[LPF] Kostry Kopec

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien walks alongside Anaerion, longbow in hand. Once the dimness starts getting to be an issue she sends her Ioun Torch to revolving around her head.

She mutters aside to the mage, "What a choice, plague or dark heresy. That or a demon that can swallow us whole."

"Or perhaps we are just looking at denizens of the underdark."


Tyrien is alert for danger.

Perception (1d20+11=25)

[sblock=Mini Stats]Initiative: +7 Perception: +11 (low-light vision)
AC: 20 (15 flat-footed, 15 Touch)
HP: 40 Current: 40
CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

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jkason

First Post
As Gragnor indicated, the first room you enter is filled with rubble, a black slime, and various body parts. It isn't just his sensitive nose that picked up the foul odor, either. It hits each of you nearly like a physical blow. Most manage to endure, however, without major side effects save an instinct to breathe shallowly.

Gragnor seems least affected, perhaps being ready for it on his second exposure. Kalgor, however, perhaps believing himself similarly prepared due to his psychic bond to the eidolon, discovers the actual scent to be a distinct threat to his ability to keep down anything in his stomach.

From within Ausk's clothing, too, a squeaky grumbling and hacking sound indicates that poor Alfred is similarly affected.

[sblock=ooc]Kalgor and Alfred both failed their Fort saves. They are both currently Sickened

[sblock=Sickened]The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.[/sblock]

Are you guys planning on doing any kind of new searching in the house, or is it straight to and down the stairs? You're currently in A3, having just entered and encountered the stench. Stairway door is in A5.[/sblock]
 

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Satin Knights

First Post
Gragnor and Kalgor move straight in quietly to the head of the stairway, guarding for something coming up, and wait for the rest to search or bunch up behind them before going down.
[sblock=quietly?]Gragnor +14 stealth, Kalgor +3 stealth - queasiness[/sblock][sblock=mini-stats] Kalgor AC 15 HP 45/45, Init +2, Perception +8/+10 vs human
STR 18 Dex 14
+1 Greatsword +8, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +7, d6+4
Comp Longbow, +6, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 4/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
,.Summoner Monster II:
4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Effects: Precise Strike, Sickened


Gragnor HP: 26/26, AC 25 with Mage Armor (14 min left)
Bite +8, d4; Claw +8, d3; Claw +8, d3
Fort +3, Reflex +7, Will +1, Evasion
Perception +14, Stealth +14, Acrobatics +18, Init +4, Evasion, Precise Strike
Effects: Precise Strike
[/sblock]
 

jackslate45

First Post
Anaerion responds back to Tyrian with. "Whatever this is, I will figure it out. Then, we will work on a way to defeat it. A good strategy will conquer most foes. We proved that already when defeat Asar. We will do it again."

Thinking that now would be a really good time to armor up, Anaerion taps himself with his hand, muttering and summoning his armor before nodding to Kalgor. He also pulls out that mask he purchased at the Pearl, and covers his mouth with it.

[sblock=OOC]
Anaerion is thinking more about the monster, so he does not want to wait around. As for Stealth or not, Anaerion has a +3.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch )
HP: 37 Current: 37
CMB: +0 CMD:13(10ff) Fort: +3 Reflex: +3 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mage Armor
Current Weapon in Hand:

School Focus:
Shift: 10' Teleport as Dim Door. Does not Provoke AoO (8/8 remaining)
Summoner's Charm: Summoning Spells Last a total of 7 Rounds

Malkovian:
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by either Anaerion/Malkovian
Bonus Power: Anaerion does not yet know this power.
Bonus Boon: Anaerion does has yet know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Mage Armor [/s}, Greasex2, Protection From Evil, Enlarge Person,[OPEN SLOT]
Level 2: Glittedust, Invisibility, Mirror Image, Web
Level 3: Haste,SM3x2
[/sblock]
 
Last edited:

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien takes note of the doctor's mask and wished she'd done shopping with the mage and gotten one fore herself, even if it doesn't look terribly stylish. She makes do with a strip of a bandanna from her personal effects, planning to use a mending cantrip later to repair the ripped cloth.

She resists the urge to explore on her own, figuring the gruff man and his panther are eager to continue down. "Yes, I am sure we can handle this... Definitely. If it bleeds, it can be killed."

[sblock=Mini Stats]Initiative: +7 Perception: +11 (low-light vision)
AC: 20 (15 flat-footed, 15 Touch)
HP: 40 Current: 40
CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 


jkason

First Post
The party pass up the tar-covered interior of the house and head directly to the stairwell Gragnor previously found. As the eidolon begins to lead the way, it becomes clear that he and the half-orcs are the only ones who will be able to navigate the stairwell without light.

Accomodations for those without darkvision, however, are quickly made, and the descent begins.

[sblock=ooc]I'll need to know what light source(s) you're using as you continue. There currently are none in the stairwell.[/sblock]

As the group enters the stairwell, the overwhelming smell begins to subside. Mind you, the stairwell certainly isn't Spring fresh. It seems, however, that the drier slime is less pungent, at least.

The stairway turns, and traces of dust and debris indicate that the stairs may have once been clogged with rubble but were recently cleared. A second turn comes with a clear shift in the architectural style to an older period involving stone arches and brick-lined walls.

You soon come to a chamber whose brick-lined walls are supported by fifteen-foot-high stone arches. Between each arch, circular alcoves have been cut into the wall, each containing a stone sarcophagus. One sarcophagus on the southern wall has toppled over, spilling its long-dead occupant partially out on the brick floor. A dry swath of black sludge nearly ten feet wide runs down the center of the room, connecting the west and northeast stairs. The far end of the hall seems to have
collapsed long ago.

[sblock=ooc]Those characters who were sickened have now recovered as the intensity of the smell has subsided.

Map attached. The chamber is A6. You are entering it from the stairwell on the left of the map.[/sblock]
 

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Satin Knights

First Post
Once everyone is down the stairs and prepared, Kalgor goes to each sarcophagus and taps is twice with his greatsword, just knocking to see if anyone comes out to play.

[sblock=mini-stats]Kalgor AC 15 HP 45/45, Init +2, Perception +8/+10 vs human, Darkvision, Move 20'
STR 18 Dex 14
+1 Greatsword +8, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +7, d6+4
Comp Longbow, +6, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 4/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
,.Summoner Monster II:
4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Effects:


Gragnor HP: 26/26, AC 25 with Mage Armor (12 min left), Move 40'
Bite +8, d4; Claw +8, d3; Claw +8, d3
Fort +3, Reflex +7, Will +1, Evasion
Perception +14, Stealth +14, Darkvision
Acrobatics +18, Init +4, Precise Strike
Effects: Mage Armor
[/sblock]
 

jackslate45

First Post
Anaerion takes a look at the slime, noticing that it already hardened. With the light from Tyrian's stone, he follows the pathway of slime with his eyes, starting from the back of the room where it clearly entered.

He makes note of the slime, hoping that with any more information they will find he can start to figure out what it is.




[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch )
HP: 37 Current: 37
CMB: +0 CMD:13(10ff) Fort: +3 Reflex: +3 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mage Armor
Current Weapon in Hand:

School Focus:
Shift: 10' Teleport as Dim Door. Does not Provoke AoO (8/8 remaining)
Summoner's Charm: Summoning Spells Last a total of 7 Rounds

Malkovian:
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by either Anaerion/Malkovian
Bonus Power: Anaerion does not yet know this power.
Bonus Boon: Anaerion does has yet know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Mage Armor , Greasex2, Protection From Evil, Enlarge Person,[OPEN SLOT]
Level 2: Glittedust, Invisibility, Mirror Image, Web
Level 3: Haste,SM3x2
[/sblock]
 


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