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15th November 2012, 12:24 PM #91Registered User
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- Feb 2010
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Are you sure it was unintended? Because the Warhammer I remember might well have made the fake German names silly deliberately as an extra layer of joke.
Originally Posted by Walking Dad
Last edited by Neonchameleon; 15th November 2012 at 12:25 PM. Reason: Get the attribution right.
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15th November 2012, 01:54 PM #92
I lack any insight information on this matter. Some were funny, but some had just bad grammar and spelling. They should fix these.
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15th November 2012, 03:30 PM #93
Today marks the end of Hugo Stoat's career.
Hugo had fought for his people, eventually leading the coup d’état against his sovereign lord. But he now bears the many scars of war. Exposure to the horrors of the hidden world, Hugo has developed a crippling fear of darkness. Bearing witness to his lord’s dark rituals, Hugo also lost the use of one of his eyes…but in its place, a dark power has taken interest in him. When the moon is right, Hugo will feel a slight passing of warm air on the back of his neck. As this happens, the murk of night parts before his vision. Fearful that others will condemn him as a heretic, he takes great pains to hide this power. And now, Hugo sits as burgomeister of Hastings but the darkness continues to call to him in his dreams. Hugo’s innocent mind has been deranged and his humanity eroded before the chaos of the grim & perilous world he inhabits. Although some may call “the Beauty” a hero, dark thoughts preoccupy him as Hugo slowly devolved to become alike the former lord he’d fought to unseat…
Visit our home webpage at the link below see Hugo's character sheet and the Peasant Hero's profession image!
http://grimandperilous.com/?p=180Author of ZWEIHÄNDER, a grim and perilous RPG GrimAndPerilous.com
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16th November 2012, 02:22 AM #94
looking good
Will there be any guidelines for running the game with lower tech levels than warhammer assumes? I strongly prefer a medieval game with no guns.my blog - http://1d8.blogspot.com/
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16th November 2012, 02:35 AM #95
Yeah lots of great teases there, love the sheets and art. Really looking forward to the full rules
Gloria Finis
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16th November 2012, 09:49 PM #96
You guys have put an impressive amount of work and detail into this stuff. Keep it up! I of course will be watching for scenarios

jh
hafnerchiropractic.com 305 South Kipling Street, Lakewood, CO 80226 Neck pain, low back pain, sciatica
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17th November 2012, 11:45 PM #97
Absolutely! While it is inspired by the European Renaissance (and Warhammer Fantasy Roleplay as well), gunpowder weapons can easily be removed without making any other additional changes. It's a very flexible system which allows complete modular control over the rules; they can be removed piecemeal without upsetting the inherent balance of the system.
Author of ZWEIHÄNDER, a grim and perilous RPG GrimAndPerilous.com
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17th November 2012, 11:46 PM #98
Have you seen the cover art to ZWEIHÄNDER Grim & Perilous RPG (a Warhammer Fantasy Roleplay retroclone)? Head over to our home website to see an exclusive preview of the cover art! It was beautifully illustrated by Jussi Alarauhio of Liber Fanatica fame.
http://grimandperilous.com/?p=194Author of ZWEIHÄNDER, a grim and perilous RPG GrimAndPerilous.com
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21st November 2012, 04:25 PM #99
One year ago today, your humble author decided to turn Project Corehammer into the RPG you see developing before you now.
I’d like to believe that my vision, coupled with the extreme patience of our playtesters, critical feedback from contributors, proofreading from our in-house editors, the excellent cover and interior artists and its thoroughly-tested ruleset will prove that ZWEIHÄNDER Grim & Perilous RPG will be a solid competitor against other top-tier RPG products.
For those who’ve been waiting for a release date, all’s we can say is that “it will be done when it’s done” (tentative Q1 of 2013). We want to make sure that all of the kinks are worked out, so that Tier One play is as balanced as Tier Three play. We also want to deliver an affordable product that has professional polish, which we feel is oftentimes missing from old school renaissance (OSR) products.
We appreciate your patience during the development process, and remain dedicated towards putting out the best “grim & perilous” product that’s hit the shelves since Warhammer Fantasy Roleplay!
Best,
Daniel Fox
Author and lead designer of ZWEIHÄNDER Grim & Perilous RPG
http://grimandperilous.com/?p=205Author of ZWEIHÄNDER, a grim and perilous RPG GrimAndPerilous.com
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24th November 2012, 02:29 PM #100
Could you show us a preview of a monster or two? Have you done anything differently with how large monsters work? One of the things that always bothered me in wfrp was stuff like giants having a bunch of attacks that usually missed. It just seemed an odd way of representing them.
my blog - http://1d8.blogspot.com/



[ZWEIHÄNDER] a grim and perilous universal game system inspired by WFRPG
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