[LPF] Kostry Kopec

jkason

First Post
[sblock=ooc]I'm really sorry, folks. I swear I went back and forth to the bloody Lantern Archon entry at least half a dozen times and saw "teleport," but: not so much. *headdesk* I give up. :([/sblock]

As the web drops, Gragnor bolts forward, running up the wall as the gagged man is distracted by his surprise freedom, landing directly in his escape path. The man, trying to clear his path, tries to confound the cat, but Gragnor will have none of it, nor any of the rapier stab which pierces nothing but the now web-free air.

With summoned enemies on either side of himself, the man hunkers down, eyes darting about for attacks to avoid and an opening.

[sblock=Actions and Status]Gragnor makes his Acro check. Man blows both his feint and attack rolls.

Status

Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total) <all actions remain>
Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON), shock, <all actions remain>
Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total) <all actions remain>
Ausk: 77/77, Rage round 3 (3/11 rounds remaining) <all actions remain>
Anaerion: 44/44, Mage Armor <all actions remain>
Lantern Archon: Archon: 17/17 HP, 6/9 rounds remain <all actions remain>

Enemy (AC 21, CMD 22): Mildly injured (4 damage)[/sblock]

GM: PCs up
 

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Satin Knights

First Post
Gragnor fights more to maintain his blocker position while still getting in a bit of scratch and nip damage on the man. The teeth miss the muzzled man, but both claws land decisively. Kalgor waits for the archon to move to the other side as well before stepping into his place for a mighty attack. His greatsword clangs of the rock wall, missing its target.

[sblock=actions]Gragnor: Fight defensive, -4 to hit, +2 AC, +2 CMD, claw/claw/bite
Kalgor: Delay until archon moves, then 5' step and swing greatsword with precise strike bonuses.

managed 10 damage and it is CMD=23 to move past Gragnor[/sblock][sblock=mini-stats]Kalgor AC 16 HP 39+8/54, Init +2, Perception +9/+11 vs human, Darkvision, Move 20' STR 18 Dex 14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +8, d6+4
Comp Longbow, +7, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 20
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 0/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 1/1 remaining; Haste, Lesser Evolution Surge
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
,.Summoner Monster II:
4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies:
2 scrolls of Umbrella, 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility, Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge

Effects:

Gragnor HP: 26/26, AC 25 with Mage Armor ..... Move 40'
Bite +8, d4; Claw +8, d3; Claw +8, d3
Fort +3, Reflex +7, Will +1, CMB +2, CMD 16, Evasion
Perception +14, Stealth +22, Darkvision
Acrobatics +18, Init +4, Precise Strike
Effects: Mage Armor 1.25 hrs, -1 STR, -1 CON, fighting Defensively (-4 to hit, +2 AC, +2 CMD=18), Flank, Shock
[/sblock]
 
Last edited:

jackslate45

First Post
The archon steps back, allowing either the ranger or the barbarian a chance to prove their worth. The archon casts the same spell on Ausk, filling him with a hope that this fight ends.

Anaerion, content for now, simply observes from the back. Malkovian says to Ty "Now your chance to show up that ranger! Give him hell!"

Who Malkovian is referring to is vague, however.

[sblock]The Archon take a 5' step back, and cast aid in Ausk. Allowing him or Grangor in there

Anaerion will delay for now.
[/sblock]

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch )
HP: 44 Current: 44
CMB: +1 CMD:14(10ff) Fort: +4 Reflex: +5 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mage Armor
Current Weapon in Hand:

School Focus:
Shift: 15' Teleport as Dim Door. Does not Provoke AoO (7/8 remaining)
Summoner's Charm: Summoning Spells Last a total of 9 Rounds

Malkovian:
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by either Anaerion/Malkovian
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Mage Armor ,Grease , Grease, Protection From Evil, Enlarge Person, Comprehend Languages
Level 2: Glittedust, Invisibility, Mirror Image, Web, EMPTY SLOT
Level 3: Haste,SM3x1, Sm3: Lantern Archon, EMPTY SLOT
[/sblock]
 

jkason

First Post
Despite covering himself, Gragnor lands both of his claws, and--having finally had the chance to activate his amulet--gives his opponent an unexpected shock. As the man spasms momentarily, archon and ranger shift positions, but he recovers in time to dodge Kalgor's blade.

Ausk, meanwhile, feels the same warm wash of energy from which Tyrien and Kalgor also benefit, though he recognizes his current position will make it difficult to use his reach weapon without smacking Kalgor on the side of the head.

[sblock=Status]Ausk gains 6 temp HP from the Aid spell, but as noted, Kalgor provides the man cover vs. reach and ranged attacks.

Status

Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total)
Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON), shock,
Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total) <all actions remain>
Ausk: 83/77, Rage round 3 (3/11 rounds remaining), Aid +1 morale attack, 6 temp HP included in hp total. <all actions remain>
Anaerion: 44/44, Mage Armor <all actions remain>
Lantern Archon: Archon: 17/17 HP, 6/9 rounds remain

Enemy (AC 21, CMD 22, cover to attacks from room): Moderately Injured (14 damage)[/sblock]

GM: Tyrien, Ausk, and Anaerion can still act this round
 

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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

OOC: Man, I have been having issues getting on EnW frequently these past few days.
Tyrien remains in place and imbues her magic into arrows.

She fires two arrows into the fray. One appears to hit.

"Did I get him? Hard to see in there."

[sblock=Actions]Swift: Arcane Strike activated
Rapid Shot Ranged Attack: 1st arrow (1d20+9=27, 1d8+9=14) & 2nd arrow (1d20+9=13, 1d8+9=10)[/sblock][sblock=Mini Stats]Initiative: +7 Perception: +11 (low-light vision)
AC: 20 (15 flat-footed, 15 Touch)
HP: 40 Current: 40
CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

sunshadow21

Explorer
Unable to reach the man, Ausk will still snarl at him and make it clear that he would attack if he could, and that the man is lucky that he can't.

[sblock=actions]Initimidate[/sblock]
 

jkason

First Post
After multiple misses, one of Tyrien's arrows slips through the difficult path that avoids Ausk, the archon, and Kalgor to thunk heavily into the man's torso. He cries out in pain, but as with all things, his gag muffles the sound.

Not so Ausk, whose snarl echoes through the chamber, spittle and ire flying from him in equal measure as the ancient spirits which accompany him add their otherworldly shrieks to the proceedings. Even as the cave seems to shudder, the gagged man blanches at the clear threat the enraged half-orc represents.

[sblock=Status]Status

Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total)
Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON), shock,
Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total)
Ausk: 83/77, Rage round 3 (3/11 rounds remaining), Aid +1 morale attack, 6 temp HP included in hp total.
Anaerion: 44/44, Mage Armor <all actions remain>
Lantern Archon: Archon: 17/17 HP, 6/9 rounds remain

Enemy (AC 21, CMD 22, cover to attacks from room): Heavily Injured (28 damage), Shaken[/sblock]

GM: . Map unchanged, so I didn't attach a new one. Anaerion can still act this round if he wants to.
 


Satin Knights

First Post
Now that he has the right flanker to work with, Gragnor goes into full assault while Kalgor swings and then steps back making way for the fearsome beast that is Ausk! Both partners connect, doing significant damage to the muffled man before Kalgor makes way for Ausk.
[sblock=actions]Gragnor: claw/claw/bite
Kalgor: std greatsword, 5' step to I8[/sblock]
[sblock=mini-stats]Kalgor AC 16 HP 39+8/54, Init +2, Perception +9/+11 vs human, Darkvision, Move 20' STR 18 Dex 14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Handbo +8, d6+4
Comp Longbow, +7, d8+4..... Arrows 10 Normal, 5 CI, 3 Blunt, 2 Smoking
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 20
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 0/4 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 1/1 remaining; Haste, Lesser Evolution Surge
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Self*(3m), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (50 minutes)
,.Summoner Monster II:
4/4 remaining; std action SLA summon, (3 min), Celestial Hyena, d3 Celestial dogs, d3 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies:
2 scrolls of Umbrella, 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility, Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge

Effects:

Gragnor HP: 26/26, AC 25 with Mage Armor ..... Move 40'
Bite +8, d4; Claw +8, d3; Claw +8, d3
Fort +3, Reflex +7, Will +1, CMB +2, CMD 16, Evasion
Perception +14, Stealth +22, Darkvision
Acrobatics +18, Init +4, Precise Strike
Effects: Mage Armor 1.25 hrs, -1 STR, -1 CON, Flank, Shock[/sblock]
 
Last edited:

jkason

First Post
The man looks over Gragnor, perhaps assessing his chances of getting past the beast and down the sloping tunnel, then apparently decides he's better off trying to eliminate the obstacle another way. Desperate, the gagged man feints with Kalgor, and though the gambit exposes the summoner's side, the man's fear is clearly getting the better of him, as he fails to land his rapier point in Kalgor's unprotected flank.

[sblock=Actions and Status]Man succeeded his feint, but blew his attack roll. Status

Kalgor: 47/52, Aid (+1 morale attack, 8 THP included in HP total) All actions remaining
Gragnor: 26/26, Mage Armor, poisoned (-1 STR and CON), shock All actions remaining
Tyrien: 45/40, Aid (+1 morale attack, 5 temp HP included in hp total) All actions remaining
Ausk: 83/77, Rage round 4 (2/11 rounds remaining), Aid +1 morale attack, 6 temp HP included in hp total. All actions remaining
Anaerion: 44/44, Mage Armor All actions remaining
Lantern Archon: Archon: 17/17 HP, 5/9 rounds remain All actions remaining

Enemy (AC 21, CMD 22, cover to attacks from room): Heavily Injured (28 damage), Shaken[/sblock]

GM: All PCs now up. Map remains unchanged.
 

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