Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord).


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Iron Sky

Procedurally Generated
SIR EXSIXTEN DEALS A GRIEVOUS BLOW TO THE WARRIOR NEXT TO HIM, THEN DASHES OFF, IGNORING THE FACT THAT IT MAY OR MAY NOT STRIKE HIM. IN THE MIDST OF HIS FOES, HE BEGINS A SEDUCTIVE DANCE THAT LURES ALL THE FOES IN, ONLY TO STRIKE AS THEY CARESS HIS MIGHTY, OILED MUSCLES.

OOC: Every time an enemy fails its save against he AC thingy, Sir Exsixten gets 5 THP. I'm going to retrain that as well since it's a pain.

Summary:
Sir Exsixten is at O18 with 12+88/116, DR10 TenT, enemies starting adjacent take 1d12+3(5 THP) damage.
Ghost Warrior 1 takes 14 damage, is marked, and has -1 AC(save ends)
Ghost Warrior 2 is at N18, takes 6 damage + 7 if it starts its turn adjacent, is marked, and has -1 AC(save ends)
Ghost Warrior 3 takes 6 damage + 9 if it starts its turn adjacent, is marked, and has -1 AC(save ends)
Terror 1 is at O17, takes 6 damage + 17 if it starts its turn adjacent, is marked, and has -1 AC(save ends).
Terror 3 is at P19, takes 6 damage + 7 if it starts its turn adjacent, is marked, and has -1 AC(save ends)
Samantha takes 32 damage + 8 if she starts her turn adjacent, is marked, and has -2 AC(save ends).


[sblock=Actions]Immediate Reaction(When hit by Ghost Warrior 1): Strikebacks: MBA: 1d20+17=36 vs AC, hit, 1d12+10=14 damage, marked, -1 to AC(save ends).
Before Turn: Gain 18THP.
Move: To O18, drawing an OA from Ghost Warrior 1, taking 26 damage to 88/116hp.
Standard: Come and Get It(Close Burst 3)
*Attack 1 vs Terror 1: 1d20+17=34 vs Will, hit, pulled to O17 marked, -1 to AC(save ends), Sir Exsixten gains 5 THP if he didn't have them already.
*Attack 2 vs Terror 3: 1d20+17=34 vs Will, hit, pulled to P19, marked, -1 to AC(save ends).
*Attack 3 vs Ghost Warrior 2: 1d20+17=25 vs Will, pulled to N18, marked, -1 to AC(save ends).
*Attack 4 vs Ghost Warrior 3: 1d20+17=34 vs Will, marked, -1 to AC(save ends).
*Attack 5 vs Samanatha: 1d20+17+2(CA)=33 vs Will, marked, -1 to AC(save ends).
*Damage: 1d12+3+2(THP?)=6 damage and Sir Exsixten gains 5 THP, Samantha takes +3d6(12) extra damage.
Minor: Rain of Steel: Any enemy that starts its turn next to Sir Exsixten takes 12+3(5 if he has THP) damage.
AP(Gain DR10 TenT): Crushing Surge(If Ghost Warrior hit Sir Exsixten): 1d20+17+2(CA)=31 AC, hit, 1d12+10+2(THP) damage=14 damage, Samantha now at -2 AC(save ends), and Sir Exsixten gains 12 THP.
Start of Enemy Turns: 1d12+3+2(THP) damage, 17 vs Terror 1, 7 vs Terror 3, 7 vs Warrior 2, 9 vs Warrior 3, 8 vs Samantha.

Immediate Actions(in order of priority):
*If Sir Exsixten is bloodiedReactive Surge + Amulet of Life: Sir Exsixten spends two healing surges, gaining 10THP+66HP
*If a marked enemy adjacent to Sir Exsixten shifts or makes an attack that doesn't include himCombat Challenge: MBA against that enemy
*If an enemy hits an ally within 2 squares of Sir Exsixten with a melee attack→Guardian's Charge: Sir Exsixten and the ally shift to each other's squares, Sir Exsixten becomes the target of the attack, and then makes an MBA against the attacker.

[sblock=Sir Exsixten's Statblock] Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
Passive Perception: 19, Passive Insight: 19
AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
HP:12+88/116, Bloodied:58, Surge Value:33, Surges left:12/14
Initiative +6, Action Points: 0

Powers
: Crushing Surge, Brash Strike, Combat Challenge, Unfailing Resources, Hack and Hew, Sweeping Blow, Come and Get It, Inexorable Advance, Guardian's Charge, Daring Shot, Warforged Resolve, Reactive Surge, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
Items: Potion of Healing, Potion of Resistance x 1, Madstone x 3, Strikebacks, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture, Werewolf Boon
MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fails save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy[/sblock][/sblock]
 
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Luinnar

First Post
OOC: Ghost Warrior 1 gets an OA on Sir Exsixten. @Luinnar , could you post their MBAs so we can roll them against ourselves? Not knowing if he hit me or not makes things... um... a bit more confusing. I think I'm just going to get some scale mail since the fiddly +2 damage with THP is more annoying than it's worth at this level.
OOC:
GM: I added the MBAs to the under their status :)

OA roll 32 vs ref 26 damage.
 
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pathfinderq1

First Post
Brenn stayed in motion, heading back towards the heaviest fighting. Even as he stepped forward, he fired an arrow towards the ghost that had attacked him. Imbued with magical force, the arrow seemed to tug at the creature's incorporeal self like a strong wind pulling at a tree.


[sblock= OOC]
>Move: to M8

>Standard: Clever shot RBA at Terror 2, 1d20+21 (vs. AC)= 34, 30 (best of 2 from Andras- hit for 20 force and Terror 2 is slowed, save ends); rolls Roll Lookup
>End of turn: free shift to M9
[/sblock]
 

covaithe

Explorer
Quagmire's armor flares a soft green for a moment, closing some of his wounds. He wastes no time pointing out weak spots in Samantha's defense with a series of practiced gestures, and trusting that the invisible Jax is still nearby, creates a distraction. His trust is rewarded when a frost-rimed gash opens in the ghost's ectoplasmic form.

[sblock=actions]Free: Dwarven chainmail, Quagmire regains 20 HP, to 65/82
Minor: Inspired Belligerence on Samantha. Allies gain CA and +5 damage against her until start of my next turn.
Standard: Commander's strike vs. Samantha, Jax's MBA: 29 vs. reflex hits for 57, which consumes Jaz's Sneak in the Attack, and I guess starts the cold vulnerability chain.
EOT: save vs slowed succeeds
[/sblock]

[sblock=Quagmire]Quagmire Weaselcrust- Male Hobgoblin Warlord/Battlelord of Kord 12
Passive Perception: 15, Passive Insight: 15
AC:28, Fort:26, Reflex:23, Will:26 -- Speed:5
HP:65/82, Bloodied:41, Surge Value:20, Surges left:9/9
Action Points: 1, Second Wind: not used
MBA +18 vs. AC, 1d8+7 damage
Powers
Rousing Assault, Commander's strike, Body of the Shark, Throwing shield
Inspiring Word x3 [ ][ ][ ], Hammer and Anvil, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition, Tactical Orders, Tempest of Triumph,
Bastion of Defense, Stand the Fallen, Stand Tough, Knock Them Down, Blood-tested Inspiration, Soul of the Shark, Dwarven Chainmail, Gauntlets of Ogre Power, Throwing Shield, Diamond Cincture

Conditions:

Notes:
  • When I spend an AP, I can make a basic attack as a free action, and Allies who can see and hear me gain +1 to attack and damage rolls until start of my next turn.
  • Allies within 10 who can see and hear Quagmire gain +2 initiative
  • Allies who spend an AP within sight of me regain 13 HP and can make a saving throw at +5
  • When I hit an enemy with withering longsword, they take a cumulative -1 to AC (save ends)
[/sblock]
 


Luinnar

First Post
That one! Samantha points to Sir ExSixTen. THAT ONE! she shrieks, DESTROY HIM! The ghosts assault the Warforged with numerous blows, almost bringing him down, but thankfully his self repair programming kicks in. <warning... death imminent, deploying nano machines> A little hatch opens up and small ant-size Sir ExSixTens start to crawl over his body and make repairs with tiny welding torches.

Next a ghost fires a bolt of darkness at Brenn, hampering his movement with dark energy. The last Ghost warrior charges Jax, almost killing the Kobold with his spear.

GM: That was crazy, Sir ExSixTen ended up with almost as much HP as he started with! :D

[sblock=actions]
Ghost Warrior 1:
Move and charge Jax
29 vs ref hit for 34 damage missed

GM: All damage includes the DR.

Ghost Warrior 2 & 3 attack Sir ExSixTen
27 & 28 vs ref 26+26 (DR included)=52 damage

warrior 1&2 saved

Ghostly Terror 1&3:
spirit touch vs Sir ExSixTen
20 vs ref miss, 30 vs ref hit for 22 damage.

Ghostly Terror 2:
Standard: Piercing Malice 27 vs ref hit for 27 necrotic and Brenn is slowed (save ends)

saves failed

Samatha:
Spirit Claw vs Sir ExSIxTen:
rolls
crit miss
AP Standard: Spirit Claw, 32 vs ref 20 damage
Minor: Death Kiss, 35 vs will 4 damage -2 to fort saves (save ends)
saved

Sometime during the turn: Sir ExSIxTen uses reactive surge spends two healing surges, gaining 10THP+66HP.
[/sblock]
[sblock=Combatants]
Samantha: marked EONT, Quagmire's Allies gain CA and +5 damage against her until start of my next turn, 5 cold vaun EONT.
HP 186/273; Bloodied 137
AC
29; Fortitude 28; Reflex 28; Will 29
Immune
disease, poison;
Saving Throws
+2; Action Points 1
MBA:
Attack:
+16 vs. Reflex
Hit:
4d10 + 9 necrotic damage.

Ghost Warrior:
HP
185; Bloodied 93
AC
25; Fortitude 27; Reflex 24; Will 23
Immune
disease, poison;
MBA:
Attack: Reach 2; +13 vs. Reflex
Hit:
4d10 + 11 damage.
Ghost Warrior 1: 171/185, marked EONT,
Ghost Warrior 2: 103/185, marked EONT
Ghost Warrior 3: 167/185 -1 to AC(save ends), marked EONT

Ghostly Terror:
HP
140; Bloodied 70
AC
27; Fortitude 23; Reflex 25; Will 26
Immune
disease, poison;
MBA:

Attack:
+16 vs. Reflex;
Hit:
5d8 + 6 necrotic damage.
Ghostly Terror 1:94/140, -1 to AC(save ends), marked EONT
Ghostly Terror 2:130/140, slowed save ends
Ghostly Terror 3:124/140 -1 to AC(save ends), marked EONT

Sir ExSixTen:5+78/116, Any enemy that starts its turn next to Sir Exsixten takes 12+3(5 if he has THP) damage, DR10 TenT, -2 to fort (save ends)
Dorn: 18+84/93, 10 necrotic until end of encounter
Jax:54/88, dagger deals 1d6 damage, invisible TENT Jax
Andras:18+81/81, allies within 5 squares can roll twice when making melee or ranged attack rolls, naturally choosing the higher result
Quagmire: 65/82,
Brenn: 49/76, slowed (save ends)
Uncle Jaz: 91/91
[/sblock]

[sblock=Uncle Jaz]
Uncle Jaz (Male Kobold Thief) Level 13 Elite Skirmisher Small
HP 91; Bloodied 46
AC
27; Fortitude 25; Reflex 29; Will 24
Speed
6
Saving Throws
+2; Action Points 1
Initiative
+17 Perception +19

Traits:
Sneak Attack

Enemies granting combat advantage to Jaz take an extra 3d6 damage once per round.

Masterful Action

When spending an AP with an attack power and with combat advantage against the target, Jaz can use his sneak attack against the target regardless of if he used it this turn.

Standard Actions:
(Note: Jaz does not have to reload his crossbow).
RBA: Custom Made Hand Crossbow • At-Will
Attack:
Ranged 5; +18 vs. AC
Hit:
1d8 + 8.

Standard Actions:
MBA: Dagger
Attack:
Melee 1; +18 vs. AC
Hit:
1d4

Move Actions:
Technical Trick • At-Will

Effect:
Jaz moves up to his speed and does not draw OA. Every enemy within 5 squares grants combat advantage to him.

Trapmaker's Trick • At-Will

Effect:
No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to defenses until the end of Jaz's next turn.

Coward's Trick • At-Will

Effect:
No movement. Every enemy within 5 squares grants combat advantage to Jaz. The next basic attack Jaz makes this round also causes the enemy to take a -2 to hit until the end of Jaz's next turn.

Minor Actions

R Sneak in the Attack • Encounter
Effect:
Ranged 5 Until the start of Jaz's next turn the first ally's attack with CA that hits the target deals an extra 3d6 damage to the targeted enemy.

Shifty • At-Will

Effect:
Jaz shifts 1 square.

Free Actions:

Backstab • Encounter

Effect:
Jaz gains an extra +3 power bonus to hit and the enemy takes an extra 2d6 damage if it hits.

Triggered Actions:

It's a Trap! • Encounter

Requirements:
An enemy hits Jaz with a melee attack.
Effect (Immediate Reaction):
Jaz shifts 5 squares and makes an RBA against the target.

Skills
Acrobatics +20, Athletics +12, Dungeoneering +12, Insight +12, Stealth +20, Streetwise +12, Thievery +20

Alignment:
unaligned Languages: Common, Draconic
[/sblock]
[sblock=Terrain]
Treasure is difficult terrain.

The side areas with the jars and statues cannot be moved into.

As a move action you can pick up 100 gold pieces when adjacent to the treasure pile.

The jars can be picked up as a move action and either used as a +3 melee or +3 ranged weapon, dealing 3d6 + str or dex damage, breaking them and scattering gold all over.
[/sblock]
 

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Iron Sky

Procedurally Generated
YOU THINK YOU CAN STOP SIR EXSIXTEN? HE ONLY GROWS STRONGER AS YOUR PUNY ATTACKS BOUNCE OFF HIS ASTOUNDING ARMOR OF ABLATIVE AWESOME/ADAMANTINE ALLOYS.

[sblock=Sir Exsixten's HP]Start: 12+88
GW2 hit for 26: 0+74
GW3 hit for 26: 0+48
Bloodied reaction triggers for 10+66: 10+114
Terror hits for 22: 0+102
Terror fails save for 5+0: 5+102
Samantha hit for 20: 0+87
Samantha hit for 4: 0+83, roughly the same, just 5 more hp, 5 less THP.[/sblock]

OOC: Slowly whittling these things down as I keep them occupied...

Summary:
Sir Exsixten is at O18 with 10+116/116, adjacent take 1d12+3(5 THP) damage.
Terror 1 takes 14 damage + 14 if it starts its turn adjacent, is marked, and has -2 AC(save ends).
Terror 3 takes 14 damage + 14 if it starts its turn adjacent, is marked, and has -2 AC(save ends)
Ghost Warrior 2 takes 13 if it starts its turn adjacent, is marked.
Ghost Warrior 3 takes 14 damage + 9 if it starts its turn adjacent, is marked, and has -2 AC(save ends)
Samantha takes 19 damage + 17 if she starts her turn adjacent, is marked, and has -2 AC(save ends).


[sblock=Actions]Free: Dwarven Armor: Sir Exsixten gains HP as though he had spent a surge → 10+116
Standard: Sweeping Blow(Close Burst 1)
*Attack 1 vs Terror 1: 1d20+19=31 vs AC, hit, marked, now -2 AC(save ends).
*Attack 2 vs Terror 3: 1d20+19=31 vs AC, hit, marked, now -2 AC(save ends).
*Attack 3 vs Ghost Warrior 2: 1d20+19=24 vs AC, miss, marked.
*Attack 4 vs Ghost Warrior 3: 1d20+19=27 vs AC, hit, marked, now -2 AC(save ends).
*Attack 5 vs Samanatha: 1d20+19+2(CA)=32, hit, marked, -1 AC(save ends).
*Damage: 1d12+8+2(THP)=14 damage(19 to Samantha).
Move: -
Saves: vs -2 Fort: 1d20=18, saved.
Start of Enemy Turns: 1d12+3+2(THP) damage(+5 more vs Samantha), 14 vs Terror 1, 14 vs Terror 3, 13 vs Warrior 2, 9 vs Warrior 3, 17 vs Samantha.

Immediate Actions(in order of priority):
*If Sir Exsixten is bloodiedReactive Surge + Amulet of Life: Sir Exsixten spends two healing surges, gaining 10THP+66HP
*If a marked enemy adjacent to Sir Exsixten shifts or makes an attack that doesn't include himCombat Challenge: MBA against that enemy
*If an enemy hits an ally within 2 squares of Sir Exsixten with a melee attack→Guardian's Charge: Sir Exsixten and the ally shift to each other's squares, Sir Exsixten becomes the target of the attack, and then makes an MBA against the attacker.

[sblock=Sir Exsixten's Statblock] Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
Passive Perception: 19, Passive Insight: 19
AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
HP:10+116/116, Bloodied:58, Surge Value:33, Surges left:10/14
Initiative +6, Action Points: 0

Powers
: Crushing Surge, Brash Strike, Combat Challenge, Unfailing Resources, Hack and Hew, Sweeping Blow, Come and Get It, Inexorable Advance, Guardian's Charge, Daring Shout, Warforged Resolve, Reactive Surge, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
Items: Potion of Healing, Potion of Resistance x 1, Madstone x 3, Strikebacks, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture, Werewolf Boon
MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fails save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy[/sblock][/sblock]
 

Dekana

Explorer
OOC: Did the charge attack against Jax include -5 for total concealment (invisible)? I think it would have missed with that.
 

Dekana

Explorer
The female ghost is forced to her knees by some sudden, unseen impact. Following that, another frostburned wound appears in the ghost's form. This second attack rouses her from her daze, although Sir Exsixten looms over her, ready to finish her off.

Another of the ghostly attacks, this one on the opposite side of the warforged, screeches in rage as a pair of dagger slashes tear across its transparent body. After these attacks, Jax finally reappears next to the ghost, his daggers dripping with tiny chunks of ectoplasm.

OOC: Summary
Jax is in O16. Uncle Jaz is in R19.
Samantha takes 153 damage and is dead at the start of her turn.
Ghostly Terror 1 takes 56 damage, is slowed and has 5 vulnerability to cold TENT Jax.


[sblock=Kobold actions / stats]Jax
Standard: Knockout vs Samantha crits for 84 cold damage and she is knocked unconscious (save ends or takes damage). (1d20+20+3=43; [2d6+15+2+2+5+5+3d8+4]=69; crit: 3d6=15)

AP-Standard: Coup de grace (Piercing Strike) vs Samatha hits Reflex 27 (-5 defenses for unconscious) for 69 cold damage, and she's no longer unconscious. (1d20+23=27; [1d6+16+2+2+5+5+3d8+4]=63; crit: 3d6=6) Jax regains 13 hp from Quagmire's AP bonus.

Move: Walk to O16. Jax is still invisible, so no OAs.

Minor: Low Slash vs Ghostly Terror 1 crits on a 19 for 38 cold damage, slowed and 5 vulnerability to cold TENT Jax. (1d20+20+3=42; [1d6+15+4+2+2]=29; crit: 3d6=9)

Free: Two-Weapon Opening MBA vs Ghostly Terror 1 hits AC 38 for 18 damage. (1d20+19+3=38; 1d6+14+2=18)

End of turn: Jax's invisibility ends.

Uncle Jaz
Move: Technical Trick to R19. Enemies within 5 squares gain CA to Uncle Jaz.

Standard: RBA vs Terror 1 misses AC 23. (1d20+18+2=23)


PC:Jax (Dekana) - L4W Wiki- Male Kobold, 13 Rogue / Daggermaster
Passive Perception: 23, Passive Insight: 22
AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7
HP:33/89 (or 67/89?), Bloodied:44, Surge Value:22, Surges left:9/9
Initiative +14
Action Points: 0 (encounter)

Conditions
dagger uses 1d6 damage die TEOE

Powers
MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)
RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)
Frost Dagger, Piercing Strike, Riposte Strike, Shifty
Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike
Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Press the Advantage, Raven Cloak, Royal Blood

Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)
[/sblock]
 
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