Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).

Dekana

Explorer
At Jax's urging, Uncle Jaz ceasing throwing bombs and resumes the use of his crossbow. His aim is lousy, however, and the crossbow bolt flies several feet above the cube.

Jax charges at the cube and finishes with a leap!
"Hyaaah!!!" The little kobold screams in fury as he makes a long slice down the side of the gelatinous cube, spilling its contents messily onto the floor.

[sblock=Kobold actions / stats]Uncle Jaz
Move: Technical Trick to D9 to gain CA against the Cube.
Standard: RBA vs Cube misses AC 22. (1d20+18+2+2-2=22)

Jax
Move: Walk to D5.
Standard: Piercing Strike vs Cube crits on a 19 for 71 cold damage, killing it. (1d20+20+3=42; [1d4+15+2+2+5+3d8+4]=56; crit: 3d6=15)


PC:Jax (Dekana) - L4W Wiki- Male Kobold, 13 Rogue / Daggermaster
Passive Perception: 23, Passive Insight: 22
AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7
HP:88/89, Bloodied:44, Surge Value:22, Surges left:9/9
Initiative +14
Action Points: 1 (encounter)

Conditions

Powers
MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)
RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)
Frost Dagger, Piercing Strike, Riposte Strike, Shifty
Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike
Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Press the Advantage, Raven Cloak, Royal Blood

Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)
[/sblock]
 

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Luinnar

First Post
As the cube splatters to the ground Uncle Jaz rushes forward and starts to jam the coins that were contained in it into a bag. These are for the family...almost good as new too! he says happily.

Looking in the mimics Andras and Dorn find two magic amulets, each different and unique to the user's needs.

Now that the fight is over the party spots a door at the other end near where the mimics were, no doubt they were guarding it, or perhaps waiting for prey to come inside.

GM: Treasure:

Andras: Steadfast Amulet

Dorn: Medallion of the Mind
 

Iron Sky

Procedurally Generated
WITH RE-NON-UN-EX-GHOST LIZARD JAXIMUS AND THE COMPANIONS OF JUSTICE BY SIR EXSIXTEN'S SIZE, THERE'S NO TRANSPARENT, TRANSLUCENT, OR OPAQUE SOLID, LIQUID, GAS, TWO-, THREE-, OR FOUR-DIMENSIONAL POLYHEDRON THAT CAN'T BE DEFEATED!

OOC: Could use a leader heal. Surge value is 33, so surge would put me at 10+103/116, just need 13 more to top off


[sblock=Actions]Move: -
Minor: -
Standard: -

Immediate Actions(in order of priority):
*If Sir Exsixten is bloodiedReactive Surge + Amulet of Life: Sir Exsixten spends two healing surges, gaining 10THP+66HP
*If an enemy hits an ally within 2 squares of Sir Exsixten with a melee attack→Guardian's Charge: Sir Exsixten and the ally shift to each other's squares, Sir Exsixten becomes the target of the attack, and then makes an MBA against the attacker.
*If a marked enemy adjacent to Sir Exsixten shifts or makes an attack that doesn't include himCombat Challenge: MBA against that enemy

[sblock=Sir Exsixten's Statblock] Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
Passive Perception: 19, Passive Insight: 19
AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
HP:10+103?/116, Bloodied:58, Surge Value:33, Surges left:12/14
Initiative +6, Action Points: 1

Powers
: Crushing Surge, Brash Strike, Combat Challenge, Unfailing Resources, Hack and Hew, Sweeping Blow, Come and Get It, Guardian's Charge, Daring Shot, Warforged Resolve, Reactive Surge, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
Items: Potion of Healing, Potion of Resistance x 1, Madstone x 3, Strikebacks, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture, Werewolf Boon
MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fails save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy[/sblock][/sblock]
 

covaithe

Explorer
"Right you are, sir," Quagmire agrees, absently replacing an oblong widget in Sir Exsixten's back. "Nice warmup. Everyone ready?"

OOC: Sir Ex heals to full. I'm assuming we take a short rest here, and have encounter resources back up.


[sblock=Quagmire]Quagmire Weaselcrust- Male Hobgoblin Warlord/Battlelord of Kord 12
Passive Perception: 15, Passive Insight: 15
AC:28, Fort:26, Reflex:23, Will:26 -- Speed:5
HP:82/82, Bloodied:41, Surge Value:20, Surges left:9/9
Action Points: 1, Second Wind: not used
MBA +18 vs. AC, 1d8+7 damage
Powers
Rousing Assault, Commander's strike, Body of the Shark, Throwing shield
Inspiring Word x3 [ ][ ][ ], Hammer and Anvil, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition, Tactical Orders, Tempest of Triumph,
Bastion of Defense, Stand the Fallen, Stand Tough, Knock Them Down, Blood-tested Inspiration, Soul of the Shark, Dwarven Chainmail, Gauntlets of Ogre Power, Throwing Shield, Diamond Cincture

Conditions:

Notes:
  • When I spend an AP, I can make a basic attack as a free action, and Allies who can see and hear me gain +1 to attack and damage rolls until start of my next turn.
  • Allies within 10 who can see and hear Quagmire gain +2 initiative
  • Allies who spend an AP within sight of me regain 13 HP and can make a saving throw at +5
  • When I hit an enemy with withering longsword, they take a cumulative -1 to AC (save ends)
[/sblock]
 


Dekana

Explorer
"Oh, definitely" answers Jax. "This can't be all of the loot in this place."

Jax walks to the door and looks at it cautiously, wary of any traps.
 


Iron Sky

Procedurally Generated
THIS DOOR MIGHT BE HOSTILE TOO! Sir Exsixten says, kicking it down.

OOC: Thanks for the heal!


[sblock=Actions]Move: -
Minor: -
Standard: -

Immediate Actions(in order of priority):
*If Sir Exsixten is bloodiedReactive Surge + Amulet of Life: Sir Exsixten spends two healing surges, gaining 10THP+66HP
*If an enemy hits an ally within 2 squares of Sir Exsixten with a melee attack→Guardian's Charge: Sir Exsixten and the ally shift to each other's squares, Sir Exsixten becomes the target of the attack, and then makes an MBA against the attacker.
*If a marked enemy adjacent to Sir Exsixten shifts or makes an attack that doesn't include himCombat Challenge: MBA against that enemy

[sblock=Sir Exsixten's Statblock] Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
Passive Perception: 19, Passive Insight: 19
AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
HP:116/116, Bloodied:58, Surge Value:33, Surges left:12/14
Initiative +6, Action Points: 1

Powers
: Crushing Surge, Brash Strike, Combat Challenge, Unfailing Resources, Hack and Hew, Sweeping Blow, Come and Get It, Guardian's Charge, Daring Shot, Warforged Resolve, Reactive Surge, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
Items: Potion of Healing, Potion of Resistance x 1, Madstone x 3, Strikebacks, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture, Werewolf Boon
MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fails save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy[/sblock][/sblock]
 

Luinnar

First Post
The door slams to the ground and the party is greeted with a musty hallway in front of them and a path leading off to their left. Exiting the room and looking back they find that the wall is enchanted so that the door (or lack of one) is impossible to detect on this side.

Wait!!! Uncle Jaz shouts before the group can continue forward. Look there! He says pointing a spot on the ground. It is one of those magic whatchamacallits! Glyphs! Don't step on it or something bad will happen!

OOC: Party perception roll


[sblock=Disarming the glyph]
Glyph of warding: Disable using a DC 30 thievery or arcana check.

Failure if skill check is 25 or less: The glyph explodes.

Party may use aid another. No taking 10 or 20 however.
[/sblock]
 
Last edited:

nerdytenor

First Post
Before the door is opened...

Dorn passes his hand over the amulet before him. Is this what I think it is? He places the amulet around his neck.

[sblock=All Party Members]
Can you hear me?


You can hear Dorn - the voice seems to come from somewhere deep inside your mind.
[/sblock]
 

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