[LPF] Kostry Kopec

jkason

First Post
[sblock=ooc]Things are a bit crazy for me at the moment, as well, so no worries.[/sblock]

As Gragnor and Kalgor move forward and clear the corners, Ausk calls on powers to increase his size. It makes navigating the small temple much more difficult, but with some shifting about to allow for each other, the party begins its search. There's nothing of special note in the temple proper that hadn't already been noted, so they move on to the rooms.

The room on the right closest to the front doors (a) appears to be a bedroom, if the cot and unlit reading lamp are any indication.

Across the way, the first room (b) contains food, water, lamp oil, ink, paper, and a few other mundane supplies. It appears to be Hyve's storage room.

Following the doorway to the attached room (c) shows an abandoned space, though it's instantly obvious why. There's a leak in the roof which the storm has not treated well. The western half of the room is in fact under about four inches or so of water.

With still no sign of Hyve, Gragnor moves to the final door, but while he finds no traps, the door appears to be locked. Whether that's a good or a bad sign is anyone's guess.
 

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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien peeks around the corner to try and see past the enlarged half-orc to figure out what's going on. Since no one is talking, she whispers, "What's the hold up?"

"Ahh... trapped or locked?"
She asks as Kitty points to the door.

Stowing her bow, she pulls out her tools and begins to work on the lock.

OOC: Take 10 on Disable Device(+15), if that don't work Take 20.
[sblock=Mini Stats]Initiative: +7 Perception: +11 (low-light vision)
AC: 20 (15 flat-footed, 15 Touch)
HP: 40 Current: 40
CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

jkason

First Post
Tyrien tries a quick jiggle of her tools in the lock, but it appears to be of better make than her normal tricks would require. She then sets about the more laborious task of analyzing and experimenting to work the lock open.

Around the time Tyrien finally hears the soft click that signals the door is open, Ausk's magics fade, and his form subsides to its normal dimensions.

Having finally opened the way, Tyrien steps back to make room for Gragnor to do his usual scouting. There's little enough to see in terms of content in the room, but it takes him no effort to spot the wooden trap door in the floor, which appears to be a much more recent addition to the ancient construction within the temple. Apparently the owner felt the door lock was sufficient security, as the trap door appears to be unlocked.

[sblock=ooc]Lock was a DC 30, so I used the take 20 per perrinmiller's post. That takes 20 rounds, or two minutes. That on top of the already-burned time for searching eats up Ausk's Enlarge Person duration.

The trap door is at the letter f on the map. Gragnor has confirmed it is unlocked and untrapped.[/sblock]
 

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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien steps back and puts her tools away to unlimber her longbow once more. As Kalgor and Kitty descend, she whispers, "You see anything?"

"Let us know when it is clear to come down."
She nocks an arrow and aims it down into the hole.

[sblock=Mini Stats]Initiative: +7 Perception: +11 (low-light vision)
AC: 20 (15 flat-footed, 15 Touch)
HP: 40 Current: 40
CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

jkason

First Post
Kalgor sees a stable-looking wooden ladder that leads downward into a room with a stone floor. The tunneling for the ladder blocks his ability to see much more than that. He does recognize that there's some kind of illumination below, but he can't identify a source, and hears nothing from his position at the top of the ladder. The summoner nods to his eidolon, who climbs aboard his shoulders for the trip downward.

[sblock=ooc]So, is the plan for Kalgor / Gragnor to check the room before any others come below?[/sblock]
 



Satin Knights

First Post
[sblock=plan]Pretty much yes. If they start screaming and hacking at things, there is a fight. If they look around, see no danger, they will quietly wave the others down.[/sblock]
 

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