D&D 4th Edition Broken NDAs or Elaborate Trolls?




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    Cutpurse (Lvl 5)

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    D&D Next Leaks from DDXP

    I've been sitting on this a little bit because I wasn't sure what EN World's policy on places that violate the NDA was, but seeing as the (eventually proven to be) false leak thread over on GiantITP's forum wasn't shut down right away, I'll share.

    I found an archived thread from 4chan's /tg/ where someone who played at DDXP reveals info on the build tested at the event. I cannot verify the authenticity of the information in the thread - I was not at DDXP and did not participate in the playtest - so please, grain of salt.

    /tg/ - Traditional Games Thread #17721994

    The posts with the information are by the poster named NDAnon.
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    The Great Druid (Lvl 17)

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    Looks legit, thanks. It also sounds like the opposed rolls is there. I'm mixed on this; on one hand, it doubles the number of rolls, on the other it adds a dynamic quality. I'm thinking it should be option and depend upon the group - either they choose "static defenses" - and it is 10 + modifier or they choose "dynamic defenses" and it is d20 + modifier. For most combats a group might want to use static defenses, whereas for major combats - or against singular, big bad guys - dynamic defenses would be good. Just a thought.

    Quote Originally Posted by NDAnon
    Ohh, resting. You get 4 rests per day; 2 short 10-minute ones, a 1-hour one, and an 8-hour one. 10-minutes give you back your level in HP, the 1-hour lets you get back 1/2 your hp OR re-prep some spells (one or the other, caster-bitches!), while an 8-hour gives you back both 1/2 HP and all your spells. There were no healing surges in sight.
    Not sure I like this - it sounds very awkward and another thing to have to keep track of.

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    Quote Originally Posted by Mercurius View Post
    Not sure I like this - it sounds very awkward and another thing to have to keep track of.
    This. Of course, that's also my feeling about the opposed spell checks.

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    Minor Trickster (Lvl 4)



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    NDAnon Mentioned that spell descriptions were 3.x style...boo hiss.

    I would rather see spell descriptions of a more truncated nature, ala' Holmes Basic or Microlite 20, than having my spell list read like a novella. Let DM's sort out the vagaries.

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    Quote Originally Posted by Bobbum Man View Post
    NDAnon Mentioned that spell descriptions were 3.x style...boo hiss.

    I would rather see spell descriptions of a more truncated nature, ala' Holmes Basic or Microlite 20, than having my spell list read like a novella. Let DM's sort out the vagaries.
    My biggest beef with the 3.x spell format is that they have this nice, easy-to-read stat block above the text that details of the spell's important information except what the spell actually does.

    If they have a spell block that has the quick information that you use 90% of the time, followed by the nitty-gritty details of the spell that you use 10% of the time, that would be great.

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    Quote Originally Posted by Gardukk View Post
    My biggest beef with the 3.x spell format is that they have this nice, easy-to-read stat block above the text that details of the spell's important information except what the spell actually does.

    If they have a spell block that has the quick information that you use 90% of the time, followed by the nitty-gritty details of the spell that you use 10% of the time, that would be great.
    Bulletpoints would be their friend here.

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    I've never understood "electrum pieces". I may be wrong, but I don't think any real culture used electrum for coinage after 300 BC or so; it's a naturally-occurring alloy whose purity can't be controlled. But moving to the silver standard (and eliminating platinum pieces?) is so huge that I can forgive them for it.

    I'm very disappointed to learn that ability modifiers still exist; I'd gotten my hopes up.

    On the other hand, some of the other things in this thread are kind of encouraging. I'll wait and see.
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    Magsman (Lvl 14)

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    It seems Electrum is back! And Gold is the new Platinum.

    The three types of rest and healing/death mechanics seem interesting (but I still have issues in mixing wounds and hps).

    Based on this if it's true, 5e is looking pretty solid.

    Interesting thread!

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    It's a really long thread. I'm going to read bits and post relevant data, leaving the "fff" and "damn" comments alone. I'm going to miss stuff, so feel free to add info...

    Info Bits:
    "You get 4 rests per day; 2 short 10-minute ones, a 1-hour one, and an 8-hour one. 10-minutes give you back your level in HP, the 1-hour lets you get back 1/2 your hp OR re-prep some spells (one or the other, caster-bitches!), while an 8-hour gives you back both 1/2 HP and all your spells. There were no healing surges in sight."

    "Oh, while I'm thinking about it... HP is set by your Con SCORE, but it was also heavily implied every class had an actual hit die for future levels. Criticals were 4e/3e hybrids; roll a 20, do max damage AND roll to confirm. On a success, extra damage equal to your class' HD; rogue 1d6, fighter 1d10, etc."

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    Quote Originally Posted by Ranganathan View Post
    Criticals were 4e/3e hybrids; roll a 20, do max damage AND roll to confirm. On a success, extra damage equal to your class' HD; rogue 1d6, fighter 1d10, etc.
    This, if true, is actually a pretty neat mechanic. It rewards a natural 20, but also gives an additional advantage for greater skill. I like it.

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