mleibrock's in-game thread for Council of Thieves - Page 11





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  1. #101
    " Not really good odds for us now is it" Trevor says and will quickly move into the sewers behind Morosino

 

  • #102
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    "Go," says Anundr to the others, still facing the door. "I will act as rearguard."
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #103
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    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier

    "Fifteen or twenty hellnights against our band might possibly be a death worthy of song, but likely not. I'll stand with you, Anundr, as rear guard."

    [OOC: Just now noticed that I forgot to add Dru's bonus HP for being human. He has 12 HP, not 11.]

    Dru Xorik, Cav1, Sheet

    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier, age: 20
    Align: C/G Deity: Sarenrae
    S15 +2mod = [13(3pts) +2 racial adj. (human)]
    D13 +1 mod = (3pts)
    C13 +1 mod = (3pts)
    I 11 +0 mod = (1pt)
    W12 +1 mod = (2pts)
    C13 +1 mod = (3pts)
    Total = 15 pts

    HP: 12
    AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
    FF: 20 T: 10
    (W/O shield - AC: 18, FF: 18, T: 10)
    BAB: +1, CMB: +2, CMD: 13
    Hero Points: 1

    Saves:
    Fort: +4 = +2[class]+1[ability]+1[trait]
    Ref: +1 = +0[class]+1[ability]
    Will: +1 = +0[class]+1[ability]

    Cavalier Class and Order of the Dragon Features:
    *Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
    *Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
    *Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

    Feats:
    *Weapon Focus, Greatsword (+1 att) [Reg. feat]
    *Weapon Focus, Flail (+1 att) [Human bonus feat]
    *Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

    Skills [6 ranks at L1]:
    Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
    Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
    Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
    Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
    Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
    Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

    TRAITS
    Resilient [+1 Fort saves]
    Rich Parents [starting money=900 gp]

    [900 gp starting money due to trait]
    *= Gear of Choice
    *Half Plate (+8 AC) (-7 ACP) (600gp)
    Back-up Armor: Hide Armor (+4 AC) (15gp)
    *Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
    Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
    *Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
    2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
    Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
    Backpack (2gp)
    Hammer (the tool kind not the weapon kind) (5sp)
    4 Days' Trail Rations (2gp)
    Waterskin (1gp)
    Whetstone (2cp)
    10gp 4 sp 8 cp remaining money

    Mount - "Blister", Light Horse (Palomino)
    *Fancy* Studded Leather Barding (130 gp, +3 AC)
    *Ornate* Military Saddle (40 gp)
    *Heavy Duty* Bit & Bridle (4gp)
    *Tricked Out Fancy* Saddlebags (8gp)
    Last edited by Leif; Friday, 16th March, 2012 at 06:48 PM.

  • #104
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    I Defended The Walls!

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    Suzume sheaths his sword and makes for the shaft. He claps Dru and Anundr on the shoulder as he goes. "Make haste, there is no need to fight if we flee quickly." He clears the way, heading down to the sewers as quickly as possible.

    OOC: Are their loose torches or lanterns in the room he can grab to light their way?

  • #105
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    "Go," growls the Shoanti at Dru. "Gorum requires that I be the last to withdraw..."
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #106
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    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier

    "Hmpf! This 'Gorum' sounds like a real ... ... ... oh, very well, I'll go."

    Dru Xorik, Cav1, Sheet

    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier, age: 20
    Align: C/G Deity: Sarenrae
    S15 +2mod = [13(3pts) +2 racial adj. (human)]
    D13 +1 mod = (3pts)
    C13 +1 mod = (3pts)
    I 11 +0 mod = (1pt)
    W12 +1 mod = (2pts)
    C13 +1 mod = (3pts)
    Total = 15 pts

    HP: 12
    AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
    FF: 20 T: 10
    (W/O shield - AC: 18, FF: 18, T: 10)
    BAB: +1, CMB: +2, CMD: 13
    Hero Points: 1

    Saves:
    Fort: +4 = +2[class]+1[ability]+1[trait]
    Ref: +1 = +0[class]+1[ability]
    Will: +1 = +0[class]+1[ability]

    Cavalier Class and Order of the Dragon Features:
    *Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
    *Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
    *Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

    Feats:
    *Weapon Focus, Greatsword (+1 att) [Reg. feat]
    *Weapon Focus, Flail (+1 att) [Human bonus feat]
    *Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

    Skills [6 ranks at L1]:
    Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
    Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
    Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
    Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
    Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
    Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

    TRAITS
    Resilient [+1 Fort saves]
    Rich Parents [starting money=900 gp]

    [900 gp starting money due to trait]
    *= Gear of Choice
    *Half Plate (+8 AC) (-7 ACP) (600gp)
    Back-up Armor: Hide Armor (+4 AC) (15gp)
    *Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
    Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
    *Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
    2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
    Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
    Backpack (2gp)
    Hammer (the tool kind not the weapon kind) (5sp)
    4 Days' Trail Rations (2gp)
    Waterskin (1gp)
    Whetstone (2cp)
    10gp 4 sp 8 cp remaining money

    Mount - "Blister", Light Horse (Palomino)
    *Fancy* Studded Leather Barding (130 gp, +3 AC)
    *Ornate* Military Saddle (40 gp)
    *Heavy Duty* Bit & Bridle (4gp)
    *Tricked Out Fancy* Saddlebags (8gp)

  • #107
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    I Defended The Walls! I Defended The Walls! The Perturbed Dragon

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    Tiko

    Tiko stops before dropping into the sewer below, reaches into her pouch for something, and casts a spell. Just inside the door the hellknights are pounding on, the sound of eight people yelling starts up.

    OOC: Cast Ghost Sound 1 min
    Last edited by Lou; Saturday, 17th March, 2012 at 02:20 AM.

  • #108
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    Liath's gaze shifts rapidly from the warrior proudly standing as rear-guard to the open escape route. Her hand drifts to her sword, then away as his words to Dru sink into her fear soaked mind. With a decisive nod, she makes for the bolt hole and slips through.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #109
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    Anundr casts a withering look at Dru. "I warn you once, city-born. Do not insult my god."
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #110
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    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier

    Dru doesn't flinch from the unwashed barbarian in the slightest when he says, "God??? Oh, sorry, then. I thought you were talking about your 'tribe's' war chief or something."

    Dru Xorik, Cav1, Sheet

    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier, age: 20
    Align: C/G Deity: Sarenrae
    S15 +2mod = [13(3pts) +2 racial adj. (human)]
    D13 +1 mod = (3pts)
    C13 +1 mod = (3pts)
    I 11 +0 mod = (1pt)
    W12 +1 mod = (2pts)
    C13 +1 mod = (3pts)
    Total = 15 pts

    HP: 12
    AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
    FF: 20 T: 10
    (W/O shield - AC: 18, FF: 18, T: 10)
    BAB: +1, CMB: +2, CMD: 13
    Hero Points: 1

    Saves:
    Fort: +4 = +2[class]+1[ability]+1[trait]
    Ref: +1 = +0[class]+1[ability]
    Will: +1 = +0[class]+1[ability]

    Cavalier Class and Order of the Dragon Features:
    *Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
    *Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
    *Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

    Feats:
    *Weapon Focus, Greatsword (+1 att) [Reg. feat]
    *Weapon Focus, Flail (+1 att) [Human bonus feat]
    *Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

    Skills [6 ranks at L1]:
    Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
    Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
    Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
    Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
    Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
    Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

    TRAITS
    Resilient [+1 Fort saves]
    Rich Parents [starting money=900 gp]

    [900 gp starting money due to trait]
    *= Gear of Choice
    *Half Plate (+8 AC) (-7 ACP) (600gp)
    Back-up Armor: Hide Armor (+4 AC) (15gp)
    *Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
    Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
    *Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
    2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
    Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
    Backpack (2gp)
    Hammer (the tool kind not the weapon kind) (5sp)
    4 Days' Trail Rations (2gp)
    Waterskin (1gp)
    Whetstone (2cp)
    10gp 4 sp 8 cp remaining money

    Mount - "Blister", Light Horse (Palomino)
    *Fancy* Studded Leather Barding (130 gp, +3 AC)
    *Ornate* Military Saddle (40 gp)
    *Heavy Duty* Bit & Bridle (4gp)
    *Tricked Out Fancy* Saddlebags (8gp)

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