Cheezmo Miner
80's DungeonMaster
After months of planning, my group and I finally got together for our first ZEITGEIST session.
Taking Colmarr's suggestion, this was a Q&A based heavily on DMSamuel's Cooperative Party Building Technique.
The heavy embellished results of that Q&A are here: Session 0 - Rollcall!
The cast in brief:
1. We play Pathfinder using the Dreamscarred Press psionics rules. I allowed the guys a 15 point buy.
2. I intend to run a series of adventures woven in between those comprising ZEITGEIST's official path. These are a combination of older published adventures and my own ideas sewn together into a massive sub-plot that I thought would play out perfectly in Lanjyr (and be fun). As the community here and the authors are likely only interested in how the adventure path plays out, I'll omit the extra stuff as I update here.
3. I'm a meddlesome DM. I expanded heavily on some aspects of the setting and altered others. Probably the biggest is the inclusion of a race known as the gearmen. As a fan of both Stephen Hunt's "Jackelian" series and the Eberron campaign setting, I wanted to include a construct-like race as a PC option and as a major fixture of the world.
4. I see some DMs have chosen to assume their PCs have been working together for some time and part of the RHC for awhile. As these guys are still first level, I decided I couldn't really justify them having worked together too long. They have extensive backgrounds, but have only been with the RHC and training in their current classes for a few months.
I had gamed previously with 3 of the 4 gentlemen who showed up. Archaelus's player was new to me, and relatively new to tabletop gaming. He was recommended by the others and I was happy to not only have made his acquaintance, but he didn't show any hesitation at all when the questions were posed to him.
Sticks's player was not present.
A few of the guys were nervous about having to turn up the creative dials on their thinky-boxes on short notice, but ALL rose to the challenge beyond my expectations. Some interesting results:
Everyone thought the Cooperative Party Building session was brilliant and a hell of a good way to kick off a campaign. We are all looking forward to playing our first session in two weeks. However, my fist planned scenario is a short investigation of my own design. We'll probably get to "Island at the Axis" in about a month and a half. Thanks everyone here, authors and fellow players, for laying the groundwork for what I think just might be my finest hour as a DM!
Taking Colmarr's suggestion, this was a Q&A based heavily on DMSamuel's Cooperative Party Building Technique.
The heavy embellished results of that Q&A are here: Session 0 - Rollcall!
The cast in brief:
- Raynor Archaelus, human inquisitor of Sarenrae, spirit medium
- Dr. Rafael Kincaid, human vivisectionist, martial scientist
- Severus Coil, gearman gunslinger/kensai, gunsmith
- Ironwrought, human oracle of metal, technologist
- Jeremiah "Sticks" Kynosoura, elan wilder, skyseer
1. We play Pathfinder using the Dreamscarred Press psionics rules. I allowed the guys a 15 point buy.
2. I intend to run a series of adventures woven in between those comprising ZEITGEIST's official path. These are a combination of older published adventures and my own ideas sewn together into a massive sub-plot that I thought would play out perfectly in Lanjyr (and be fun). As the community here and the authors are likely only interested in how the adventure path plays out, I'll omit the extra stuff as I update here.
3. I'm a meddlesome DM. I expanded heavily on some aspects of the setting and altered others. Probably the biggest is the inclusion of a race known as the gearmen. As a fan of both Stephen Hunt's "Jackelian" series and the Eberron campaign setting, I wanted to include a construct-like race as a PC option and as a major fixture of the world.
4. I see some DMs have chosen to assume their PCs have been working together for some time and part of the RHC for awhile. As these guys are still first level, I decided I couldn't really justify them having worked together too long. They have extensive backgrounds, but have only been with the RHC and training in their current classes for a few months.
I had gamed previously with 3 of the 4 gentlemen who showed up. Archaelus's player was new to me, and relatively new to tabletop gaming. He was recommended by the others and I was happy to not only have made his acquaintance, but he didn't show any hesitation at all when the questions were posed to him.
Sticks's player was not present.
A few of the guys were nervous about having to turn up the creative dials on their thinky-boxes on short notice, but ALL rose to the challenge beyond my expectations. Some interesting results:
- Severus Coil's and Dr. Kincaid's players had already worked out a shared background prior to the session. We fleshed out the details--unfortunately I had to put the kebosh on their idea for a spectacular mano-a-mano aboard a crashing zeppelin (no airships; but I disregard the "no flying monsters" thing).
- Dr. Kincaid's player picked out Archaelus as team leader. We already decided that both were war vets, Kincaid was an army medic and Archaelus held a command rank--Archaelus's player had mentioned leading troops in bloody campaigns he was not proud of.
- Archaelus was therefor reluctant to lead, but the RHC recognized that his training made command reflexive to him. As an inquisitor, the ability to apply teamwork feat benefits even when the other PCs don't have the feats back up the idea mechanically.
- Archaelus's player was asked to whom he owed his life, and Dr. Kincaid was the obvious choice, having treated his critical injuries during the war. But Kincaid does not remember, as Archaelus was just one among many thousands he treated.
- Ironwrought is a sort of gearman wannabe, thus opportunities existed to tie him closely to Severus Coil. Ironwrought's player decided to name Sticks as the teammate he trusted most, though his player was absent. I thought it nice for IW's player to include him in the proceedings. Ironwrought trusts the Doctor the least out of a distaste for flesh-and-blood medicine.
- Severus Coil's biggest regret was his own failure to bring his master villainous plan to fruition before he was stopped and forced into a new, unfamiliar body. While too proud to admit it, this failure has forced Coil to rethink his role in society. He now has a fresh start and a chance to be a hero.
Everyone thought the Cooperative Party Building session was brilliant and a hell of a good way to kick off a campaign. We are all looking forward to playing our first session in two weeks. However, my fist planned scenario is a short investigation of my own design. We'll probably get to "Island at the Axis" in about a month and a half. Thanks everyone here, authors and fellow players, for laying the groundwork for what I think just might be my finest hour as a DM!