  • #137
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    OOC: I'l wait till Anaerion has more info then.

    Anaerion's mouth dropped once he realized the implications of the symbol. He stood silent, simply looking in horror.

    The disembodied voice says "Oh, that cannot be good. He is so going to throw up in 3,2,".

    And as the voice confirmed, Anaerion stomach got the better of him, and he moved over to the side to avoid splattering everyone with his breakfast.
    Last edited by jackslate45; Thursday, 15th March, 2012 at 05:12 PM.

  • #138
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    Tyrien, Half-elven Archeress

    Tyrien is startled by the mage's upchucking.

    "Ack! What's wrong Anaerion? Was it something you... Oh no! It is not the... plague?"

    She whispers that last word, fearing that it might be confirmed.

    Mini Stats
    Initiative: +7 Perception: +11 (low-light vision)
    AC: 20 (15 flat-footed, 15 Touch)
    HP: 40 Current: 40
    CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
    +2 Will vs. Enchantments
    Special: Immune to Magical Sleep
    Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
    Current Weapon in Hand: Longbow
    Chakrams: 10/10 Remaining

    Bardic Performance:
    5/5 Rounds Remaining
    Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
    1st Level 2/2 (Cure Light Wounds, Timely Inspiration)
    ___________________________________________

    Tyrien e'Adrianne
    Playing & DMing: PF and SWSE

  • #139
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    "The plague would be easier to deal with than this, quite frankly. That, at least, usually has it's origins here on this world. Ancient gods and old cults tend to be more problematic in that you can attack a single instance and erase it, but the underlying source remains beyond the reach of this world."

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    Meekly, Anaerion looked up from the ground to Tyrian, shaking his head. "No fear, I have not contracted the plague. I just came to a startling revaluation was all."

    Anaerion nods nods at Ausks assessment, before standing up and wiping the vomit from his face before continuing. "That symbol refers to The Dark Tapestry, a pantheon of old Gods worshiped long ago. The fact that it is reappearing here is not a good sign "

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