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Thread: Broken NDAs or Elaborate Trolls?
Friday, 17th February, 2012, 05:24 PM #101
The Grand Druid (Lvl 20)
Just a quick comment: I'd prefer not to be greeted with a synopsis of this "broken NDAs or elaborate trolls?" thread topic when jumping on to EN World's homepage.
Either it feeds trolls or it reports on something distasteful. I don't have anything against it being discussed just don't think it needs attention drawn to it.
EN World is classier than that.
- EN World
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Friday, 17th February, 2012, 05:44 PM #102
Guide (Lvl 11)
After my 4E experience I don't think moving back to confirm criticals would please me... @Dannager is right, 4E provides a elegant solution for criticals. In my humble opinion reasons for rolling critical come more from "I like how it worked on 3E" than a reason *I* could agree... looks more like a matter of taste.
That said, this is a perfect example of DDN's modular rules.
On a side note, we should have OPTIONAL rules for crits and fumbles for those who want to roll, just like that cards I see on Paizo's website
F I G H T E R
Friday, 17th February, 2012, 06:11 PM #103
Superhero (Lvl 15)
I cant stand 4E but IMO confirming criticals was a very bad rule. It just nerfed te game for me.
Friday, 17th February, 2012, 06:14 PM #104
Time Agent (Lvl 24)
I gotta say, "max damage" crits are kind of boring to me, and confirmation rolls are tedious.
A roll of 20 hits and deals extra damage automagically = my fave. It's too common? These are frickin' heroes fighting frickin' monsters, I'm comfortable with uncommon things happening all the time. It's too powerful? Guess your weak, fragile, precious little porcelian crystal game system can't handle an extra d8 or so. It's too unpredictable? Oh please, someone call the waaaahmbulance! There is chaos in my ordered system! THIS PEA UNDER MY MATTRESS IS DRIVING ME CRAZY!
I am perfectly fine with a 5% chance of auto-buttkicking awesome in my games.
Of course, the other side of this is that I am perfeclty fine with a 5% chance of auto-abject failure in my games. Rolling a 20 is awesome. Rolling a 1 sucks.
This goes back to my desire to add more moments of WAHOO and more moments of ARGH back into the game. Rolling a 20 or a 1 should be a Big Deal in my books. These carefully balanced and cautiously considered crits wang some serious chung.
Oh, and just so the reasonability police don't get all up in my grill: The above is an opinion based on the currently available informaiton and is in no way indicative of an opinion that may develop as further information and changes are released, as all opinions have room to change based on new information. Derp.
--- Jacob J Driscoll, Ravens in his Loft---
"Mother forget me now that the creek drank the cradle you sang to"
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Friday, 17th February, 2012, 07:12 PM #105
Thaumaturgist (Lvl 9)
I've been meaning to flesh out something of this nature.
My idea was to have meals have a certain quality nature to them in the effort to have mechanics encourage roleplaying.
If you are in the desert and your meal consists of a raw dead snake it wont give back much HP.
If you are in a city and go to the best inn and have a meal fit for a king it will give back a lot more HP.
If the ranger uses his nature/tracking/hunting skill to kill a healthy, nimble, fast and possibly lethal stag + your wizard herbalist forages for some safe/non-poisonous flora + your cleric purifies some fresh spring water + your dwarf makes a safe and roaring fire + your halfling uses his cooking skill/theme tp prepare the food - - - then it should give back a lot lot more HP for all the skill/roleplaying effort.
Friday, 17th February, 2012, 07:43 PM #106
Absolutely. Instead, they know that crits mean that the die happened to land on one or more numbers that correspond to a critical hit.In my games the players know that crits mean more than just "hey look it landed on the 20".
So can the daggermaster in a 4e game!The rapier guy can get that fun a lot more often.
Hey, same in 4e! Greataxes have the high crit property!The great axe guy gets its it a bit less, but knows he is getting a huge boon when it does come.
In what way? That their AC still comes into play? Remember, in 4e it's only a crit if your attack would have hit normally. Otherwise it's just a regular hit. AC still comes into play, and is still used to determine whether the attack was a critical hit or not.The players know that sometimes the monster will crit them, but their destiny is more in there hands than simply hoping a 20 doesn't come up.
Friday, 17th February, 2012, 08:33 PM #107
Waghalter (Lvl 7)
Friday, 17th February, 2012, 09:06 PM #108
The Great Druid (Lvl 17)
And they know narrative elements of the characters they build and the threats they face have a direct influence on the corresponding number. You can't draw an equivalence between a 20 is a 20 is a 20 and and valid ranges built based on a narrative driven logic.Absolutely. Instead, they know that crits mean that the die happened to land on one or more numbers that correspond to a critical hit.
Shrug. I'm glad that 4E is a bit less bad in some corner cases.So can the daggermaster in a 4e game!
Hey, same in 4e! Greataxes have the high crit property!
Their AC ONLY comes into play IF that only hit on a 20 is a factor. For the system I like it comes into play for every instance.In what way? That their AC still comes into play? Remember, in 4e it's only a crit if your attack would have hit normally. Otherwise it's just a regular hit. AC still comes into play, and is still used to determine whether the attack was a critical hit or not.
And, as I already described, the fact that "the math works" in 4E makes your loophole just another corner case.
Still running a great game
Friday, 17th February, 2012, 09:11 PM #109
Waghalter (Lvl 7)
Friday, 17th February, 2012, 09:14 PM #110
Orcus on an Off-Day (Lvl 22)