D&D 4th Edition Adventure:A Jaz of all Trades (DM:Luinnar Judge: H.M.Gimlord). - Page 19




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  1. #181
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    At Jax's urging, Uncle Jaz ceasing throwing bombs and resumes the use of his crossbow. His aim is lousy, however, and the crossbow bolt flies several feet above the cube.

    Jax charges at the cube and finishes with a leap!
    "Hyaaah!!!" The little kobold screams in fury as he makes a long slice down the side of the gelatinous cube, spilling its contents messily onto the floor.

    Kobold actions / stats
    Uncle Jaz
    Move: Technical Trick to D9 to gain CA against the Cube.
    Standard: RBA vs Cube misses AC 22. (1d20+18+2+2-2=22)

    Jax
    Move: Walk to D5.
    Standard: Piercing Strike vs Cube crits on a 19 for 71 cold damage, killing it. (1d20+20+3=42; [1d4+15+2+2+5+3d8+4]=56; crit: 3d6=15)


    PC:Jax (Dekana) - L4W Wiki- Male Kobold, 13 Rogue / Daggermaster
    Passive Perception: 23, Passive Insight: 22
    AC:26, Fort:22, Reflex:26, Will:19, Resist 5 cold, 5 necrotic, Speed:7
    HP:88/89, Bloodied:44, Surge Value:22, Surges left:9/9
    Initiative +14
    Action Points: 1 (encounter)

    Conditions

    Powers
    MBA: +19 vs Reflex, 1d4+14; or with CA, +22 vs Reflex, 1d4+16 + 3d8+4 (1/turn)
    RBA: +20 vs Reflex, 1d4+11; or with CA, +23 vs Reflex, 1d4+13 + 3d8+4 (1/turn)
    Frost Dagger, Piercing Strike, Riposte Strike, Shifty
    Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Sneak in the Attack, Stunning Strike
    Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Press the Advantage, Raven Cloak, Royal Blood

    Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)
    close the world, .txEn eht nepo

 

  • #182
    As the cube splatters to the ground Uncle Jaz rushes forward and starts to jam the coins that were contained in it into a bag. These are for the family...almost good as new too! he says happily.

    Looking in the mimics Andras and Dorn find two magic amulets, each different and unique to the user's needs.

    Now that the fight is over the party spots a door at the other end near where the mimics were, no doubt they were guarding it, or perhaps waiting for prey to come inside.

    GM: Treasure:

    Andras: Steadfast Amulet

    Dorn: Medallion of the Mind
    My PBP characters: http://tinyurl.com/yy9skz2

  • #183
    WITH RE-NON-UN-EX-GHOST LIZARD JAXIMUS AND THE COMPANIONS OF JUSTICE BY SIR EXSIXTEN'S SIZE, THERE'S NO TRANSPARENT, TRANSLUCENT, OR OPAQUE SOLID, LIQUID, GAS, TWO-, THREE-, OR FOUR-DIMENSIONAL POLYHEDRON THAT CAN'T BE DEFEATED!

    OOC: Could use a leader heal. Surge value is 33, so surge would put me at 10+103/116, just need 13 more to top off


    Actions
    Move: -
    Minor: -
    Standard: -

    Immediate Actions(in order of priority):
    *If Sir Exsixten is bloodiedReactive Surge + Amulet of Life: Sir Exsixten spends two healing surges, gaining 10THP+66HP
    *If an enemy hits an ally within 2 squares of Sir Exsixten with a melee attack→Guardian's Charge: Sir Exsixten and the ally shift to each other's squares, Sir Exsixten becomes the target of the attack, and then makes an MBA against the attacker.
    *If a marked enemy adjacent to Sir Exsixten shifts or makes an attack that doesn't include himCombat Challenge: MBA against that enemy

    Sir Exsixten's Statblock
    Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
    Passive Perception: 19, Passive Insight: 19
    AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
    HP:10+103?/116, Bloodied:58, Surge Value:33, Surges left:12/14
    Initiative +6, Action Points: 1

    Powers
    : Crushing Surge, Brash Strike, Combat Challenge, Unfailing Resources, Hack and Hew, Sweeping Blow, Come and Get It, Guardian's Charge, Daring Shot, Warforged Resolve, Reactive Surge, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
    Items: Potion of Healing, Potion of Resistance x 1, Madstone x 3, Strikebacks, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture, Werewolf Boon
    MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
    Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fails save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy

  • #184
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    "Right you are, sir," Quagmire agrees, absently replacing an oblong widget in Sir Exsixten's back. "Nice warmup. Everyone ready?"

    OOC: Sir Ex heals to full. I'm assuming we take a short rest here, and have encounter resources back up.


    Quagmire
    Quagmire Weaselcrust- Male Hobgoblin Warlord/Battlelord of Kord 12
    Passive Perception: 15, Passive Insight: 15
    AC:28, Fort:26, Reflex:23, Will:26 -- Speed:5
    HP:82/82, Bloodied:41, Surge Value:20, Surges left:9/9
    Action Points: 1, Second Wind: not used
    MBA +18 vs. AC, 1d8+7 damage
    Powers
    Rousing Assault, Commander's strike, Body of the Shark, Throwing shield
    Inspiring Word x3 [ ][ ][ ], Hammer and Anvil, Hobgoblin resilience, Inspired Belligerence, Warlord's Strike, War of Attrition, Tactical Orders, Tempest of Triumph,
    Bastion of Defense, Stand the Fallen, Stand Tough, Knock Them Down, Blood-tested Inspiration, Soul of the Shark, Dwarven Chainmail, Gauntlets of Ogre Power, Throwing Shield, Diamond Cincture

    Conditions:

    Notes:
    • When I spend an AP, I can make a basic attack as a free action, and Allies who can see and hear me gain +1 to attack and damage rolls until start of my next turn.
    • Allies within 10 who can see and hear Quagmire gain +2 initiative
    • Allies who spend an AP within sight of me regain 13 HP and can make a saving throw at +5
    • When I hit an enemy with withering longsword, they take a cumulative -1 to AC (save ends)

    My games

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  • #185
    GM: Does the party want to go through the door or head back and take the left path?
    My PBP characters: http://tinyurl.com/yy9skz2

  • #186
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    Ignore Dekana
    "Oh, definitely" answers Jax. "This can't be all of the loot in this place."

    Jax walks to the door and looks at it cautiously, wary of any traps.
    close the world, .txEn eht nepo

  • #187
    GM: Jax does not find any traps on or surrounding the door.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #188
    THIS DOOR MIGHT BE HOSTILE TOO! Sir Exsixten says, kicking it down.

    OOC: Thanks for the heal!


    Actions
    Move: -
    Minor: -
    Standard: -

    Immediate Actions(in order of priority):
    *If Sir Exsixten is bloodiedReactive Surge + Amulet of Life: Sir Exsixten spends two healing surges, gaining 10THP+66HP
    *If an enemy hits an ally within 2 squares of Sir Exsixten with a melee attack→Guardian's Charge: Sir Exsixten and the ally shift to each other's squares, Sir Exsixten becomes the target of the attack, and then makes an MBA against the attacker.
    *If a marked enemy adjacent to Sir Exsixten shifts or makes an attack that doesn't include himCombat Challenge: MBA against that enemy

    Sir Exsixten's Statblock
    Sir Exsixten, Male Warforged Fighter/Dreadnaught 11
    Passive Perception: 19, Passive Insight: 19
    AC: 28, Fort:27, Reflex:22, Will:22 -- Speed:5
    HP:116/116, Bloodied:58, Surge Value:33, Surges left:12/14
    Initiative +6, Action Points: 1

    Powers
    : Crushing Surge, Brash Strike, Combat Challenge, Unfailing Resources, Hack and Hew, Sweeping Blow, Come and Get It, Guardian's Charge, Daring Shot, Warforged Resolve, Reactive Surge, Second Wind, Comeback Strike, Victorious Surge, Rain of Steel, Boundless Endurance
    Items: Potion of Healing, Potion of Resistance x 1, Madstone x 3, Strikebacks, Amulet of Life, Dwarven Thrower, Dwarven Armor, Diamond Cincture, Werewolf Boon
    MBA/RBA: +17(+20 OA) vs. AC, 1d12+10 damage and enemy movement is stopped and Sir Exsixten gains 5 temporary hitpoints.
    Notes: *Enemies hit take cumulative -1 to AC(save ends) *Gain 5 THP when enemy fails save *Gain 10 THP on healing surge. *Reroll the first 1 on damage rolls *+2 damage with THP *Gain DR10 TsnT on AP *Gain 5+Healing Surges spent THP on short rest *Adjacent enemy grants CA if ally also adjacent to enemy

  • #189
    The door slams to the ground and the party is greeted with a musty hallway in front of them and a path leading off to their left. Exiting the room and looking back they find that the wall is enchanted so that the door (or lack of one) is impossible to detect on this side.

    Wait!!! Uncle Jaz shouts before the group can continue forward. Look there! He says pointing a spot on the ground. It is one of those magic whatchamacallits! Glyphs! Don't step on it or something bad will happen!

    OOC: Party perception roll


    Disarming the glyph

    Glyph of warding: Disable using a DC 30 thievery or arcana check.

    Failure if skill check is 25 or less: The glyph explodes.

    Party may use aid another. No taking 10 or 20 however.
    Last edited by Luinnar; Saturday, 2nd June, 2012 at 08:00 AM.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #190
    Before the door is opened...

    Dorn passes his hand over the amulet before him. Is this what I think it is? He places the amulet around his neck.

    All Party Members

    Can you hear me?


    You can hear Dorn - the voice seems to come from somewhere deep inside your mind.

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