WheresMyD20
First Post
I think of exploration as the "what do you do?" part of D&D.
"You're in a large room, about 30'x30'. You have entered from the south and there is a passageway in the western wall. There is a large, cylindrical, stonework object rising out of the floor in the northern end of the room. In the four corners of the room, there are metal grates in the floor. Wispy smoke with a vaguely orange tint drifts upwards from the grates and collects on the ceiling of the room. You notice that the floor where you stand is slick with some sort of slime. What do you do?"
Interacting with dungeon features is the exploration part of D&D.
"You're in a large room, about 30'x30'. You have entered from the south and there is a passageway in the western wall. There is a large, cylindrical, stonework object rising out of the floor in the northern end of the room. In the four corners of the room, there are metal grates in the floor. Wispy smoke with a vaguely orange tint drifts upwards from the grates and collects on the ceiling of the room. You notice that the floor where you stand is slick with some sort of slime. What do you do?"
Interacting with dungeon features is the exploration part of D&D.