mleibrock's in-game thread for Council of Thieves

mleibrock

First Post
Janiven

Still holding the door, Janiven yells down the hole, "Follow Morosino, he knows the way!"

Looking to the barabarian, "Please...let's go!! Hellknights are stubborn and single-minded and have obviously already formed their opinion about our guilt."

With her last word, an axe's blade just buried itself on their side of the tavern.

She leaves her spot at the secret cupboard door and runs to the kitchen to close the door, she starts pulling down any shelf that is not attached to the wall and thows at tanglefoot bag at the door just penetrated by the axe.

She comes up to Anundr, "PLEASE...let's go!!!"
 

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mleibrock

First Post
Suzume sheaths his sword and makes for the shaft. He claps Dru and Anundr on the shoulder as he goes. "Make haste, there is no need to fight if we flee quickly." He clears the way, heading down to the sewers as quickly as possible.

OOC: Are their loose torches or lanterns in the room he can grab to light their way?

[sblock=Scott] No torches or lanterns, but there were a few candles on the various tables if you want to try and take them down with you. You get the feeling that they will not be needed however, to even have a secret escape route means some planning went into this. :) [/sblock]
 




mleibrock

First Post
The party is awarded 1200 XP for following Janiven rather than trying to fight the hellnights, that's 200 XP each for you math challenged folks. :erm:

As the group makes their way into the secret passageway, they find the tunnel is rough-hewn and leads down a 20-foot long, 5 foot-wide hallway to a simple wooden door. Since Janiven was near last down the passage she urges whomever is first to proceed through the door.

[sblock=OOC] Now would be a good time for those that desire a certain position in the marching order to let me know. [/sblock]
 

Leif

Adventurer
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier,

OOC: Dru wants to be in the front rank. Hopefully, Anundr won't hog the whole thing for himself when there is room. In this 5-foot wide passage, Dru will yield to him.

"I say, Anundr, where are we going, exactly?"

[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 
Last edited:

Rhun

First Post
OOC: [MENTION=48762]Leif[/MENTION]: Anundr is currently at the rear of the group with Janivan, as he was the last one down.
 

Scotley

Hero
Suzume does not hesitate to call up some magical light and lead the way. He opens the door urging the others to make haste. He will march abreast of Dru should they discover a wider passage.
 


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