The man gasps as his mouth is exposed, a clear panic in his eyes. He holds his lips closed tightly as Kalgor brandishes his big sword and Tyrien tries to enlist the aid of Ausk.
Kalgor's position may be undermined, however, as Gragnor seems to wobble on his feet. The summoner feels a second wave of weakness through the link the two share, stronger than the first hit from the poison. The man glances up at the flinch in the cat and his panic seems to subside a bit.
"Made that batch well, didn't I?" he mutters.
[sblock=ooc]Gragnor has missed his second save vs. the poison he was exposed to. Worse damage rolls this time, too: he takes an additional 2 damage to both STR and CON (now 3 total damage to each of those stats). He will have to save again in another minute. DC 13 Fort or he takes another 1d2 damage to STR and CON.
On the interrogation: Because you're using a time-constrained tactic for keeping your prisoner awake, I'm going to be strict with timekeeping on actions here. An Intimidate check to influence attitude burns 1 minute of the 3 he has awake. DC for the first attempt is 18. With his current roll, Kalgor can just make that if everyone including Gragor makes his or her aid another roll. I'll allow those rolls retroactively for this attempt (so that the results will take effect at the end of minute 1, instead of bleeding into minute 2).
If Kalgor fails, a re-roll takes another minute and adds +5 to the DC. You can change who the 'primary' is at that time if you wish, though you'll need to declare as part of your roll if it's an Aid or not; I won't allow retroactive "that was an aid" once you see the roll's too low.
You can try hurting him to provide circumstantial bonuses, but I'll remind you he only has about 3 hp before he goes unconscious again. You're also free to try to come up with other things in an attempt to gain some circumstance bonuses, too, and I'll judge those as I see them.[/sblock]