[LPF] Kostry Kopec


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jackslate45

First Post
With the fight mostly under control, Anaerion draws his crossbow and ensures it is loaded

[sblock= Actions]
Anaerion: draw crossbow and load it
Malkovian: Be pretty for now?
[/sblock]



[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (10 flat-footed, 13 Touch )
HP: 51 Current: 51
CMB: +1 CMD:14(10ff) Fort: +4 Reflex: +5 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mage Armor
Current Weapon in Hand:

School Focus:
Shift: 15' Teleport as Dim Door. Does not Provoke AoO (7/8 remaining)
Summoner's Charm: Summoning Spells Last a total of 10 Rounds

Malkovian: Happy Again!
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by Malkovian
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.


Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Mage Armor, Greasex2, Protection From Evil, Magic Missile, Silent Image, Enlarge Person
Level 2: Glittedustx2, Invisibility, Web, Create Pit
Level 3: Haste,SM3x1, Fly, Summon monster 3: Leaoprd
Level 4: Dimension Door, Arcane Eye, Dispel Magic (Prepared as level 4)
Arcane Bond: Available
[/sblock]
 

jkason

First Post
Kalgor opens the stomach of a second foe, leaving this orderly bleeding out stacked atop his comrade. Rylidak and Gragnor move quickly to intercept the rest of the reinforcements, though only the cat manages to connect.

Spirits ringing in his ears, Ausk thunders forward. He swings his bill high to gain an angle at the orderly past Rylidak's shoulders. Feuled by rage and the cries of spirit guides, the blade rips through the crude helmet on the orderly and keeps going, splitting the man's skull in twain with a shower of red and gray. Ausk yanks the bloody blade upward from the point where it finally stops between his enemy's shoulders, and the body crumples to the floor.

Those orderlies who remain, now sprayed with the blood and brains of their comrade, stand in shock a brief moment, then turn with growing desperation in a bid to pay back the blood already shed. Whether the sight of Ausk's rage in action has left them shaken, or sane and trained foes are more than the orderlies' skills can manage, neither Rylidak nor Gragnor have any trouble dodging out of the way of the clumsy blows.

[sblock=Actions and Status]If an insane asylum in a stinkhole like Kostry Kopec isn't the right place for nasty gore head-splitting imagery, I don't know what is. Go Ausk! :)

None of the orderlies made their stabilization checks (or their attack rolls for that matter), so not much change from last round. This is likely the last round, but since one never knows when the dice might surprise me, I'll let it play out. :)

Status:

Rylidak: 62/65
Gragnor: 38/38, Mage Armor
Ausk: 108/108, 3 rounds rage
Kalgor: 63/63
Anaerion: 51/51, Mage Armor

Enemies:

Orderly 1 (AC 13): -2/22, Dying
Orderly 2 (AC 13): Dead
Orderly 3 (AC 13): -9/22, Dying
Orderly 4 (AC 13): -4/22, Dying
Orderly 5 (AC 13): Dead
Orderly 6 (AC 13): 15/22
Orderly 7 (AC 13): 22/22[/sblock]

GM: PCs up
 

Attachments

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Satin Knights

First Post
Gragnor continues tearing apart the guards. claw/claw/bite (1d20+9=11, 1d20+9=22, 1d20+9=15) Missing just once, he still did enough damage (1d3+1+1d6+1d6=7, 1d4+1+1d6+1d6+1=10) to drop another guard into a bloody, sizzling pile.

Rylidak deals with the last one with a swift double strike (1d20+12=28, 1d20+7=27) crit confirm (1d20+7=15) doing enough damage (1d8+5=10, 2d8+10=15) to drop her opponent as well.

Kalgor holds his ground for the moment, waiting for more orderlies to come around the back corners.

[sblock=mini-stats]Kalgor AC 17 HP 63/63, Init +2, Perception +11/+13 vs human, Darkvision, Move 20' STR 18 Dex 14
+1 Greatsword +9, 2d6+7+1 dirty fighting trait when flanking, or
Power Attack +1 Greatsword, +7, 2d6+13 + ...
Handbo +8, d6+4
Comp Longbow, +7, d8+4..... Arrows 7 Normal, 5 CI, 3 Blunt, 2 Smoking
Sling +6, d4+4........ Sling bullets 15
Fort: +5, Reflex +5, Will +6, CMB +8, CMD 21
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt, Read Magic
...... . . Mage Cantrips: Dancing Lights, Prestidigitation, Umbrella
.,....Summoner 1st Lvl: 4/5 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang, Expeditious Retreat
.,....Summoner 2nd Lvl: 2/2 remaining; Haste, Lesser Evolution Surge, Summon Eidolon
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Vanish(3r), Enlarge Person*(T), Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (70 minutes)
,.Summoner Monster III:
4/4 remaining; std action SLA summon, (5 min), Lantern Archon, Celestial Ape, d4+1 Celestial dogs, d4+1 celestial eagles
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike, Power Attack
.............Consumables: 2 Alchemist's Fires, 1 Cure Light Wounds potion
Party Supplies: Wearing the Ring +1 Protection
...........Party Supplies:
1 of 2 scrolls of Umbrella (1 successfully used), 2 scrolls of Create Treasure Map, Scroll of Devolution, Scroll of Unfetter, 3 scrolls of See Invisibility(2 K, 1A), Scroll of Comprehend Languages, 1 potion of lesser restoration (1 also carried by Tyrien), 2 scrolls of remove curse, 1 scroll of invisibility purge(Ausk), 4 Cure Light Wounds potions (each carrying one)

Effects: In hand = +1 Greatsword, Umbrella (.7 hours)

Gragnor HP: 38/38, AC 25 ..... Move: Walk 40', Fly 40' Perfect
Bite +9, d4+1; Claw +9, d3+1; Claw +9, d3+1 +1d6 Shock +1d6 Cold damage each
Fort +5, Reflex +8, Will +1, CMB +3, CMD 17, Evasion
Perception +7, Stealth +14, Fly +19, Darkvision
Acrobatics +19, Init +4, Precise Strike, Pounce
Effects:
Mage Armor 2.7 hours, Umbrella (.7 hours)

Rylidak Kel
Initiative:
+1
Speed 20/30 (Heavy armor)
AC: 20 (Touch 11, Flat 19)
HP: 65 Current: 62
CMB: +10 CMD: 21 Fort: +8 Reflex: +5 Will: +6
Special: Immune fear, disease


Conditions:

In Hand: +1 longsword and rolled papers

Consumables
Arrows: 20/20
CLW Wand charges: 50/50
Acid: 1/1
Alch Fire: 2/2
Liquid Ice: 1/2, 1 used
Antitoxin: 2/2
Holy Water: 3/3
Tanglefoot bag: 1/1
Universal Solvent: 1/1
Scroll Bull's Str: 1/1

Melee: +1 Longword +12/+7 (1d8+5/19-20) (+2 dmg two-handed)
Melee: +1 Aberration bane Longword +12/+7 (1d8+5/19-20)(+2 dmg two-handed, +2 hit and +2d6 damage vs. aberrations)
Ranged: MW Composite Longbow +4 STR +8/+3 (1d8+4/x3)

Divine Weapon +1
Smite Evil: +2 to hit, +6 dmg, +2 deflection AC
Combat Feats: Power Attack (-2/+4), Furious Focus (ignore attack penalty 1st power attack ea round w/ two hands), Lunge (+5' reach melee / -2 AC)

Lay on Hands: 6/7 (3d6; Mercies: Sickened, Staggered)
Smite Evil: 3/3 (Special: 2 LoH for extra Smite - Oath of Vengeance)
Divine Weapon: 7 minutes
Orc Ferocity: 1/1
Spells:1st (DC 15): Lesser Restoration, Bless
2nd (DC 16): Weapon of Awe
Effects: None [/sblock]
 

sunshadow21

Explorer
Ausk also holds position, letting his rage down long enough to cast a quick guidance spell on himself.

[sblock=actions]Swift action to engage moment of clarity, cancelling out the effects of rage for 1 round.
Standard action to cast guidance.[/sblock]
 

jackslate45

First Post
Anaerion waits to confirm that no one else is comming for them.
[sblock= Actions]
Anaerion: nothing
Malkovian: nothing
[/sblock]



[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (10 flat-footed, 13 Touch )
HP: 51 Current: 51
CMB: +1 CMD:14(10ff) Fort: +4 Reflex: +5 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: Mage Armor
Current Weapon in Hand:

School Focus:
Shift: 15' Teleport as Dim Door. Does not Provoke AoO (7/8 remaining)
Summoner's Charm: Summoning Spells Last a total of 10 Rounds

Malkovian: Happy Again!
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by Malkovian
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.


Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Mage Armor, Greasex2, Protection From Evil, Magic Missile, Silent Image, Enlarge Person
Level 2: Glittedustx2, Invisibility, Web, Create Pit
Level 3: Haste,SM3x1, Fly, Summon monster 3: Leaoprd
Level 4: Dimension Door, Arcane Eye, Dispel Magic (Prepared as level 4)
Arcane Bond: Available
[/sblock]
 

jkason

First Post
GM: I'm out of reasonable apologies, guys. My life's in a bit of the crapper at the moment, which means enworld time is nearly nonexistant. I have no eta on when it might smell better around my RL. :( Not even time for a proper update for XP, but honestly, if we had to do a round of level-ups, I'd probably be done for...


As the last orderly falls in a flurry of winter storm claws and righteous sword strokes, the party braces for more opposition. Other then the keening of the inmates at the stairwells, however, there is nothing. Either they've dispatched all the flunkies, or whoever might be left isn't coming (through fear or ignorance).
 

jackslate45

First Post
"Well, that went worse than expected." Anaerion's soul quips. "At any rate, we have a guy to talk to downstairs I believe?"

[Sblock]we are almost done right? We have a poential talking encounter, Crove, and then the monster. As long as we are quick we shouod be done in 3 months i think. Since all the other higher levels are in games I have no issue waiting right now. At least we get Time EXP. [/Sblock]
 

jkason

First Post
[sblock=ooc]Since I'd rather be upfront that worry about spoilers: you have it right. There are two more encounters in the proposal, and you're on the cusp of both of them. I'm going to do my best to keep up, which probably means a lot more utilitarian prose. If you guys are willing to put up with it, I'm committed to finishing this for you.[/sblock]
 

Satin Knights

First Post
"Well, let's forge on then. Being polite didn't work. This is now a hunt. Gragnor... lead." The cat takes the lead heading deeper into the aslyum. When he comes to a fork, "Which waayss?" When Anaerion calls out a direction, the cat continues on. Gragnor and then Rylidak follow the cat.[sblock=ooc]I am fine to go on. I am running three games now, so my impatience has an outlet. :lol: Relax and do what you can when you can. Streamlining and hand waving trivial impedances is fine.
Continue on to the man in the cell. So, about 60' east, push some loonies out of the way, and then 20' south.[/sblock]
 

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