Sic_Pixie
First Post
Is it a bird?, is it a plane ... Nooo it's a DRAGON .. Well a wyvern really
The party explores the house Karin died in and found nothing out of the ordinary; they examine her room and the window locks from the inside and is undamaged. The wall outside is unmarked so nothing tried climbing it; so no evidence to support the Beast ever caused this death.
Exiting the house they think over what they can do next and decide to follow the trail of the wraith; or at least the direction it came from to see if they can find some kind of lair. They climb the hill and in the distance through the gloom they spy a dark figure on the brow of the hill wearing a long black flapping cloak holding a wicked looking scythe. They draw weapons and advance slowly and cautiously; as they are low on spells. Grembor fires off an arrow at the creature and it seems to go straight through it and this makes them more nervous considering what they have been facing. Approaching closer they discover it is just a scarecrow which not only scares crows but makes adventurers nervous too.
They swiftly examine it and then proceed past the effigy; they walk onwards and suddenly there is a squeal with a kind of a squelching ending as Kat falls through an otherwise hidden entrance and ended up landing on something that is more giving than a simple earthen floor. Luckily it’s dark in here however the smell is horrible as if she fell into a cesspit. The rest of the party turn in surprise at Kat’s yelp weapons drawn as they notice Kat is no-where to be seen. Kat pulls out a sunrod and cracking it spreads bright light through the small earthen cavern. She discovers she has landed on the rotting remains of the four missing children; and the smell is something she never wants to smell again. advancing upon the hole she disappeared through they find her at the bottom in a pool of light laying upon the rotting remains of the 4 missing children.
They drop a rope and Kat manages to crawl out; Sayuri cleans her off with a quick spell much to the relief of the rest of the party as they were gagging from the pungent aroma. Kat however was not really bothered about the stink. They found nothing else in the hole other than the bodies and came to the obvious conclusion that these are the remains of the four children that had not been found since they died 7 months ago.
They head down into the hamlet again and take a slow walk around the outskirts of the village; the only thing they notice is a corpse of willow tree’s that look to have been somewhat burnt. Upon investigation they find a partially burned book on Taldean poetry; why it’s here they don’t know.
They head back to the horses sure there is nothing more to find. Grembor is obviously not paying attention as he hears a sharp metallic snapping sound and terrible agony shoots up his leg as a previously hidden bear trap grabs his leg in a vicelike grip. With a scream he stands there while Sayuri and Kat both cringe in sympathy as they both recall their stint trapped within these hellish devices. Kat having learnt her lessons had investigated these devices and quickly had Grembors ankle free; binding it up with some bandages so they could continue on their way.
They make it back to their horses and start the hour or so long ride back to Lepidstadt in the early hours of the morning. It’s roughly 4 or 5 am. And the sunlight is getting close to breaking the horizon so the light is getting better; the party are happily riding along the trail chatting to each other as they spy a large winged creature heading their way.
As it gets closer they identify it as a type of dragon so in a panic they dismount; grabbing what they need from the horses and slapping them to make them run as they head in the other direction into a stand of tree’s. Sayuri pulls out her rope and with a quick spell tosses it up a few feet and swiftly climbs up into the extra dimensional space to hide from the nasty Dragon; the rest of the party follows suit and they pull up the rope afterwards.
They identify the rapidly closing creature as a wyvern which is a weak cousin of a Dragon; without the breath weapon but holding a seriously strong poison sting in its tail. Thankfully they are also not as clever as a Dragon so it lands and sniffs about the area looking for the prey it thought it saw there; it can smell them but the tasty two legged have disappeared into thin air. After a while it takes off after the horses which it prefers the taste of anyway but they have less chance of interesting treasure.
They stay within the space for a while before the creature comes back again sniffing around the area as if tracking the group; they notice the wyvern’s snout is covered in fresh red blood; they are supposing from the freshly killed mounts they were riding. They each feel a moment of sympathy for the dearly departed mounts which supported and carried them from Ravengro. The Wyvern disappears from view and they wait for a half hour to make sure the creature has gone; they cautiously exit the space expecting the creature to be waiting for them but it looks to have long gone. They quickly exit and start the long walk back to Lepidstadt.
The party explores the house Karin died in and found nothing out of the ordinary; they examine her room and the window locks from the inside and is undamaged. The wall outside is unmarked so nothing tried climbing it; so no evidence to support the Beast ever caused this death.
Exiting the house they think over what they can do next and decide to follow the trail of the wraith; or at least the direction it came from to see if they can find some kind of lair. They climb the hill and in the distance through the gloom they spy a dark figure on the brow of the hill wearing a long black flapping cloak holding a wicked looking scythe. They draw weapons and advance slowly and cautiously; as they are low on spells. Grembor fires off an arrow at the creature and it seems to go straight through it and this makes them more nervous considering what they have been facing. Approaching closer they discover it is just a scarecrow which not only scares crows but makes adventurers nervous too.
They swiftly examine it and then proceed past the effigy; they walk onwards and suddenly there is a squeal with a kind of a squelching ending as Kat falls through an otherwise hidden entrance and ended up landing on something that is more giving than a simple earthen floor. Luckily it’s dark in here however the smell is horrible as if she fell into a cesspit. The rest of the party turn in surprise at Kat’s yelp weapons drawn as they notice Kat is no-where to be seen. Kat pulls out a sunrod and cracking it spreads bright light through the small earthen cavern. She discovers she has landed on the rotting remains of the four missing children; and the smell is something she never wants to smell again. advancing upon the hole she disappeared through they find her at the bottom in a pool of light laying upon the rotting remains of the 4 missing children.
They drop a rope and Kat manages to crawl out; Sayuri cleans her off with a quick spell much to the relief of the rest of the party as they were gagging from the pungent aroma. Kat however was not really bothered about the stink. They found nothing else in the hole other than the bodies and came to the obvious conclusion that these are the remains of the four children that had not been found since they died 7 months ago.
They head down into the hamlet again and take a slow walk around the outskirts of the village; the only thing they notice is a corpse of willow tree’s that look to have been somewhat burnt. Upon investigation they find a partially burned book on Taldean poetry; why it’s here they don’t know.
They head back to the horses sure there is nothing more to find. Grembor is obviously not paying attention as he hears a sharp metallic snapping sound and terrible agony shoots up his leg as a previously hidden bear trap grabs his leg in a vicelike grip. With a scream he stands there while Sayuri and Kat both cringe in sympathy as they both recall their stint trapped within these hellish devices. Kat having learnt her lessons had investigated these devices and quickly had Grembors ankle free; binding it up with some bandages so they could continue on their way.
They make it back to their horses and start the hour or so long ride back to Lepidstadt in the early hours of the morning. It’s roughly 4 or 5 am. And the sunlight is getting close to breaking the horizon so the light is getting better; the party are happily riding along the trail chatting to each other as they spy a large winged creature heading their way.
As it gets closer they identify it as a type of dragon so in a panic they dismount; grabbing what they need from the horses and slapping them to make them run as they head in the other direction into a stand of tree’s. Sayuri pulls out her rope and with a quick spell tosses it up a few feet and swiftly climbs up into the extra dimensional space to hide from the nasty Dragon; the rest of the party follows suit and they pull up the rope afterwards.
They identify the rapidly closing creature as a wyvern which is a weak cousin of a Dragon; without the breath weapon but holding a seriously strong poison sting in its tail. Thankfully they are also not as clever as a Dragon so it lands and sniffs about the area looking for the prey it thought it saw there; it can smell them but the tasty two legged have disappeared into thin air. After a while it takes off after the horses which it prefers the taste of anyway but they have less chance of interesting treasure.
They stay within the space for a while before the creature comes back again sniffing around the area as if tracking the group; they notice the wyvern’s snout is covered in fresh red blood; they are supposing from the freshly killed mounts they were riding. They each feel a moment of sympathy for the dearly departed mounts which supported and carried them from Ravengro. The Wyvern disappears from view and they wait for a half hour to make sure the creature has gone; they cautiously exit the space expecting the creature to be waiting for them but it looks to have long gone. They quickly exit and start the long walk back to Lepidstadt.