[LPF] Kostry Kopec

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

[Sblock=OOC]Role-playing and writing are what makes PbP different than a CRPG. A player continually ignoring interaction is not the same thing as their character ignoring someone. Not even acknowledging the posted interaction is rude on the player's part, intentional or otherwise.

Good role-playing is separating your character from your true personality. If your character is a jerk, that is no reason for the player to be as well. In fact it is a good idea the player intentionally make sure they are not a jerk OOC to counter-balance it so the other players don't get offended by the continual negativity. ;)

[MENTION=5809]jk[/MENTION]asen; I went back and re-read things. Are we still on patrol, or are we currently "lost" and we continued on to Kostry Kopec? We arrived at a "town", but then the crier mentioned Kostry Kopec. If we are "lost" then we no longer need subterfuge and should be expected the expected emissaries when we visit the mayor, correct?[/Sblock]Tyrien will not be quieted, sticking her tongue out at Kalgor, and retorts unabashed, "Of course the mayor probably knows more. That is not the issue if you would actually listen to what other people say. The question is whether we should get involved or not in this town's troubles."

"You are not our leader, Kalgor, I want to hear what everyone else says before we go anywhere. Given your grumpy disposition, you should not be our spokesperson either lest everyone think we are all jerks."


Still astride her horse, she looks down at the eager young militia man and asks with a apologetic smile, "Sorry about that. Do you mind telling us what The Crows are, please?"

[sblock=Mini Stats]Initiative: +7 Perception: +11 (low-light vision)
AC: 20 (15 flat-footed, 15 Touch)
HP: 40 Current: 40
CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 10/10 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

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jkason

First Post
[Sblock=OOC]
Now that we arrived, will we get to actually intereact between our characters a bit from now on? I keep talking to my companions, some ignore me but a few do not. Role-playing is an important part of the game to me and I don't want to just keep rushing to the next combat like a boardgame. Allowing enough time for them to respond is controlled by the DM and three of the players are not consistently daily posters.

The short answer: yes.

The longer answer: after the longer-than expected delay at the start during the negotiations, I assumed the small-to-no response posts to the transition set pieces were a de facto request to move things along to the meat of the plot. Normally, I'd throw a bump or two in to make sure everyone was ready to move forward, but since there really wasn't much in the way of decision-making necessary (or for the most part especially possible), I made the executive decision that getting folks to a point where they did have to interact and make decisions sooner rather than later was the best option.

I tried to make my descriptions interesting enough that the couple days it took to get to this point were at least mildly entertaining, but I decided that forcing folks to respond would only serve to bog things down more.

GM: Kalgor purchased several scrolls to put in his spellbook. He has offered to let Anaerion put them in his book first, then "mentor" Kalgor. (need that +5 bonus from mentoring real bad) Kalgor has enough inscription materials for all the scrolls plus five extra, so not enough to do all the scrolls twice, but enough to get through most. So, please let us know when we get a camping cycle were a new spell can be added. We might have already had a few riding across the desert.

My assumption is that, yes, the party would have camped on their trip (probably during the middle of the day in the desert). Otherwise I'd be having to make Endurance rolls for horses and riders. ;)

There would have been normal rest and daily spell prep. LPF lets you make a transcription attempt once per real life day, so I'd say you or Anaerion can make one attempt per day of posts since the arrival in Heth. Yes, it took you more in-game days to get here, but I'm under the impression that the malleable nature of game time is precisely why those rules are in place? If I've misunderstood them, my apologies.

And yes, while there is an urgency to the main adventure, there will be multiple 'rest / camp' opportunities during the adventure, so you'll be in a position to do more transcribing (and spending of acquired gold) at those points.

I went back and re-read things. Are we still on patrol, or are we currently "lost" and we continued on to Kostry Kopec? We arrived at a "town", but then the crier mentioned Kostry Kopec. If we are "lost" then we no longer need subterfuge and should be expected the expected emissaries when we visit the mayor, correct?

My foul on this one. Katenaya is handling the cover story of your loss, so you moved straight on to your mission. This town is Kostry Kopec. The mention of it by name by the crier was meant to be a formalized way to let you know that; sorry for the confusion. So, yes, the mayor here is already expecting you on a different matter[/sblock]


The guard has barely made it to conversation range when Kalgor speaks.

"Another? You mean there are more towns besieged by this terror?" he says, clearly horrified.

He hasn't time to get clarification before Tyrien and Kalgor begin debating whether or not to help, though he leaps on Tyrien's question about The Crows.

"Me. I mean, us. Crows. That's the local guard force here in Kostry Kopec," he explains, then nods to Kalgor. "And for newcomers, you've already got a handle on the officials, yes? Mayor Yrehgg is exactly who's put out the call. Truth to tell, we Crow's don't know much other than the property damage we've come across. Got our hands pretty full just trying to convince folk they're safe in their homes.

"But you lot, rather imposing bunch, aren't you? I'm sure you're just what the Mayor's looking for. Will you come?"
he asks, pointing up toward the top of the hill.
 

Satin Knights

First Post
"Last two towns were undead problems. Hopefully, you have something new. Lead on." Kalgor and Gragnor follow the soldier up the hill.

[sblock=ooc]Spells learning: Thanks, I will let the days stack up for the moment, and then we will do a batch of rolls once JS is back to a normal schedule. He needs a 3 unassisted, I need an 11. ;)[/sblock]
 

sunshadow21

Explorer
"I'll take undead over infernal flying nuisances. Those foul creatures should stay on their home plane, and stick to fighting each other for their entertainment." Ausk comments as they walk along.
 

jkason

First Post
The Crow's eyes grow wide as Kalgor speaks of the undead, then Ausk of demonic interlopers.

"Sounds like you lot are exactly what we need!" the young man says when he finally shakes his head to get his dropped jaw moving again. He scuttles off through the winding streets, gesturing for the party to follow. He seems reticent to give any details, insisting that the Mayor can tell you all you need to know.

Despite the clear over-crowding the buildings and the well-worn streets would suggest, the city seems all but deserted. Even the birds seem uncomfortable landing: flocks of crows circle far above, calling out but never coming close enough to land on the many eaves and gables which might give them rest.

The heavy, overcast sky finally breaks out with its threat of rain as the lot of you near the top of the hill. The tepid drops merely weigh down upon you as you finally arrive at a manor house that seems to be your destination. At least, there is a pair of men in the same black leather of your escort. Their eyes, like his before them, light up as they catch sight of you.

"You found some?" asks one guard, giving you a once over.

Your escort nods happily.

"You'd be the first, then," says the other. "All the rest of the so-called 'adventurers' seem to have run off when the trouble started. Here's hoping you lot are made of sterner stuff."

The first guard slaps his counterpart on the arm to shut him up.

"Well, whatever they're made of, they're covered in wet right now."

The guard, realizing they're hogging the awning, open the doors and hustle over to you.

We'll see to the horses, goodfolk," they assure you, gesturing to the open doorway and an escape from the rain.
 



Satin Knights

First Post
Kalgor dismounts and walks up onto the porch under the awning with Gragnor following right on his heels. Kalgor turns to do a little cleanup casting, just as Gragnor does a vigorous twist shake to dry off. Looking down, "You could have waited." With a couple more words, the rain and mud slides off both of them. They turn and go into the house.

[sblock=actions]Cast Prestidigitation to clean up.[/sblock]
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

OOC: Jackslate is still AFK too, I think.
Tyrien replies brightly, "Oh yes, we are made of sterner stuff. Some of us are very stern, no sense of humor at all."

"You have had many adventurers coming through here?"


Taking a cue from the grumpy faux ranger she uses her own cantrip to clean up herself and her horse before leaving the animal into their care. She offers to take care of her other companions if they need such assistance.

"Where is everyone else? Why don't the birds land? It's not the plague is it?" She has a look of distaste as she inquires, not wanting anything to do with something like that.

The half-elven chatterbox continues her constant stream of consciousness as they enter the mayor's abode.

[sblock=Mini Stats]Initiative: +7 Perception: +11 (low-light vision)
AC: 20 (15 flat-footed, 15 Touch)
HP: 40 Current: 40
CMB: +6 CMD: 21(16ff) Fort: +5 Reflex: +9 Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 10/10 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

jkason

First Post
GM: Going to give [MENTION=6667193]sunshadow21[/MENTION] to tomorrow. Nothing really high risk here, but trying to find a balance between keeping things moving and allowing for RP space.
 

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