Warhammer FRP [ZWEIHÄNDER] a grim and perilous universal game system inspired by WFRPG - Page 11


What's on your mind?

  1. #101
    From the nightmare terrors beyond, to isolation and powerlessness of the self, tension is a hallmark of any grim & perilous game.

    Here's a first look at the first few pages of Chapter XI: Fear and Insanity. While it doesn't represent the full chapter or the final product, it should give you the broad strokes of the mechanics while informing the role fear should play in in ZWEIHÄNDER. We'd love to near your opinions on its presentation!

    http://dl.dropbox.com/u/34934670/Fear_Preview.pdf
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

 

  • #102
    From the nightmare terrors beyond, to isolation and powerlessness of the self, tension is a hallmark of any grim & perilous game.

    Here's a first look at the first few pages of Chapter XI: Fear and Insanity. While it doesn't represent the full chapter or the final product, it should give you the broad strokes of the mechanics while informing the role fear should play in in ZWEIHÄNDER. We'd love to near your opinions on its presentation!

    http://dl.dropbox.com/u/34934670/Fear_Preview.pdf
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

  • #103
    Interview #2 is up over at The Small But Vicious Podcast! Be sure to visit the link so you can download an exclusive preview of the Combat Encounters chapter!

    http://www.d20radio.com/sbv/?p=158

    http://dl.dropbox.com/u/34934670/TSB...batpreview.pdf
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

  • #104
    Interview 2 is up over at The Small But Vicious Podcast! Be sure to visit the link so you can download an exclusive preview of the Combat Encounters chapter!

    Episode 58 : Does a Bear Cast in the Woods The Small but Vicious Podcast

    http://dl.dropbox.com/u/34934670/TSB...batpreview.pdf
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

  • #105
    How intrinsically tied is the rules system to the "all injuries are lumped together for purposes of healing" notion? For me it feels almost unplayably artificial when a chirurgeon / healer HAS to treat 3 separate injuries from one fight as one lump total, yet can heal the next injury on its own. Tracking injuries separately won't work in a game with D&D HP numbers, but wounds always stay at manageable levels for separate tacking. Yes, it would require the heal skill to heal less per application and make make minor injuries more negligible, but it would also make more significant injuries that much worse.

  • #106
    Quote Originally Posted by frankthedm View Post
    How intrinsically tied is the rules system to the "all injuries are lumped together for purposes of healing" notion? For me it feels almost unplayably artificial when a chirurgeon / healer HAS to treat 3 separate injuries from one fight as one lump total, yet can heal the next injury on its own. Tracking injuries separately won't work in a game with D&D HP numbers, but wounds always stay at manageable levels for separate tacking. Yes, it would require the heal skill to heal less per application and make make minor injuries more negligible, but it would also make more significant injuries that much worse.
    Excellent question! Here's a short explanation from our Healing Injuries entry that may help clarify some of these questions - http://dl.dropbox.com/u/34934670/HealingandInjuries.pdf
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

  • #107
    Today, we present an early look at how injuries and healing works in ZWEIHÄNDER. As is the hallmark of any grim & perilous system, injuries persist over time. The healing and injuries rules conform to many of the inherent groundwork Warhammer laid out years ago.

    We'd love to hear any opinions or constructive criticism you may have!

    http://dl.dropbox.com/u/34934670/HealingandInjuries.pdf
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

  • #108
    For every 100 new LIKES we get on Facebook, we'll release a new Profession's illustration from the book. In celebration of our 300th LIKE tonight, here's a peak at the Barber Surgeon!

    PLIERS...SCALPEL...SCISSORS...BONESAW
    With an assortment of bizarre and frightening instruments, the Barber Surgeon sees to “curing” the injured. You may flip the results to succeed Awareness and Heal Tests when recognizing illness and treating the injured with your medical Skills.

    http://dl.dropbox.com/u/34934670/Cla...%20Surgeon.jpg
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

  • #109
    For every 100 new LIKES we get on Facebook, we'll release a new Profession's illustration from the book. In celebration of our 300th LIKE tonight, here's a peak at the Barber Surgeon!

    PLIERS...SCALPEL...SCISSORS...BONESAW
    With an assortment of bizarre and frightening instruments, the Barber Surgeon sees to “curing” the injured. You may flip the results to succeed Awareness and Heal Tests when recognizing illness and treating the injured with your medical Skills.

    http://dl.dropbox.com/u/34934670/Cla...%20Surgeon.jpg
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

  • #110
    We've vastly simplified the rules for healing as of our last play test. Does it still illicit a "grim & perilous" feel? Please share with us any constructive criticisms you may have for or against it.

    http://dl.dropbox.com/u/34934670/Alt...alingRules.pdf
    Author of ZWEIHÄNDER Grim & Perilous RPG, a Warhammer Fantasy Roleplay retroclone

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