mleibrock's in-game thread for Council of Thieves - Page 18





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  1. #171
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    Waghalter (Lvl 7)

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    Liath begins to move ahead once more and soon sees the similar features of another ladder leading up to an assumed locked entrance/or exit point. The water here seems shallower and as a result the smell is a little more fragrant.

    Liath
    Please roll perception


    Tiko
    As the group recovers from their lack of teamwork and again begins to move forward, you catch a slight sound of voices from somewhere far behind but can't quite make it out.


    Anundr
    As you assume a position at the edge of Suzume's light source you have a hard time keeping an eye on Liath but then you get a glimpse of her as she moves between the small amount of light from a grating above and yourself. Just as quickly as you spotted her, she is gone again.


    The rest of the group comes to a spot where a ladder extends up about 10 ft with a pile of rubble directly beneath the ladder's last step.

 

  • #172
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    OSRIC I Defended The Walls! Gygax Memorial Fund

    Ignore Leif

    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier

    As stated (post #164), Dru continues to regularly check the group's backtrail.

    Dru Xorik, Cav1, Sheet

    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier, age: 20
    Align: C/G Deity: Sarenrae
    S15 +2mod = [13(3pts) +2 racial adj. (human)]
    D13 +1 mod = (3pts)
    C13 +1 mod = (3pts)
    I 11 +0 mod = (1pt)
    W12 +1 mod = (2pts)
    C13 +1 mod = (3pts)
    Total = 15 pts

    HP: 12
    AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
    FF: 20 T: 10
    (W/O shield - AC: 18, FF: 18, T: 10)
    BAB: +1, CMB: +2, CMD: 13
    Hero Points: 1

    Saves:
    Fort: +4 = +2[class]+1[ability]+1[trait]
    Ref: +1 = +0[class]+1[ability]
    Will: +1 = +0[class]+1[ability]

    Cavalier Class and Order of the Dragon Features:
    *Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
    *Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
    *Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

    Feats:
    *Weapon Focus, Greatsword (+1 att) [Reg. feat]
    *Weapon Focus, Flail (+1 att) [Human bonus feat]
    *Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

    Skills [6 ranks at L1]:
    Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
    Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
    Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
    Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
    Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
    Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

    TRAITS
    Resilient [+1 Fort saves]
    Rich Parents [starting money=900 gp]

    [900 gp starting money due to trait]
    *= Gear of Choice
    *Half Plate (+8 AC) (-7 ACP) (600gp)
    Back-up Armor: Hide Armor (+4 AC) (15gp)
    *Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
    Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
    *Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
    2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
    Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
    Backpack (2gp)
    Hammer (the tool kind not the weapon kind) (5sp)
    4 Days' Trail Rations (2gp)
    Waterskin (1gp)
    Whetstone (2cp)
    Potions of Healing (gift from Janiven), 3
    10gp 4 sp 8 cp remaining money

    Mount - "Blister", Light Horse (Palomino)
    *Fancy* Studded Leather Barding (130 gp, +3 AC)
    *Ornate* Military Saddle (40 gp)
    *Heavy Duty* Bit & Bridle (4gp)
    *Tricked Out Fancy* Saddlebags (8gp)

  • #173
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Quote Originally Posted by mleibrock View Post
    Liath
    Please roll perception.
    OOC
    Not sure you saw that I rolled an 18 in my last post. In case you did and I need another one, I'll roll it here
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
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  • #174
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    Ignore mleibrock
    As Liath moves forward she come to a narrower area and it seems to open up ahead.

    OOC - You are where the red square is and the squares are 5' each
    Attached Thumbnails Attached Thumbnails A-1 cesspit 1.JPG  

  • #175
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    Quote Originally Posted by Leif View Post
    As stated (post #164), Dru continues to regularly check the group's backtrail.

    Dru Xorik, Cav1, Sheet

    Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier, age: 20
    Align: C/G Deity: Sarenrae
    S15 +2mod = [13(3pts) +2 racial adj. (human)]
    D13 +1 mod = (3pts)
    C13 +1 mod = (3pts)
    I 11 +0 mod = (1pt)
    W12 +1 mod = (2pts)
    C13 +1 mod = (3pts)
    Total = 15 pts

    HP: 12
    AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
    FF: 20 T: 10
    (W/O shield - AC: 18, FF: 18, T: 10)
    BAB: +1, CMB: +2, CMD: 13
    Hero Points: 1

    Saves:
    Fort: +4 = +2[class]+1[ability]+1[trait]
    Ref: +1 = +0[class]+1[ability]
    Will: +1 = +0[class]+1[ability]

    Cavalier Class and Order of the Dragon Features:
    *Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
    *Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
    *Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

    Feats:
    *Weapon Focus, Greatsword (+1 att) [Reg. feat]
    *Weapon Focus, Flail (+1 att) [Human bonus feat]
    *Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

    Skills [6 ranks at L1]:
    Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
    Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
    Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
    Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
    Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
    Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

    TRAITS
    Resilient [+1 Fort saves]
    Rich Parents [starting money=900 gp]

    [900 gp starting money due to trait]
    *= Gear of Choice
    *Half Plate (+8 AC) (-7 ACP) (600gp)
    Back-up Armor: Hide Armor (+4 AC) (15gp)
    *Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
    Greatsword +4 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
    *Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
    2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
    Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
    Backpack (2gp)
    Hammer (the tool kind not the weapon kind) (5sp)
    4 Days' Trail Rations (2gp)
    Waterskin (1gp)
    Whetstone (2cp)
    Potions of Healing (gift from Janiven), 3
    10gp 4 sp 8 cp remaining money

    Mount - "Blister", Light Horse (Palomino)
    *Fancy* Studded Leather Barding (130 gp, +3 AC)
    *Ornate* Military Saddle (40 gp)
    *Heavy Duty* Bit & Bridle (4gp)
    *Tricked Out Fancy* Saddlebags (8gp)
    OOC: I got it but up to now there is nothing to see and perception has not been enough to hear anything either.

  • #176
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    Lama (Lvl 13)

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    Anundr continues to follow Liath as best as possible in the dimness.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

  • #177
    Way out of his experience, Trevor will stay out of the way as much as possible while helping with a watch for backwards and forwards foes.

  • #178
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Quote Originally Posted by mleibrock View Post
    As Liath moves forward she come to a narrower area and it seems to open up ahead.

    OOC - You are where the red square is and the squares are 5' each.

    OOC: I got it but up to now there is nothing to see and perception has not been enough to hear anything either.
    OOC: What about now? Did the 24 Perception check reveal anything?
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
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  • #179
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    Quote Originally Posted by Mowgli View Post
    OOC: What about now? Did the 24 Perception check reveal anything?
    OOC: Mike,
    It would if there were anything in the area. I'm going to change this up a little I guess. I will roll passive perception checks for everyone when there is something to see or hear and let you know if/when you spot them.

    So for now Mike, I need an action from Liath.

  • #180
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    Liath moves cautiously forward into the opened area, scanning for signs of traps and staying as silent as possible.
    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

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