[LPF] Kostry Kopec

jkason

First Post
[sblock=ooc]Re-reading the 'move through enemy space' rules in Acrobatics, it looks like it doesn't matter if the enemy can take AoO, failing the check means you can't move through, weapon or no, so I've moved Gragnor on the map accordingly. Apologies for confusion.

Rolled the Temp. Tyrien gains 5 temp HP.

In case the fluff is vague: Tyrien is dealing with soft cover from both the Archon (because it's flying) and Ausk in her current position.[/sblock]

As the others come down, they catch sight of Kalgor's attacker: a human dressed mostly in black, with some sort of inscribed leather covering his mouth. The man gives another muffled shout as Tyrien's arrow ricochets off the wall.

With a flash of light and the slightest sound of a choir, Anaerion's spell completes, and the glowing archon flits down the ladder deftly. Tyrien feels herself emboldened as a warm glow from the creature touches her, though she recognizes that both the floating archon and her half-orc companion will complicate archery from her current position.

Anaerion, hustles down after his summoned creature, squeezing past Tyrien, ducking the archon, and winding up in a close-by, available alcove.

Eyes wide at the company now fully arrived, the human draws a rapier from his waist, though fear seems to be affecting his aim, as the tip of the blade comes nowhere near Kalgor, its intended target. He takes a step back, blade at the ready, toward the downward-sloping cavern behind him.

[sblock=Actions & Status]Move Draw Rapier
Standard Attack Kalgor. Miss
Free 5' step to H9

Status
Kalgor: 42/52
Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON)
Tyrien: 45/45, Aid (+1 morale attack, 5 temp HP included in hp total)
Ausk: 67/67
Anaerion: 44/44, Mage Armor
Lantern Archon: Archon: 17/17 HP, 5/6 rounds remain

Enemy: Uninjured[/sblock]
 

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jackslate45

First Post
"No escape for you sir! face us down!" Malkovian yells as Anaerion moves to get a better vision of down the hall. Anaerion fires a clump of sticky strings, and creates a wall of web behind the guy, preventing his escape.

[sblock]The Archon will fly at 60' and touch Kalgor , casting Aid on her at CL 3. 1d8+3 Temp HP

Anaerion will cast web behind the guy to prevent his escape.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch )
HP: 44 Current: 44
CMB: +1 CMD:14(10ff) Fort: +4 Reflex: +5 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mage Armor
Current Weapon in Hand:

School Focus:
Shift: 15' Teleport as Dim Door. Does not Provoke AoO (7/8 remaining)
Summoner's Charm: Summoning Spells Last a total of 9 Rounds

Malkovian:
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by either Anaerion/Malkovian
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Mage Armor ,Grease , Grease, Protection From Evil, Enlarge Person, Comprehend Languages
Level 2: Glittedust, Invisibility, Mirror Image, Web, EMPTY SLOT
Level 3: Haste,SM3x1, Sm3: Lantern Archon, EMPTY SLOT
[/sblock]

EDIT: Jkason, because Anaerion has conjuration as his specialization school, his summons last 1.5 his level instead of round per level. So the archon lasts 8 more rounds, not 5
 
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Satin Knights

First Post
Kalgor and Gragnor move forward on the guy while Anaerion has cut off his escape route. They strike. "Hey, didn't see sparks there." "Yeah, yooouu slice aairrr."
[sblock=actions]Kalgor 5' steps to i8, swings greatsword
Gragnor 5' steps to H8, claw/claw/bite[/sblock][sblock=oops]It isn't 4 legs, it was the 40' base speed that gives Gragnor is jump boost. I knew there was something.
And Kalgor started down 3 HP.[/sblock][sblock=mini-stats]Kalgor AC 16 HP 39+8/54, Init +2, Perception +9/+11 vs human, Darkvision, Move 20' STR 18 Dex 14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +8, d6+4
Comp Longbow, +7, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 20
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 0/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 1/1 remaining; Haste, Lesser Evolution Surge
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
,.Summoner Monster II:
4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies:
2 scrolls of Umbrella, 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility, Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge

Effects:

Gragnor HP: 26/26, AC 25 with Mage Armor ..... Move 40'
Bite +8, d4; Claw +8, d3; Claw +8, d3
Fort +3, Reflex +7, Will +1, CMB +2, CMD 16, Evasion
Perception +14, Stealth +22, Darkvision
Acrobatics +18, Init +4, Precise Strike
Effects: Mage Armor 1.25 hrs, -1 STR, -1 CON[/sblock]
 
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sunshadow21

Explorer
Ausk moves forward and slashes at the man, raging as he does so, the calm on his face vanishing almost immediately as the fury of battle fills his eyes.

OOC: Figures he rolls a 1. Oh well.


[sblock=actions]20' move to F7
attack[/sblock]
 

jkason

First Post
Anaerion points to Kalgor and speaks something in the Celestial tongue, after which the Archon once again streaks across the room, a trail of light following it. The summoner feels the same warmth that Tyrien previously felt, and the sting of the crossbow bolt isn't nearly as noticeable.

Meanwhile, not wanting to catch Kalgor or the eidolon in the spell he's about to invoke, Anaerion runs forward to get a better angle on the tunnel behind the gagged man. He draws forth a bit of spider web from his pouch, rolls it into a tiny marble of stickiness, then tosses it into the air with an arcane command. The white bit flies over the heads of allies and enemies alike, until it reaches the curve of the tunnel, where it explodes in a mass of webs filling the visible length of the slick-marbled gradient.

The man tries to jump out of the way of the explosion of webbing, but finds himself caught. While he still has the presence of mind to dodge out of the way of Kalgor's blade, Gragnor manages a few superficial wounds.

Kalgor hobbles forward, flying into his rage, but his blade smacks against stone, as well.

[sblock=ooc]Web has a 20' spread. The only way Anaerion could get a line of effect to a center that wouldn't result in Kalgor / Gragnor getting gooped and / or giving the enemy cover via extra webbing was to move him where I put him. I assumed you wouldn't mind, but I can retcon if needed.

Enemy fails his Reflex save, so is now grappled. The Dex penalty from that lets Gragnor hit with his claw attacks for 4 damage.[/sblock]

[sblock=status]Okay, lets see if I have all this straight now. Kalgor should be adjusted for the -3 hp I missed before, plus the +8 THP.

Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total)
Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON)
Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total)
Ausk: 77/77, Rage 1 round
Anaerion: 44/44, Mage Armor
Lantern Archon: Archon: 17/17 HP, 8/9 rounds remain

Enemy (Base AC 21): Grappled (AC 19), Mildly injured (4 damage)[/sblock]
 

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Satin Knights

First Post
You are having a bad day. Surrender and you might live!

[sblock=actions]free talk, readied action to swing greatsword if he attempts to free himself[/sblock]
 
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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien move forward, beside the wizard, and imbues her magic into an arrow.

She comments to her companion as she draws the nocked arrow back and aims it over Kitty, "Thank you for the help, Anaerion."

With a twang, another arrow goes zipping harmlessly overhead to clatter on the rocky walls.

[sblock=Actions] Move to F5
Swift: Arcane Strike activated
Ranged Attack:Longbow (Aid/AS/Deadly Aim/PBS) (1d20+11=13, 1d8+9=16)[/sblock][sblock=Mini Stats]Initiative: +7 Perception: +11 (low-light vision)
AC: 20 (15 flat-footed, 15 Touch)
HP: 40 Current: 40
CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

jkason

First Post
[sblock=ooc]Kalgor attacked during the round, so he can't ready anything until it's the PC's turn again. However, see below.[/sblock]

Tyrien lets fly another arrow, but despite magical aid and the restriction of webbing, the man seems quite spry at dodging.

A look of panic comes to the man's eyes as Kalgor suggests surrender.

"Mm Phmmk mmmsphh!" comes his muffled reply. You can't make out the words, but you're fairly certain he just told you to perform unsavory acts that challenge one's physiology.

The wild desperation in the man is clear, and it surprisingly manages to free him momentarily from the webs. He wriggles further away, but the clump of enemies and impedes both his ability to avoid opening himself to risk and to avoid more of the sticky threads; he manages to only move 5 feet into the web before another muffled string of expletives makes it clear he's once again trapped.

[sblock=Actions and Status]Standard: Attempt to free from Web: success.
Move: Away from party, with Acrobatics to attempt avoiding AoO and CMB check to avoid further entangling. Fails both checks.

* Kalgor, Gragnor, and Ausk can all take AoO. AC to hit for Gragnor is 25 (Mobility), for Ausk and Kalgor it's 29 (the cave walls are giving him cover to both of you in addition to his feat).

NOTE: The man's new position provides him cover from the webbing. Anyone wishing to enter the webbing must beat the DC of the spell (10 + 2 level +5 ability +1 focus: DC 18) on an Escape Artist or Combat Maneuver check to move half speed in it and avoid becoming Grappled in the first square they enter.

Status
Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total)
Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON)
Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total)
Ausk: 77/77, Rage round 2 (4/11 rounds remaining)
Anaerion: 44/44, Mage Armor
Lantern Archon: Archon: 17/17 HP, 7/9 rounds remain

Enemy (Base AC 21): Grappled, Cover (AC total: 23), Mildly injured (4 damage), AoO pending...[/sblock]
 

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sunshadow21

Explorer
Ausk continues to flail his bill around uselessly as he takes a five foot step forward to stay within reach of the man.

[sblock=actions]5 foot step to G,8
attack and miss[/sblock]
 
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Satin Knights

First Post
Both the cat and ranger miss the spinning man as he breaks free only go get further caught in the webs. As a longshot, Kalgor casts as his silver amulet glows a bit. Gragnor stays low and waits, so as to not impede the archer.
[sblock=cast]Color Spray DC 12, it might stun him.[/sblock][sblock=mini-stats]Kalgor AC 16 HP 39+8/54, Init +2, Perception +9/+11 vs human, Darkvision, Move 20' STR 18 Dex 14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +8, d6+4
Comp Longbow, +7, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 20
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 0/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 1/1 remaining; Haste, Lesser Evolution Surge
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
,.Summoner Monster II:
4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies:
2 scrolls of Umbrella, 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility, Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge

Effects:

Gragnor HP: 26/26, AC 25 with Mage Armor ..... Move 40'
Bite +8, d4; Claw +8, d3; Claw +8, d3
Fort +3, Reflex +7, Will +1, CMB +2, CMD 16, Evasion
Perception +14, Stealth +22, Darkvision
Acrobatics +18, Init +4, Precise Strike
Effects: Mage Armor 1.25 hrs, -1 STR, -1 CON[/sblock]
 
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